Gearbox Publishing and developer Norsfell have shared new details for Tribes of Midgard Season 3: Inferno Saga, including how it has totally revamped the Survival Mode. Norsfell explained the intention is to provide the “ultimate Viking sandbox” and to create a Survival Mode 2.0 that is simultaneously more relaxed but still just as exciting. Chiefly, you will not have to defend a village every night anymore. Here are the rest of the major changes for Tribes of Midgard Survival Mode 2.0:
- Days will last longer at 20 minutes each to give ample time before the night. Note that seasons will keep on alternating between summer and winter.
- Helthings will spawn sporadically throughout the environment at night but will not attack the Seed of Yggdrasil. They are still tough to take down but offer dark Materials and XP when defeated. Make sure you’re prepared if taking a night-time stroll!
- Each of the Jötnar have set spawn points located within enclosed Arenas that have to be entered in order to defeat them in open combat. This can be done at any time, and can be repeated with a greater challenge, provided you’re up for the task.
The crafting system has also been redesigned. You will now use an “Allforge” in the Build Menu and not worry about Material costs. Norsfell elaborated, “The Allforge lets you repair Equipment for a standard Souls cost, and more importantly, instantly build as many Constructions, Crafting Stations, and Decorations as you can, anywhere on the map.” There are many more tweaks, upgrades, and revamps where that came from, including to Construction, so check out a developer news post for a full rundown.
Tribes of Midgard Season 3: Inferno Saga launches on August 16 with its revamped Survival Mode.