CD Projekt Red detailed Witcher 3‘s large upcoming patch in a forum post Monday.
CD Projekt Red Community and Website Coordinator Marcin Momot highlighted the details of Witcher 3‘s upcoming Patch 1.07 in a forum post Monday. Included is a reorganization of inventory, with multiple new sorting options and books even getting their own tab. Crafting and alchemy items will no longer be weighted, and “various improvements” will be made to horse behavior.
There will be no free DLC for Witcher 3 players this week, as the patch has required “all hands on deck” in order to ensure it is released on time. “Don’t worry – free content comes back next week,” Momot wrote. “We hope you understand our decision. We’ve gathered so much feedback from you over the past couple of weeks and we want to implement as much of it as possible.”
The full list of revealed updates are below, with the full change list for Patch 1.07 coming later this week.
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
Earlier this week Momot also teased tweaks to Triss’ romance arc in response to fans showing disappointment with the lack of Triss content. “Just to let everyone know. We pay very close attention to everything you guys write in this thread,” he wrote. “We will be addressing this situation by adding/changing some dialogue stuff in the future – more info on this will come later so pardon my scarce input for the time being. This should help with the immersion. And once again, thank you all for your valuable feedback.” Momot clarified that this does not mean “new content,” rather “we will be implementing small additions and tweaks in character dialogues that should please many folks in this thread.”