Hackers, piracy, DRM, day-one downloadable content, too many sequels, sexism, widespread acceptance, greater accessibility, immense financial potential, layoffs . With so many dramatic highs and lows, it can be hard to tell if the videogame industry is prospering, floundering, or something in between. Who better to ask than the people who make the games themselves? We asked developers five general questions about how games were doing and their answers remind us that before these folks made games, they played them. They view the industry not just from a business point of view, but from the perspective of people who, like you, just want to have some fun.
What’s the single biggest mistake the industry has made in the past 5 years?
What will it take for gaming to become as accepted and ordinary as, say, going to the movies?
What’s the next big gimmick?
The industry is bigger and games cost more to make now than ever before, but are games more fun? Less? Or the same?
What is the single biggest triumph of the game industry from the past 5 years?