The creator of No More Heroes believes that game development is just like purging your bowels.
Goichi Suda, aka Suda51, CEO of videogame studio Grasshopper Manufacture, recently did a video interview with the Guardian where he detailed his game development process and the way he came up with the concept for No More Heroes. It all seems to come back to using the bathroom.
“With No More Heroes, the idea came when I was literally sitting on the toilet,” he said. “It was the result of trying to empty my bowels, if you like.” This much has been made fairly well known in the past. However, Suda also compares the emptying of his bowels to the continued development of the No More Heroes series.
“With No More Heroes 2, I tried to get rid of whatever was left over in my bowels, and luckily it all happened. What we are hoping to do now with No More Heroes 3 is probably to digest everything we eat, and then purge absolutely everything in our guts, just like diarrhea!” So, in other words, No More Heroes is just like the experience of eating out at a dingy Mexican restaurant. I never knew game development was so uncomfortably simple.
Even when Suda isn’t talking about his bathroom antics, he can’t help but allude to them. He also said in the interview that: “Travis’ stories and his motives came thick and fast. As I had a strong desire to meet Travis again, everything happened much smoother than we anticipated.” Gross. What’s going on with Grasshopper and, for lack of a more mature term, poo? I know one developer’s offices that I’ll never want to visit.