Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

“Massive” Social Gaming Layoffs Predicted For 2012

This article is over 12 years old and may contain outdated information
image

An executive at games-on-demand provider Exent says the online social gaming industry is overcrowded and will face “massive layoffs” in 2012.

The social gaming scene has always been kind of a mess. On one hand, you had Square Enix proclaiming that social gaming is the future; a few months later, PopCap declared that the golden era of social gaming is over. A little over a year ago, Scott Jon Siegel urged game designers to embrace the potential of the social arena to create “unanticipated golden poo,” but gamers complain that most of it is just, well, poo. In May, Silicon Knights boss Denis Dyack predicted that once all the hubbub died down and people actually started looking at the non-existent bottom lines, funding would dry up and the social gaming development scene would be brought back down to Earth with a resounding thud.

It’s a bit late to count as “joining the chorus” but Rick Marazzani, the head of content programming at games-on-demand provider Exent, recently echoed the sentiment with his own statement warning of deep cuts looming at all but the most deep-pocketed studios.

“With multiple hit games and big marketing budgets needed to stay afloat at the top of the Facebook game charts, many social publishers simply weathered 2011 waiting to see what Zynga’s IPO would foretell for their own futures,” he told Develop. “Faced with the reality that there are too many people working on too many games for the market to bear, social developers will be forced to place smarter and fewer bets as user acquisition cost and competition grows.”

Marzzani pointed out that Zoo World developer RockYou laid off 55 employees in November – 40 percent of its staff – and was also recently forced to sell the Playdemic studio, which it only acquired in January, back to its founders after profits took a sharp drop.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy