Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

F2P Command and Conquer Rewires Generals With A Shorter Fuse

This article is over 11 years old and may contain outdated information

Shorter match times, starter packs, and suicide bombers will fuel the upcoming RTS.

A classic brand like Command and Conquer carries a certain cache. Just reading the name has a good chance to trigger Hell March playing on repeat in your head all day (you’re welcome). So, when Command and Conquer 4 tanked, EA decided to take a step back and rethink the franchise. The result is the awkwardly-titled Command and Conquer, a F2P reboot that rewires C&C Generals with shorter match times, new units, and starter packs.

“We’ve been noticing since the original Generals, the preferred play session has gone done from an hour plus to 30 to 45 minutes,” Victory Games General Manager Jon Van Caneghem told Polygon. “So we’ve changed the pacing to deal with that.” Game length isn’t the only thing changing. While C&C will be heavily based off of 2003’s Generals, a lot will be new. A third of the units will be brand new, a third will be carried over from the original, and the final third will be reimagined, according to Van Caneghem. Given the nature of the game, I’m also willing to bet that a third of those units explode on contact.

Of course, the largest change is the F2P model. More World of Tanks than Clash of Clans, players won’t be able to purchase anything inside a match and everything can be unlocked through play. Van Caneghem said that it’s experimenting around with the idea of starter packs, bundles that include unlocks and in-game currency for around “$30 to $40”. EA also plans to include a premium subscription that, just as in World of Tanks, grants players extra rewards and bonus unlocks.

Expect Command and Conquer to roll out in some form later this year.

Source: Polygon

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy