Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Survival Horror For The Sightless – Perception Follows A Blind Protagonist

This article is over 9 years old and may contain outdated information

The Deep End Games’ Perception is a unique kind of survival horror, where a blind protagonist uses sound to her advantage.

One of the biggest principles of survival horror is that sometimes what you don’t see is scarier than what’s in front of you. If that’s the case, what would a game be like where you can’t see anything all? Perception is one Kickstarter project hoping to take this concept to its logical end. Created by former Irrational Games dev Bill Gardner, Perception puts you in the shoes of a blind woman exploring an abandoned mansion – only to find that something inside tracks every sound she makes.

Perception tells the story of Cassie, who tracks down a mysterious mansion that has plagued her with visions. Despite being blind, Cassie is able to navigate her surroundings using a kind of Daredevilesque echolocation. Everything that creates sound in the mansion, from leaking pipes to wind leaking through open windows, leaves a temporary visual impression she can track to its source. Failing any audio stimulus, Cassie can simply thump her cane on the ground to briefly “see” what’s around her. But there’s a catch – a creature called the Presence also follows sound and can home in on Cassie’s cane if it’s used too often. To avoid it, Cassie must set “sound traps” that will lure the Presence away until she solves the mansion’s mystery.

image

Perception‘s mechanics aren’t solely limited to echolocation. Cassie still can’t make out certain details of her surroundings, and will need her smartphone to translate letters to audio, or call a friend describe various objects. As the story unfolds, Cassie will eventually be able to move through time to different generations, revealing what happened to the house and its inhabitants. Gardner wants to use these elements to give Perception a unique, first-person narrative comparable to Gone Home – another indie game with Irrational connections of its own.

All told, Gardner is seeking $150,000 by June 25 to make Perception a reality, and has already reached 10 percent of the goal. It will be still be some time before the finished product is available, if at all, but if it looks as creepy and imaginative as the gameplay trailer? We may have yet another solid survival horror entry on our hands.

Source: Kickstarter, via Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy