From Software says that it’s keeping the difficultly level as high as ever for Demon’s Souls spiritual successor.
The first hard details about From Software’s newest project, Dark Souls, have emerged courtesy of Japanese gaming magazine Famitsu. The game, which was previously known as Project Dark, is a multiplatform, spiritual successor to Demon’s Souls, with a few tweaks and updates.
Dark Souls has a similar gameplay goal to its predecessor, and players will have to learn from their mistakes in order to proceed. From says the game will be just as tricky as Demon’s Souls, so players can expect those mistakes to include a large number of deaths. Fortunately, players will still be able to leave messages for each other, warning them of traps or other dangers, so hopefully you’ll be able to learn from other peoples’ mistakes as well.
The game is more open than Demon’s Souls, however, and character creation and navigating the world have been revamped. The job-based character creation system of the previous game is gone, and players will have access to more weapons and spells. The world hub from Demon’s Souls has similarly been given the boot, and instead, the world will connect together seamlessly. If you can see a place in the distance, you will eventually be able to reach it. There is also a more robust online element, and players able to play co-operatively with the aim of “mutual role-playing.”
I must admit that my interest is piqued by Dark Souls, and especially by the co-op mode. A game with the difficulty level of Demon’s Souls, and the facility to play it with a bunch of friends, sounds like a heck of a good time. Dark Souls is a PS3 exclusive in Japan, but in the West, Namco Bandai will publish it for Xbox 360 and PS3 at some point this year.