Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Gabe Newell Discusses Episode 3 Delay

This article is over 15 years old and may contain outdated information
image

Valve co-founder Gabe Newell says there are very good reasons why there’s been no news about Half-Life 2: Episode 3 recently, but he can’t actually tell anyone what they are.

Lost amid all the kerfuffle surrounding the announcement of Left 4 Dead 2 is the fact that more than a year and a half has passed since the release of Half-Life 2: Episode 2 and yet Episode 3 doesn’t even have a release date. Most companies put out games episodically in order to shorten the delay between releases and keep the fans interested, but that doesn’t seem to be Valve’s plan: In the time between the November 2004 release of Half-Life 2 and today, the studio has managed to release precisely two follow-up episodes.

There are good reasons for that, according to Valve Managing Director Gabe Newell. Unfortunately, if he told you what they are, he’d have to kill you. “I get a ton of email everyday saying ‘Why aren’t you talking about Episode 3?'” he said in an interview with G4. “And there are very good reasons why we’re not talking about Episode 3, which I can’t talk about yet.”

He recognizes that not everyone is happy with the long delays between releases, however, even though he said Valve is happy with its development processes and schedule. “I think there’s frustration there and I’m not somehow going to say that that’s not legitimate or length isn’t a concern, or regularity,” he continued. “The speed with which these updates are coming out, people say, ‘Hey, gee, these episodes are supposed to be shorter and you take 25 years to ship each one.’ So, I don’t wanna somehow dismiss those [concerns].”

Still, there appears to be a significant gulf between not wanting to dismiss gamers concerns and actually addressing them. When asked point-blank if he thought more information about Episode 3 would be available by the end of the year, Newell had this to say:

“Just so you know, the thing to me, that feels right, is the rhythm that Robin [Walker, Software Developer/Designer] and his team are operating with. It’s like watching the reaction of that community, watching their ability to respond, looking at the quality of the work they’re getting with the length of those development cycles. They’re having a great time. And I think it shows on the other side, right? I mean, they were just giggling so hard when they were changing the buttons in the movies to say ‘leak video.’ Do you remember the big screen with all the buttons? And they were like, we have to put ‘leaks video’ into that thing before we release it. They were just like cackling away. What should have been like, pretty demoralizing and stressful was for them, ‘Oh, this is no big deal.’ So, yeah, people get the idea.”

Thanks for clearing that up, Gabe.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy