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Other Ocean Ports Super Monkey Ball for iPhone

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Sega has contracted Other Ocean to build a demo of its Gamecube classic Super Monkey Ball on the iPhone to test the applicability of the built-in accelerometer in games.

Other Ocean Interactive, most known for its Xbox Live Arcade ports of Tron and Castlevania: Symphony of the Night, will be building a demo of Sega’s Super Monkey Ball for the Apple iPhone. A demonstration video was shown at Apple’s software development kit conference on March 6, 2008.

Other Ocean Interactive’s Chief Executive Officer, Andrew Ayre, gushed, “We were tremendously honored to be asked to work on the demo version of Super Monkey Ball and also to participate in the actual unveiling.”

“Apple’s SDK is extremely developer-friendly and the iPhone, with its accelerometer, is the perfect platform for Super Monkey Ball,” explained Gordon Wood, Other Ocean’s Technical Director and Senior Programmer. “The iPhone is going to be a major player in the handheld gaming market, and we’re excited to be among the first to develop games for the device.”

“We knew Super Monkey Ball could be a perfect game for the iPhone, and all we needed was the right team to partner with to make it happen,” said David Cobb, Sega’s Vice President of Product Development. “Other Ocean was the obvious choice to build the demo version, with their experience giving us a clear advantage.”

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