The Most Haunting Video Game Music Tracks Hades Good Riddance Eurydice Solo Dirtmouth Hollow Knight Gwyn Lord of Cinder Dark Souls Last Voyage Spiritfarer North Coast 500 Burnhouse Lane Just Like Sleep Hellblade Senua's Sacrifice

Six of the Most Haunting Tracks Used in Video Games

A video gameā€™s soundtrack is a crucial component of its identity and one of its most valuable tools for creating impactful, memorable moments. Whether itā€™s used to augment a locationā€™s atmosphere, accentuate a boss battle, introduce a character, or infuse emotion into a cutscene, a poignant piece of music will often occupy playersā€™ minds long after theyā€™ve completed the associated game. Here are six of the most heart-stirring, awe-inspiring, and haunting video game music tracks to leave an indelible mark on your psyche (if they havenā€™t already).

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The Most Haunting Video Game Music

ā€œGood Riddance (Eurydice Solo)ā€ from Hades

Composed by Darren Korb, Performed by Ashley Barrett

In Hades, thereā€™s something truly magical about encountering Eurydice for the first time ā€” her chamber is an oasis of calm amidst Asphodelā€™s blistering chaos, and although the tasty treats she offers Zagreus are certainly welcome, having a moment to rest and listen to her sing is an even greater prize. The lyrics of ā€œGood Riddanceā€ express relief at being freed from earthly burdens, but a C minor key signature gives the song a nostalgic, slightly mournful air. Itā€™s the theme of a character who is resigned to her fate but wants to convince herself that sheā€™s celebrating it, and its beautiful melody will have players battling through the underworld over and over again for another chance to hear it.

ā€œDirtmouthā€ from Hollow Knight

Composed by Christopher Larkin

Hollow Knightā€™s outstanding soundtrack is packed to the brim with haunting songs, but ā€œDirtmouth” seems most inextricably tied to the playerā€™s overall experience with the game. The dreary town of Dirtmouth is the first major location in the Knightā€™s journey, and over time, it becomes a place of respite and safety from the perilous ruins of Hallownest that lie below. Its theme gives the impression of pensiveness (piano) tinged with longing (strings) and feels like the color gray expressed in musical form ā€” dismal and muted, but with a certain sense of calmness and coziness about it.

ā€œGwyn, Lord of Cinderā€ from Dark Souls

Composed by Motoi Sakuraba

Removed from the context of Dark Soulsā€™ story, the music accompanying the Chosen Undeadā€™s last battle might strike players as an odd choice. ā€œGwyn, Lord of Cinderā€ is delicate, melancholy, and played entirely on the piano ā€” in other words, nothing like the grandiose compositions replete with dramatic vocalization that characterize most of the gameā€™s other boss anthems. Given whatā€™s become of Gwyn, though, it makes perfect sense ā€” he is a Hollow (capital H) shell of his former self, clinging to the dying embers of the Age of Fire he sacrificed himself to prolong. His theme is a dissonant duet representing his final, desperate struggle with the Chosen Undead, and as the player prevails and the music ends, it feels less like a triumph and more like the closing act of a tragedy.

ā€œLast Voyageā€ from Spiritfarer

Composed by Max LL

Spiritfarer is a profoundly bittersweet game about death and learning how to say goodbye, and naturally, some of its most emotional moments occur when Stella escorts her passengers into the afterlife. ā€œLast Voyage,ā€ the track that plays during these scenes, has an almost lullaby-like quality to it ā€” although itā€™s undeniably heart-wrenching, it also evokes an ambience of gentleness and tranquility. Itā€™s the perfect track to underscore Stellaā€™s tender routine of paddling the rowboat to the Everdoor, listening to her friendsā€™ last words, and sending them off with a warm hug.

ā€œNorth Coast 500ā€ from Burnhouse Lane

Composed by micAmic

Burnhouse Lane is a horror game with a somewhat somber storyline, but its most memorable track doesnā€™t seem intended to inspire feelings of fear or sadness. ā€œNorth Coast 500ā€ might more accurately be described as ā€œwistful,ā€ with the title conjuring a mental image of someone on a scenic car ride, daydreaming while gazing out the window. It has a faster tempo than many of the gameā€™s other standout songs, which adds a dimension of restlessness and anticipation befitting the scene in which it plays: Angie discovers that George has somehow made his way onto the roof and must figure out how to get him down. This initially tense sequence of events has the potential to become a bonding experience for Angie and George and is one of the gameā€™s most charming moments.

ā€œJust Like Sleepā€ from Hellblade: Senua’s Sacrifice

Performed by Passarella Death Squad

Passarella Death Squadā€™s ā€œJust Like Sleepā€ and Senuaā€™s final confrontation with Hela are a match made in heaven and realized in Helheim. Abstract, minimalist lyrics and mesmerizing vocals over a pulsating beat set the stage for a dreamlike yet high-intensity fight in which Senua must reckon with the anguish, pain, terror, and trauma she harbors in her mind. With the addition of such a haunting song, what may have been a brutally repetitive battle is transformed into something chillingly beautiful: a deadly dance in which Senuaā€™s ferocity and vulnerability are both on full display. When ā€œJust Like Sleepā€ is followed closely by VNV Nationā€™s ā€œIllusionā€ to close out the game, itā€™s an emotional one-two punch that players wonā€™t soon recover from.

Let us know what else you think might rank among the most haunting video game music tracks.


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Image of Jessica Hoops
Jessica Hoops
Jess Hoops is an editor and hobbyist video game journalist who works as a freelance contributor for The Escapist. She holds a Bachelor of Arts degree with English Language & Literature and Philosophy majors, and she has done content and copy editing in the literary, academic, and medical spheres. She writes primarily about games that are thematically and aesthetically dark (horror, mystery, tragedy, etc.) and especially enjoys showcasing titles by independent developers. She speaks softly and carries a Great Scythe.