Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

id Says Rage on 360 Runs Faster Than PS3, Brings the Ruckus

This article is over 15 years old and may contain outdated information
image

id Software and John Carmack caused, in their own words, a “ruckus” by revealing that the 360 version of the developer’s upcoming FPS Rage runs twice as fast on the 360 as it does on the PS3.

id Software seems to be having some problems getting their PS3 version of their next big shoot-em-up, Rage, to run as well as its counterparts. The PC version, reports EDGE Magazine, runs at a solid 60 frames per second. The 360 version keeps up with it frame for frame. The PS3 version, meanwhile, isn’t doing as hot. When EDGE saw it, it was going at just 20-30 FPS.

“The PS3 does lag a little bit behind in terms of getting the performance out of it,” id mastermind John Carmack admitted. “The rasteriser is just a little bit slower – no two ways about that…processing wise, the main CPU is about the same, but the 360 makes it easier to split things off, and that’s where a lot of the work has been, splitting it all into jobs on the PS3.”

Appropriate to the name of the game, response from some gamers was apparently less than positive, with some doubting id’s commitment to Sony’s console. id issued an official response denying these accusations, however. “The Edge Magazine article has caused quite a ruckus,” the official Rage Twitter wrote. “We are committed to ensuring that gamers on all platforms have a great RAGE experience.”

Carmack himself is confident that the PS3 version will shape up in the future. “Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform,” he said. “The work remaining is getting it locked so there’s never a dropped frame or a tear, but we’re confident that we’re going to get that.”

Well if anyone can do it, it’s John Carmack, right?

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author