Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Silent Hill Comes To Wii

This article is over 15 years old and may contain outdated information
image

The Wii will be getting a dose of psychological horror and creepy fog-filled towns when Silent Hill: Shattered Memories, a “reimagining” of the first Silent Hill, hits the system.

No, this isn’t an joke. If it is, then someone spent a whole lot of time photoshopping these fake scans from the latest issue of Nintendo Power that reveal Silent Hill: Shattered Memories, a remake of the original Silent Hill for the Wii.

“Remake” is probably a word Konami wouldn’t want to use for Shattered Memories. To them, this the game is a whole lot more than just an old game with new graphics and tacked-on waggle controls. “This is a reimagining of the first Silent Hill,” producer Tomm Hulett told the magazine. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”

The premise remains the same: you play as Harry Mason, a man who stumbles across some seriously creepy stuff as he searches for his missing daughter. However, everything that’s familiar about the original game has been “twisted to betray your expectations.”

Hulett places strong emphasis on the new non-linear nature of the game. The story changes depending on your actions, sure, but it also “watches” your behavior as you progress, and then changes “when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.”

As for the expected motion controls necessary in any Wiimake, Hulett says you’ll be using the Wii remote to “interact directly with the environment, so the puzzles are all based around that idea.”

I just kinda wish they’d decided to do Silent Hill 2 instead of the first one. Cause if they really want to get the whole “watching” the player idea down to the last detail, wouldn’t the famous dog ending be totally fitting?

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy