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“Unique Interface” Keeps Tomb Raider Off of Wii U

This article is over 11 years old and may contain outdated information

Crystal Dynamics Creative Director Noah Hughes says Tomb Raider isn’t coming to the Wii U because of the unique demands of the system’s interface.

You probably already know that the new Tomb Raider isn’t being developed for the Wii U, and maybe you’re not very happy about it. Nintendo’s latest console is more than capable of handling the new game, after all, so why not? The answer, according to Hughes, lies in that crazy Wii U GamePad.

“I’m always a fan of the Nintendo systems in particular, they really push interface designs, and from a game design perspective it’s fun to play with new interfaces,” Huges told TrueGaming. “Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it, and currently we’re offering it on PlayStation 3, Xbox [360] and PC, and all three of those are really trying to deliver roughly the same experience.”

“I think something like the Wii U often kind of asks you to do something unique based on a unique interface,” he continued. “That’s something as a gamer I love but it’s something you don’t want to do half-heartedly as a developer.”

It sounds like a bit of a dodge to me, since I can’t imagine it would be that hard to duplicate the Xbox 360/PS3 experience on the Wii U, even if it meant making the Pro Controller a mandatory requirement. But that’s what the man says, so I guess that’s what it is. Tomb Raider comes out on March 5 for the Xbox 360, PlayStation 3 and PC.

Source: TrueGaming

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