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Irrational: BioShock Infinite Made With the PS3 in Mind

This article is over 13 years old and may contain outdated information
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BioShock Infinite has a new engine, and that’s good news for PS3 gamers.

Irrational Game’s creative director Ken Levine has indicated that BioShock Infinite will be optimised much better for the PS3 than the original BioShock. The PS3 version of BioShock was actually a port, and was released more than a year after the game came out on the PC and Xbox 360.

Levine said that the act of porting the original game over – which he said that Irrational had contributed to – had actually proven very useful when it came to making Infinite, because it allowed studio to get much more familiar with the console’s unusual architecture. He said that for Infinite, Irrational was thinking about how to use the PS3’s multiple cores from the offset, which meant that the studio was in a much better position with regard to the console.

“Look, I’m not blowing smoke here,” Levine said. “We were Xbox-first for the original game, and now we have something to demonstrate to the PlayStation 3 audience.” He added that he personally was a big fan of the PS3. He called it a “great gaming system,” and said that he had three of them in his house. He particularly praised the games that were coming out on PSN, although he didn’t name any specific titles.

BioShock Infinite comes out for PC, PS3, and Xbox 360 in 2012.

Source: PlayStation Blog

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