Video SeriesZero Punctuation

No Man’s Sky in 2022 – Zero Punctuation


This week in Zero Punctuation, Yahtzee reviews No Man’s Sky, again, to see in 2022 how it has evolved since launch.

For more major games Yahtz has reviewed lately, check out a history lesson of Bob’s Game, Neon White, The Quarry, Sifu, Hardspace: Shipbreaker, and Elden Ring.

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Every week for a while now I go to Nick the editor and say “Have we got any new review codes worth looking at?” and Nick replies “Please stop resting your cock on my shoulder.” He then adds, “Here’s an idea, have you thought about re-reviewing No Man’s Sky? People keep asking you to now it’s been patched into serviceability like a sheep with two robot legs.” And I say “What? Go back to a game I’ve already reviewed? What is this, Eyes Wide Shut? Maybe while I’m at it I should stick a disabled war veteran’s prosthetic hand up my arse and use that to type.” But by all accounts, the No Man’s Sky of today is a very different beast to the partially developed foetus that plopped out on launch day like a mostly dead mouse from the mouth of an unduly pleased with itself cat. “Oh, that was mostly the publisher’s fault, Yahtz.” Yeah, heard that one before. Fuckin’ number one go-to developer excuse, that one, right up there with “Well it was working before Windows updated.” But nevertheless I gave it a go, and after it drew me in for most of the week, I have to admit, there has been a significant unfuckupening. It’s got a third person camera now, for one thing, that’s a big tick. 200% more buttocks flapping around at any given moment.

About the author

Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.