For anyone who couldn’t make it to NYCC — or went to NYCC and couldn’t compete with long lines — Nintendo put together pieces from Zelda Producer Eiji Aonuma’s panel.
New York Comic Con came and went about a week and a half ago when Legend of Zelda Producer Eiji Aonuma traveled to the Javits Center for a Friday panel on upcoming game Legend of Zelda: A Link Between Worlds. Much of the information in the panel has been released since the convention ended, but the video is great for anyone who would have liked to see the game played in front of them.
Aonuma shows the shop in A Link Between Worlds where players can buy or rent weapons for different dungeons, which the player can now tackle in any order. Aonuma recommends renting equipment because the costs of buying equipment permanently are high. Also seen in action is Link’s wall-merging ability.
Because A Link Between Worlds is a throwback to the much earlier title A Link to the Past, taking visuals from the older game and transforming those into something for the 3DS was not an easy task. “Taking that Link to the Past world and turning it into real 3D was not that simple,” Aonuma said.
Aonuma addressed the two worlds theme in A Link to the Past, which is a bit different in A Link Between Worlds. The 3DS game, as we’ve seen, as Princess Hilda in Lorule and Princess Zelda in Hyrule. “They’re both princesses, and they both have kingdoms, and they’re both thinking about their kingdoms, but they also have kind of different desires, different motives — each to their own — and how those interact and perhaps conflict is kind of where the story develops,” he said.