Valve’s Faliszek: “Need to See” Natal’s “Compelling Games First”


Left 4 Dead brainiac Chet Faliszek might think that Project Natal is a wicked cool piece of technology, but that doesn’t mean anything until we start seeing some “compelling games” for it.

Most people can agree that as a piece of technology, Project Natal is slightly mindblowing. The tech behind what it does is enough to boggle the mind, and Valve’s Chet Faliszek – best known as the man responsible for writing Left 4 Dead – certainly acknowledges that. On the other hand, he thinks it won’t matter if Natal doesn’t do what the Wii did and ship with a game that shows the true potential of the device.

“Have you seen Natal? We got to check it out [at Valve], and it’s actually really cool,” Faliszek told Destructoid. “Like, there’s someone running around, jumping around and someone else walks up and it instantly recognizes this other person, splits them off and [they do] their own thing. There’s a lot of coolness around it, but I’m not sure about the game that comes with that, and I’m not sure, personally, how much I wanna move around. I’m a lazy, lazy man. I don’t want to move. I don’t want to be fatigued playing a game.”

What Natal really needs, Faliszek thinks, is its own Wii Sports. “I think Wii hit it out of the park with the titles that it shipped with … I haven’t found much else that’s compelling. I want to see the compelling game first.”

For all the success of Wii Sports, though, it’s hard to argue that the Wii’s motion control has been used as effectively in the vast majority of its games. Even with a compelling launch title or two for Natal, there remains the very real possibility that gamers simply won’t want to get up and dance around every time they feel like playing a game of Street Fighter.

Perhaps Milo just ain’t gonna cut it.


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