We may not know much about the next Legend of Zelda title, but thanks to Shigeru Miyamoto we know that it will take advantage of the Wii MotionPlus to properly mimic swordplay.
When it comes to the new Legend of Zelda that Nintendo is developing for the Wii, the unknowns definitely outweigh what little we actually know. All we have to go on is a piece of teaser art and the knowledge that the game won’t be radically different from the series’ roots.
One thing that will be different, though, is that the title will properly use the Wii Motion lus for supposedly accurate and authentic-feeling swordfighting, said Nintendo mastermind Shigeru Miyamoto in a recent Q&A panel: “We’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand.”
So, if we’re reading this right, instead of pressing a button or flicking the Wii Remote to have Link swing the Master Sword, the MotionPlus will let you feel like you’re actually a slender young elfish boy in tights waving your sword around (not that there’s anything wrong with that, of course). Presumably the game will also feature a standard control scheme for those of us who either don’t have a MotionPlus, or who are feeling too lazy to stand up and swordfight.
Miyamoto also said that the MotionPlus would make the game’s targeting more accurate: “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.”
What, Z-targeting wasn’t good enough for these guys? Gamers these days – so spoiled, the lot of you! But as how they’ll actually work the MotionPlus targeting… your guess is as good as mine, folks.