Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

LA Noire Sequel Will Have New Tech, But Won’t Take as Long to Make

This article is over 13 years old and may contain outdated information
image

Writing a script for a game like LA Noire takes a while, but Team Bondi is confident that it has a handle on the technical side.

Capturing actors faces from dozens of angles was fine for the first LA Noire game, but Team Bondi want to go one better for the sequel and capture an actor’s entire performance, without the need for a motion capture suit. The studio also says that despite this new technology, the LA Noire 2 will take significantly less time to make.

The original game was more than five years in the making, but Brendan McNamara, Team Bondi’s founder, says that part of what took so long was creating the tools to make a game like LA Noire in the first place. Even with the new technology, he thought the process would take less time – just a couple of years- and that it would enable actors to perform as they were in a movie or TV show.

Sadly, one area where Team Bondi isn’t going to be able to save any time is the game’s script. McNamara said that the branching conversations, with all their lies, half-truths, and misdirection, meant that the script had to cover a lot of ground. “The writing part you can’t really make any shorter,” he said. “The script by its nature is three times as long because you have these different avenues and there are a lot of logical problems to that, as well.”

But despite taking so long to achieve, getting a sense of realism into LA Noire was high up on Team Bondi’s checklist, as was injecting a little but more personality into the proceedings. “Generally videogame characters are 2D cutouts that carry big guns and do one liners,” McNamara said. “So to bring that degree of humanity to these characters was a big goal for the game.”

With LA Noire having the honor of being the first videogame to recognized by the Tribeca Film Festival, it seems like Team Bondi might just be on to something.

Source: GamerLive

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author