Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Hideo Kojima’s New Game Will be “Big” and “Edgy”

This article is over 8 years old and may contain outdated information
kojima productions

Also: “A lot of freedom.”

In an interview with Gamespot at DICE Summit 2016, Hideo Kojima opened up a bit about his first project post-Konami, which will be a timed PS4 exclusive. Despite thoughts that he would first work on a small movie, he ultimately decided to go big with a game, wanting to work on an “edgy” project with “a lot of freedom.”

When asked if he was more interested in creating a game with a strong narrative or strong gameplay, Kojima responded with “both.”

“Both, because people expect both from me,” Kojima said. “I want to do something that gives a lot of freedom and interactivity. Like I did in the past, I want to make something that has a very strong, dramatic story. That’s what people want from me and that’s what I want to do. It would be so much easier if I could give priority to one or the other, but people expect both from me. At this point, it would be easier to make a linear game, but that’s not…”

He continued: “It’s risky, because we’re just starting up, so it probably would be better to go with something smaller-scale, maybe linear, but Sony is supporting us to make a big game that’s edgy with a strong story that gives the player a lot of freedom, with new elements, and I don’t know if that’s possible. But we’ll see.”

Kojima stated that he’s not sure if the new game will be a series or not, but he does want something that will make a big enough impact that it could become a series. Kojima previously stated that he was open to moving beyond video games, and reiterated that point in this interview, saying “By impact, I mean from the things that are unique to the game, the characters, and the world. This impact can lead into something outside of games, such as anime, manga, figures; something that is rich enough to expand.”

The interview is great, and you can check it out in full here. Spoiler alert: His kids don’t like his beard.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy