Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Dark Souls II First Look Is Suitably Lethal

This article is over 11 years old and may contain outdated information

These 12 minutes of gameplay footage should help you prepare to die all over again.

Dark Souls was a lot of things – deep, brutal, unforgiving – but one thing is certainly was not is predictable. Knowing that, you may find it useful to watch the first 12 minutes of Dark Souls II gameplay revealed by developer From Software. In addition to showing off a few of the improvements that have been made for the sequel, we get a glimpse at combat with some new enemies, and I’m sure I wasn’t the only one taking notes: I want to know what to expect when I run into those monsters myself.

The most immediately noticeable change is that the graphics have received a tune-up. It still looks like Dark Souls for the most part, but the small changes to the lighting leave it with a more immersive look and feel. Combat hasn’t changed much, but the dual-wielding looks much more fluid than the awkward system from the first game. We also see a pitch-black area where the player needs to sacrifice his offhand item to light the way with a torch, leaving him vulnerable to the monsters lurking in the darkness. These minor additions don’t add much to the high-stakes trial-and-error combat system of Dark Souls, but it’s just enough to keep things fresh while staying true to the feel of the original.

There’s visible improvement to the enemies you’ll be facing, as well. They continue to use efficient tactics to frustrate players as much as possible – we see a hulking brute of an enemy leave its back open for attack, but as the player moves behind it, the monster falls backwards and crushes the player. Your opponents will also have a greater impact on the immediate environment in the sequel, from demolishing stone pillars with their swings to breaking down doors to reach unsuspecting players. The gameplay demo doesn’t show any of the game’s intimidating boss fights, but you can expect those to be as challenging as ever.

The demo concludes with a series of humiliating player deaths at the hands of a variety of enemies, because it wouldn’t be Dark Souls without a brutal disregard for the well-being of its characters. Dark Souls II is slated to frustrate gamers on PC, PlayStation3, and Xbox 360, though we’re still in the dark as to its release date.

Source: IGN

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy