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Meet The New Enemies Of Dragon’s Dogma: Dark Arisen

This article is over 11 years old and may contain outdated information

Dragon’s Dogma: Dark Arisen isn’t quite a sequel, nor quite a re-release, but it is packed full of new creatures looking to murder your team of adventurers.

Come April 23, Dragon’s Dogma: Dark Arisen makes its debut on the Xbox 360 and PlayStation 3. For those of you unfamiliar with the title, Dark Arisen is an unexpectedly generous release that includes both the original Dragon’s Dogma as well as its new Dark Arisen expansion. Apparently the additional content was too large to be released as downloadable content, and since Dragon’s Dogma was wildly under-appreciated, Capcom has just decided to release the whole thing all over again.

While a full run-down of what’s to be found in Dark Arisen would necessarily spoil a lot of the Dragon’s Dogma story for those who never played the game on first release, Capcom has issued a helpful trailer detailing the host of new monsters you’ll encounter in the game. That’d be the clip embedded at top right.

So, what’d you think? Anyone who spent extensive time with the original Dragon’s Dogma should expect those Pyre Suarians to be very, very annoying. Saurians were always a nuisance, but covering them in fire just seems cruel. Good to know that they’re allergic to ice attack though. My pawn never leaves the house without the ability to blast giant ice crystals from the ground.

Further, I really like the Dragon’s Dogma incarnation of Death. As a videogame character the embodiment of mortality has been done to death (pun not intended and exceedingly lame), but rarely in such classic form. This version almost harkens back to the various Castlevania Deaths we’ve seen over the years, sans that character’s tendency to fill the screen with miniature whirling scythe blades. I don’t really care about that though, as his aesthetic is very much the old-school, gothic, floating-skeleton-in-tattered-robes look that, no matter how archaic it becomes, will always offer the character the appropriate aura of doom and gloom.

Too bad you won’t be able to climb up his back though. Who needs to fear inevitable mortality if Death can be ascended like a 24 Hour Fitness rock wall and stabbed in the eye?

Comments are below. Leave your own impressions there.

Source: Capcom Unity

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