Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

PC Most Lucrative Platform in 2008

This article is over 15 years old and may contain outdated information
image

In 2008, PC gaming generated a combined $11 billion in revenues worldwide – making it the most lucrative gaming platform – according to a report commissioned by the PC Gaming Alliance.

The report (you can download the full .pdf here) puts the total global revenue at $10.7 billion, and claims that the PC is the “single leading platform for games” even in Europe and North America – where it accounted for a combined $6 billion over the course of 2008.

Some might use this as an excuse to jump on the platform and point to this report as proof that piracy does not harm PC gaming, but let’s take a closer look. The big winners were, of course, the MMOs – there were several Asian MMOs that “are generating more than $100 million” every year. In the West, the MMO genre was boosted by two high-profile launches, Funcom’s Age of Conan and Mythic’s Warhammer Online: Age of Reckoning, both of which sold close to one million copies at launch … though success may have been short-lived, particularly with the troubled Conan.

Then, of course, there is the behemoth from Irvine, California: World of Warcraft single-handedly accounted for over $1 billion in revenue in 2008, buoyed by the launch of its second expansion, Wrath of the Lich King. Lich King became the fastest-selling PC title in history, eclipsing the record set in 2007 by its predecessor, The Burning Crusade.

Many companies are turning to MMOs because they are difficult – if not outright impossible – to pirate. If one can launch a successful MMO, piracy becomes significantly less impactful on one’s revenues. Of course, the MMO genre has its own problems, such as costly development and increased competition.

Another big winner was digital distribution, with services like Valve’s Steam helping establish a world of PC gaming almost entirely decoupled from brick-and-mortar game stores. Beyond digital distribution and subscription MMOs, the report found that smaller free-to-play games that relied on DLC and microtransactions to turn a profit were fairly successful over the past year.

Of course, let’s not forget that this is simply revenue, not net profit. The PC might have been the most lucrative platform for gaming in 2008, but it might not have been the most profitable.

(Via Edge)

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy