Epic: 360 Has Yet To Reach Its Limits


You might think that the Xbox 360 has pushed itself as far as it can go after rendering gigantic city sinking worms in Gears of War 2, but Epic Games thinks there’s plenty more power to harness from the hardware.

We’ve come a long way since the first time we saw the first screenshots of Perfect Dark Zero and thought “how could things possibly get any better than this,” but here we are. The 360’s pumped out some pretty stellar looking games, but it’s been around for a good long time now and some people have started to think, really, how much farther can it push things in terms of technology?

“I think there’s still more it can do,” Gears of War 2 executive producer Rod Fergusson said. “Hardware, in some regards, always has limits, but it’s the software that takes advantage of that.”

The hardware might having a ceiling, Fergusson says, but the abilities of developers to push things, innovate and discover new tricks for getting more mileage out of their machines is limitless. People, Fergusson thinks, will continue to “push that envelope about how they use the memory, and how they use the hard drive, and all those sort of things.”

Fergusson cited the example of his company’s own Unreal Engine, which he says made great strides between the first and second Gears of War games, to show how much developers can push their software to do new things with hardware. Like render meat cubes or giant worms.


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