Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Star Wars: Armada Miniatures Game Is A Fleet In A Box

This article is over 10 years old and may contain outdated information
star wars armada 1

Star Wars: Armada will send miniature Imperial and Rebel fleets into a battle for tabletop dominance.

Fantasy Flight’s X-Wing Miniatures Game is an absolute blast to play, but it has two minor problems: Individual ships are very expensive, and its definition of miniature has become increasingly lax. Thankfully the company has announced yet another miniatures title that may address both of these problems called Star Wars: Armada. Adopting a similar tactical combat style as X-Wing, Armada core set includes both Rebel and Imperial fleets, including fighters and capital ships.

In other words, yes, you can finally use a Star Destroyer to crush those pesky Rebels once and for all.

In Star Wars: Armada, each player is the fleet admiral for the Imperial Navy or Rebel Alliance. Tactical control is provided for both the large capital ships and individual fighter squadrons, co-coordinating not just weapons fire but also engineering activity across each ship. Every vessel has unique traits, attacks, defenses, and even firing arcs that need to be accounted for, and players will need to successfully balance them all to achieve victory.

Even the very act of issuing commands can be a tense, strategic activity. For example, while larger capital ships are very powerful, it takes time for them to react to commands. That means orders issued to Star Destroyers can take two or more rounds before making an available action, and a lot could happen in the interim. Issuing a command at exactly the right time will be critical to success, making or breaking the entire fleet.

Fighter squadrons shouldn’t be ignored, however. Not only can an unchecked squadron destroy a capital ship, they follow their own movement rules and can react quickly on the battlefield. On top of that, pilots like Luke Skywalker provide special abilities to squadrons, such as the ability to ignore shields on capital ships.

Star Wars: Armada‘s core set is expected to launch early 2015 for $99.95. While still a hefty price tag, that includes three painted capital ships, ten unpainted squadrons, and over 130 cards and tokens. Whether you’re looking for an alternative to X-Wing or are a newcomer to miniatures, it’s certainly more than enough to get a massive starship battle started on your gaming table.

Curious what Armada plays like? We got our hands on it at Gen Con.

Source: Fantasy Flight Games

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author