Ironfall developer VD-dev aims to push the 3DS to it’s graphical limits.
It may be hard to believe, but the trailer to the right is not for a PS3 or Xbox 360 game, but for a title on Nintendo’s 3DS. Ironfall, the latest game from developer VD-Dev is pushing the 3DS to it’s absolute limits, as evidenced by this absolutely gorgeous tech demo.
Built on VD-Dev’s in-house “Big Bang” engine, Ironfall promises to bring 7 million polygons per second, 5000 particles on screen, realistic physics, and a lot more impressive technical terms with big numbers. What’s more, it will run at a solid 60 frames per second (whether or not the 3D is turned on or off), and have fully voice-acted dialogue.
VD-Dev stresses that YouTube’s video is capped at 30 FPS, and encourages fans to download a full HD version of the video from its official website for the best viewing experience.
As for the actual game behind this impressive tech, it looks like a “Gears of War“-style 3rd person cover shooter. Nothing we haven’t really seen before, but it’s nonetheless still impressive to be seeing it on Nintendo’s handheld.
VD-Dev are looking to release the game as a download on the Nintendo eShop in Spring, 2014. No word on pricing has been announced as of yet.
VD-Dev are a small team of independent developers who have built quite a name for themselves for pushing Nintendo’s handheld tech to its limits. For example, the guys behind VD-Dev managed to squeeze full-3D graphics out of the Gameboy Advance. Its last official release was a DS title called C.O.P: The Recruit