Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Oculus VR Co-Founders Talk Rift Consumer Release Specs, Pricing

This article is over 10 years old and may contain outdated information
Oculus Rift Developer Kit

While a consumer release is still off in the undefined future, Oculus co-founders talk about the road ahead.

Between the well-received release of its second Developer Kit, and its now-flourishing partnership with Samsung? Things are comin’ up Oculus! But where there’s new hardware and allies, there’s also a number of questions about the future of virtual reality’s most visible pioneer.

Eurogamer recently sat down with two Oculus co-founders, Palmer Luckey, and Product VP Nate Mitchell, to talk about what consumers — not developers — can expect from Oculus down the road.

Two things we can expect from the consumer Oculus Rift? Improved resolution, and a higher panel refresh rate. The 60,000 orders-and-rising DK2 headset that started shipping to developers earlier this Summer uses a 1920×1080 display (1080p, if you will), running at 75 Hz. The panel, which is a re-purposed Samsung Galaxy Note 3 display, is a marked improvement over the 720p display found in the original Oculus Development Kit, but it’s still not quite at the level a consumer would enjoy.

While Luckey says the consumer version will have a 90 Hz display panel, specifics on the resolution are not yet public knowledge. “It is a significant increase,” Luckey said to Eurogamer, but no specific number was mentioned.

Samsung, which is now a very visible partner of Oculus, is now shipping smartphones with 2560×1440 resolution displays. If Oculus continues to source such hardware from Samsung, you can bet that a consumer release will have, at the very least, whatever flagship panel Sammy is slinging it its Galaxy phones, tablets, and phablets.

In a final bit of unsurprising news, the co-founders say Oculus wants to stay in the $200-$400 range. Given that both the DK1 and DK2 sell/sold for roughly $350, that’s always the number I’ve used as a baseline. My best guess? They split the difference, and go with a $299.99 MSRP.

There’s plenty more in the Eurogamer interview, so head on over and dig into the virtual insanity!

Source: Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy