Hardspace: Shipbreaker Zero Punctuation Yahtzee Croshaw Focus Entertainment Blackbird Interactive

Hardspace: Shipbreaker – Zero Punctuation

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This week in Zero Punctuation, Yahtzee reviews Hardspace: Shipbreaker.

For more major games Yahtz has reviewed lately, check out Trek to Yomi and Ravenous Devils, Rogue Legacy 2, Teardown, Weird West, and Elden Ring.

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A while back we were talking about Ravenous Devils, which for all its hideous violence and traumatic facial hair was still a time management-based light restaurant sim, a genre I very firmly file under “mum games.” Games your mum likes. Those and hidden object games, which mums like because it helps them hone the skill of zeroing in on the pornography stash in their teenager’s bedroom. But every game can be pigeonholed into belonging to a specific member of the household. Mario for little Bobby. Halo for slightly larger Bobby. Civilization for Grandad. That one DS game about touching underage girls for weird uncle Richard. And how could we forget the noble dad games. Which, much like Dads, have gone through a lot of evolution. Dad games as a genre started as rather dry train and flight and truck simulators aimed at retired machine operators who want to wallow in nostalgia for the days when they didn’t have to be around their fucking kids all the time, but inevitably as the audience for standard video games aged and became parents themselves the Dad game evolved to cater more to them, and combine the honest productive hard graft of the work simulator with the more traditionally game-y elements of fantasy, skill challenge and narrative. So now it’s not just forklift operating it’s forklift operating in NARNIA where the princess gets executed if we don’t move all the boxes of tampons fast enough.

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Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.