Join the Escapist + for ad-free viewing.

logo
Menu
logo
  • News
  • Video Series
    • Adventure Is Nigh!
    • Documentaries
    • Review in 3 Minutes
    • Design Delve
    • Extra Punctuation
    • Cold Take
    • Zero Punctuation
  • Columns
    • Area of Effect
    • Escape the Law
    • Expedition
    • Frame Jump
    • In the Frame
    • New Narrative
    • Out of Focus
    • Storycraft
  • Podcasts
    • Breakout
    • Slightly Something Else
    • The Recap
  • Originals
    • Features
    • Interviews
    • Opinions
    • Previews
  • Forums
  • Merch
  • Escapist +
  • Dark Mode
  • Twitch Icon

Tag: issue_139

issue_139
Critical Success, Commercial Flop

Walk, Don’t Run

Critically acclaimed, award winning … commercial failure. It is the game you meant to play but didn’t until it became hard to find ...
By Nova Barlow Legacy AuthorMarch 4, 2008
Editor's Note

Critical Success, Commercial Flop

The flop is a phenomenon as old as media itself. Someone pours his heart and soul into his creation, and, for whatever reason, ...
By Joe Blancato Legacy AuthorMarch 4, 2008
Letters to the Editor

Letters to the Editor

In response to “You’re not Allowed to do That” from The Escapist Forum: Ah, I remember the first time I saw my friend ...
By The Escapist Staff Legacy AuthorMarch 4, 2008
Critical Success, Commercial Flop

Interview: Cryptic Allusion on Keeping the Dream(cast) Alive

The Dreamcast was the best and last console Sega ever made. Its short life of less than three years on the market (originally ...
By Howard Wen Legacy AuthorMarch 4, 2008
Critical Success, Commercial Flop

Fighting with Monsters

Your adoptive uncle is pinned on the clammy ground of a wet cave by a rare, snarling creature. The saliva of the vicious ...
By Brendan Caldwell Legacy AuthorMarch 4, 2008
Critical Success, Commercial Flop

X-Com: The Truth Is Out There

X-COM: UFO Defense (aka UFO: Enemy Unknown, or often just “X-Com“) is regarded as one of the all-time classic videogames. IGN rated it ...
By Alan Au Legacy AuthorMarch 4, 2008
Critical Success, Commercial Flop

For the Love of the Game

A year before the launch of their second game, the founders of the small independent game developer Introversion ran out of money. Their ...
By Chris LaVigne Legacy AuthorMarch 4, 2008
logo
© The Escapist 2021. All Rights Reserved.
  • Escapist +
  • Account
  • + Support
  • About Us
  • Contact
  • Privacy
  • Pitch
  • Merch Store
  • V1 Archive

logo

✕
  • News
  • Video Series
    • Adventure Is Nigh!
    • Documentaries
    • Review in 3 Minutes
    • Design Delve
    • Extra Punctuation
    • Cold Take
    • Zero Punctuation
  • Columns
    • Area of Effect
    • Escape the Law
    • Expedition
    • Frame Jump
    • In the Frame
    • New Narrative
    • Out of Focus
    • Storycraft
  • Podcasts
    • Breakout
    • Slightly Something Else
    • The Recap
  • Originals
    • Features
    • Interviews
    • Opinions
    • Previews
  • Forums
  • Merch
  • Escapist +