Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Turmoil and Layoffs at Damnation Developer

This article is over 15 years old and may contain outdated information
image

The development team behind the third-person shooter Damnation has been laid off and court documents reveal that studio Blue Omega has been embroiled in legal problems and acrimony involving subcontractors and publisher Codemasters.

Court documents uncovered by Shacknews show that Blue Omega launched two lawsuits against subcontractors working on Damnation. The first, filed in January, alleged that Codemasters had terminated its development agreement with Blue Omega and then enlisted Point of View Inc., which had been contracted by Blue Omega in 2007 to work on the game, to continue development. Blue Omega sought damages of at least $75,000 from Point of View but voluntarily dismissed the case five days later.

The second suit was filed in February, claiming that another contracted developer, Velvetelvis, produced “unacceptable,” “unfinished” and “untimely” work which caused Blue Omega to miss deadlines with Codemasters. That suit, which is still pending, also seeks minimum damages of $75,000.

Meanwhile, the final nail in the Damnation/Blue Omega coffin came on June 23. “The entire Blue Omega team was laid off today,” former programmer Geoff Rowland wrote on Twitter.

This may help explain why Damnation, which began life as a second-place entry in Epic’s inaugural Make Something Unreal contest, has fared so poorly in the eyes of reviewers. Our own Tom Endo said it was more like a rough draft than an actual game, describing it as “the ashy remnants of a spark that ignited in 2004.”

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy