You won’t have to worry about lag on Kinect, not according to the developers of Kinect Sports, one of its flagship titles.
Lag is one of the biggest concerns with the Kinect technology, and probably one of the trickiest to deal with. But Nick Burton, an executive producer at Rare, says that gamers have nothing to worry about.
“Lag is not an issue. As with any prototype stuff, of course it was in the past. That’s to be expected. Where we’re at now, not at all. Yes, we’ve done a lot work to make sure it wasn’t a problem, but when you’ve got something that’s copying what you’re doing you can’t have a lot of lag.”
According to Burton, the lag on Kinect Sports is set at 150ms, which I must admit seems a little high to the PC gamer in me, but must be quite reasonable when you’re actually playing the game.
Burton also said that Rare was excited about the possibilities that Kinect presents: “There’s so much more data, so much more fidelity, so many more things you can do,” he said. “Kinect’s not just about tracking – there’s voice recognition, identity, so many things. It’s more than the sum of its parts. I’ve been involved for a couple of years and even now we’re like, ‘Wow, there’s all these things we could do!'”
“We are continually looking at what the next thing’s going to be. It might be casual, it might be core, we’ve had such an eclectic mix over the years and we’ll continue to do that.”