Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

In-Game Advertising Works, According to New Study

This article is over 17 years old and may contain outdated information
image

A new study commissioned by Massive Inc. indicates that in-game advertising can significantly increase “brand familiarity” among gamers, with a “significant positive impact on purchase consideration, ad recall and “coolness” perception of brands.”

Conducted by Nielsen Entertainment, the research demonstrated significant improvement in “brand metrics” between control and test groups through ad campaigns that ran through the Massive network. The study included automotive, consumer goods, quick service restaurants and technology tools.

Among other results, average brand familiarity was shown to increase by 64 percent, brand rating increased by 37 percent, and purchase consideration increased by 41 percent. Cory Van Arsdale, Massive CEO, said, “The results of this research prove what we’ve seen in more limited studies over the past three years. As marketers struggle to stand out in cluttered media forms, the Massive network provides both a deeply engaged audience and sophisticated capabilities for creative execution and delivery, resulting in memorable, positive impressions among highly desirable demographics.”

The study included more than 600 gamers from throughout North America, divided into control and test groups. Both groups played Electronic ArtsNeed for Speed Carbon, but the control group played the game with in-game advertising disabled. Questions were asked after the play sessions, with responses evaluated and measured for differences.

Massive, acquired by Microsoft in 2006, is a leading in-game advertising network for online games. The company is currently partnered with 40 publishers to provide dynamic and targeted advertising content for over 100 “committed titles.”

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy