Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

EA Exec Explains PopCap Layoffs

This article is over 12 years old and may contain outdated information
image

EA Games President Frank Gibeau says layoffs at PopCap were necessary to avoid “duplication” of what EA is already doing.

Wildly successful casual game studio PopCap laid off about 50 employees earlier this month, including George Fan, the man who created the mega-hit Plants vs. Zombies. (In an especially nice bit of timing, PopCap confirmed a day before the layoffs were announced that a sequel to Plants vs. Zombies is in the works.) The news of the layoffs led all eyes to immediately turn to Electronic Arts, which acquired PopCap the previous year for $750 million and has a not-undeserved reputation for devouring studios whole, but PopCap co-founder John Vechey insisted that the decision to make the cuts was “100 percent made by us, with no pressure from EA.”

But Gibeau seemed to cast some doubt on that statement in an interview with Bloomberg, in which he implied that the decision was pretty much entirely EA’s. “Typically at EA what we do when we acquire a company is we make sure that we go slow initially and really understand the culture of the company that’s now joining Electronic Arts, and then what we do is we look for where there’s opportunities to integrate the companies – and then we accelerate,” he said.

“So with PopCap, what we found is that there are some areas inside PopCap that were duplicative of what EA was doing; a lot of central resources, legal, business affairs, those types of things, so we accelerated the integration there,” he continued. “We also looked at pivoting a little bit harder towards mobile and away from social, so we made some adjustments.”

It’s actually a fairly reasonable justification for laying people off, although I’ll never understand why they let the Plants vs. Zombies guy go; what makes it sticky is Gibeau’s apparent contradiction of Vechey’s assertion that this wasn’t an EA hatchet job. Not that who actually pulled the trigger really matters to those unfortunate employees who find themselves without a job, but why deny it and then let the cat out of the bag so matter-of-factly just a few days later? Layoffs are unpleasant, but taking the heat for the new corporate overlords is just flat-out ugly.

Source: Bloomberg

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy