THQ says Metro: Last Light will be a grueling, frightening experience – but not on the Wii U.
Metro 2033 was not a pleasant experience, which is of course what made it so awesome. But when the sequel was confirmed, some fans of the game – including me – worried that 4A Games and THQ would soften it up in an attempt to attract a bigger, more mainstream audience. After all, the idea of battling nigh-indestructible mutant gorillas with an air-powered pellet gun and two minutes of oxygen isn’t the sort of thing that screams “blockbuster hit” for a lot of people.
But according to Huw Beynon, THQ’s head of global communications, there’s no need to worry. “We want the player to feel threatened by the environment and the foes that they face,” he told VG247. “We want them to wonder whether they’re equipped to deal with what they’re going to face out there; so, you should feel scared that you may not have enough resources to make it to the end of the level, but more immediately, you’ll be wondering whether you have enough equipment to make it through the next few seconds.”
It sounds horrible, but that just means that the development team is on the right track, and the handful of new screens released to Facebook look absolutely gorgeous, too. Unfortunately for gamers anxious to see how Last Light fares on Nintendo’s upcoming Wii U, that’s not going to happen – at least not right away. Nintendo’s in-development console was included among the development platforms when the game was originally announced, but THQ Global Brand Manager Mark Madsen told Digital Spy that plan has changed.
“Not at the moment, it’s not in development,” he said. “If it does happen, it won’t sim-ship with the other SKUs, but if the opportunity arises we’ll take a look at it.”
Metro: Last Light is scheduled to come out in early 2013 for the Xbox 360, PlayStation 3 and PC.