Capcom assures us that Dead Rising 3‘s frame rate issues have been taken care of.
Those of you following Dead Rising 3‘s development may remember a few embarrassing trade show moments where the game’s frame rate dropped to a slideshow-level crawl. The developer promised that this would be fixed before launch, and now it have come out and confirmed that Dead Rising 3 will be locked at 30 FPS for its November launch. The downside? It will also be locked at a 720p resolution.
“I’m really happy with [a 720p resolution], with the sheer amount of stuff we have in an open world game locked at 30fps, that’s just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we’re a 720p game locked at 30 FPS.”
Speaking to Eurogamer, Josh Bridge, the executive producer at Capcom Vancouver, talked about the improvements that have been made to the game since the infamous frame-dropping E3 demo. “Through E3, through Gamescom, through now – the frame rate’s been going up and up. And now we’re at locked 30 – and that’s just been purely the effort of all aspects of the team,” he said.
On the resolution front, when asked if they team was ever aiming for 1080p, Josh said “It was not really something we actually set as a mantra. When we first started there was no platform, it was PC and we were just targeting next-gen, and 1080, even before then we thought it’d be prohibitive to even consider that.”
Josh also said that he was impressed with how similar to a PC environment the Xbox One’s dev kit was, and “Happy to not be cross-platform, to be honest – it’s a huge challenge for a game like ours.”