Oculus Rift Creator: “Consoles Are Too Limited For What we Want to do”

Team Fortress 2 Oculus Rift Image

Don’t be expecting Oculus Rift support for the PS4 or Xbox One any time soon.

The Oculus Rift is making waves in the world of PC gaming as of late, trying it’s best to provide gamers with the VR device we have been dreaming of since Tron. Even in the prototype stage, support for the device is constantly growing among PC developers, but Sony and Microsoft have seemingly shown very little interest. Talking to Tech Radar, creator Palmer Luckey says that’s fine, explaining that the next-gen consoles are still too limited for his vision anyway.

“Consoles are too limited for what we want to do. We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.”

He says that his main problem with consoles is that after they are released, they are locked into a certain spec for a very long time. “Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”

“We’re seeing games that are already saying they’re gonna run in 720p on next gen so they can barely hit 60 in 2D,” he continues, no doubt referencing the “resolutiongate” controversy. “It’s hard to imagine them running a VR experience that’s on par with PC.”

When asked if Luckey lumped Valve’s upcoming “Steam Machines,” (AKA, the Steam Box) in with his “consoles” statement, he is a bit more optimistic. “We’re good friends with Valve,” laughs Luckey, “We’re great friends with them.”

Source: Tech Radar

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