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Overwatch‘s Competitive Mode Will Limit Teams to One of Each Character

This article is over 8 years old and may contain outdated information
Hanzo from Overwatch

Upcoming changes mean no more stacking teams with duplicate characters.

Talking to GameSpot, Blizzard principal designer Scott Mercer confirmed that a one hero per team limit would be coming to Competitive Play. There will be no character limits in Quick Play matches, so if you want to all be Soldiers now, you can do so there.

“The big thing for Competitive Play is we’re going to turn on one-hero limit, so players will not be able to stack more than one of the same hero within a Competitive match,” Mercer said. “It’s not going to effect Quick Play at all, but it is something we’re going to turn on for Competitive.”

This is interesting, considering the official Overwatch Twitter account recently referred to hero stacking as “a core concept and strategy of Overwatch.”

In addition, Mercer confirmed plans to drop Sudden Death once Season 2 of Competitive arrives, in order to make sure players got something, good or bad, for their time.

“We definitely want players to feel like if they had a tie, their time wasn’t completely wasted,” Mercer said. “So we’re trying to find the sweet spot of a lot of players feel like, ‘Oh, well, we got something out of it,’ but at the same time not create situations where players might collude and create some nasty situations there. We’re still discussing that.”

In other Overwatch news, Blizzard has confirmed the game’s first new character and, as much of the internet predicted, it will be Pharah’s mother, Ana, a healer-sniper.

Are you for or against duplicate heroes on Competitive teams? Sound off in the comments!

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