Stolen Pixels #220: Guilt Wars 2

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De Ronneman:
Isn't that exaclty what Tabula Rasa promise?

Yeah, having played TR way back when, I do worry about "Dynamic Event Burnout." Then again, part of TR's problem was that you couldn't invest in skills without exploring every nook and cranny of the world, while some beasty was trying its best to bash your head in. Also, since the baddies took over towns, there was really no choice BUT to fight-fight-fight constantly. No story, no humor, no plot, no real tactics, it was basically a FPS masquerading as an RPG.

JadeWah:
Guilt Wars = Guild Wars. Too hyped, I guess, to realize the spelling :P

Missed the joke much? Intentional play on words, relevant to comic.

WANT.

I mean, like really. There has never been a game I've wanted to succeed more than this.

I fucking love Daniel Dociu. That guy is awesome.

Also, Father Grigori's face was based on his.

any sevs with this kind of attitude should make games that no matter what you prefer you will enjoy. I mean some of us hate middleage-based fiction and all of that fairytale/fantasy see as way too childish, but at least this game deserves a try after someone pirates it. I don't have cash to pay for games. I played few such amodern games as child, but this could be the one more I could bear.

dududf:

I've never played Guild Wars. Please refrain from calling me a heretic, and hanging me by my toes.

Yer toes ye say!? It be far worse! Cower in fear, awaiting our arrival in the midst of the night! We will drag you away, pull your toe nails and then Hang you by your...Ears!
Till gravity changed you to the Elf you wish to be *wiggles ears*

I overdid it there.

OT:
I admire that you took your time to get hyped by a game Shamus. I certainly Hope you do not stop your LotR Comic you have here on the Escapist. I enjoy them immensly. Especially the Pie-Delivery-Quests. But, it's long till GW2 arrives. Untill then I await every single Comic!
Maybe some Guildwars2 Comics once it has launched??

I was wondering if the part where the guy talks about paying dividends was supposed to make sense, or if it's nonsensical nature was the joke. All the other parts were funny in a comprehensible way, but trying to riddle out what that guy said just makes my brain hurt. As far as I can tell, he's talking about paying people money based on how much they pay people...?

imnotparanoid:
if the pixels are hand painted wont all the graphics look like this Oblivion quest?http://www.uesp.net/wiki/Oblivion:A_Brush_with_Death

Just going to put it out there, that was my favourite quest in any game ever.

I have no computer capable of playing video games more advanced than that of the Addictinggames.com catalog. I can barely play the video for the trailer.

I'm saddened by that. I need some extra cash.

I haven't even played Guild Wars 1, but the Manifesto got me excited. Honestly, it looks like a step forward. Like Extra Credits summed up nicely last week, it's not trying to copy WoW. Copying WoW is like a shooter copying HL2 because "it was successful" - it's still an outdated game, despite the mods.

What they describe on their site sounds suspiciously familiar to what the biggest contemporary MUDs have achieved - a world that's dynamic and even hostile to the player, always giving him motivation to advance and group up with others. The goal of the game becomes playing the game, not munching "crunchy bits" at regular (and expanding) intervals. Of course, MUDs have the advantage of a small, easily monitored player base and the lack of graphics, so I suppose making an equally complex and immersive MMORPG would be really costly.

And since they insist on being "story-heavy", it actually looks like it could be a multiplayer role-playing fantasy. Not a social network with glorified minigames and collectibles.

The funeral part would be awesome, but a little over the top. Maybe in a couple of years, MMOGs will be populated with NPCs that have daily cycles and scripted reactions, like in Bethesda games. Until then, I'm satisfied with: "If players don't react, enemy armies independently conquer territory, establish bases, disrupt trade and send patrols and snipers to threaten wandering players." This sense of crisis might be just enough to create a more tightly-knit community.

Exia91:

dududf:

I've never played Guild Wars. Please refrain from calling me a heretic, and hanging me by my toes.

Yer toes ye say!? It be far worse! Cower in fear, awaiting our arrival in the midst of the night! We will drag you away, pull your toe nails and then Hang you by your...Ears!
Till gravity changed you to the Elf you wish to be *wiggles ears*

I overdid it there.

OT:
I admire that you took your time to get hyped by a game Shamus. I certainly Hope you do not stop your LotR Comic you have here on the Escapist. I enjoy them immensly. Especially the Pie-Delivery-Quests. But, it's long till GW2 arrives. Untill then I await every single Comic!
Maybe some Guildwars2 Comics once it has launched??

Do you mean that column itself, or such things like them? He finished the LotR, but is now doing Champions Online.

Though I'd like to know what you meant before I go grading your Escapist timeline knowledge.

Although the idea is something neat, I am still not interested in this game. I actually haven't been interested in any game now that I think about it...
But we'll see how it turns out.

Loved the first game (all four installments, though Factions was definitely a bit of a struggle at times).

Can't wait to see what they bring out for part 2!

Doug:

Onyx Oblivion:
Let's just hope that they can pull it off, eh?

We can but hope.

I did play Guild War factions, but I didn't really get into it that well.

I played all 4 campaigns and really enjoyed them, but I admit I struggled a bit with Factions. I loved the art style and really wanted to like it, but several of the missions were deeply frustrating.

mikespoff:

Doug:

Onyx Oblivion:
Let's just hope that they can pull it off, eh?

We can but hope.

I did play Guild War factions, but I didn't really get into it that well.

I played all 4 campaigns and really enjoyed them, but I admit I struggled a bit with Factions. I loved the art style and really wanted to like it, but several of the missions were deeply frustrating.

Sir, EoTN isn't really a full-blown campaign, and was considered by the devs as some sort of an expansion pack. That makes it 3 Campaigns and 1 Expansion.

Anyway, I still have to own EoTN... And finish Nightfall as well... The 3some of The Lich King, Shiro and... Uhh... The player gets really fucked up, especially with "unskilled" players...

(Edited to prevent any banhammers flailing...)

I was sold the moment they said "no subscription fees."

Guild Wars 2? Must say I do not care. At all. Even a little.

The Old Republic on the otherhand....

Hubilub:
Poor Shamus, he's finally given in to the hype of something.

What a weak human bei-OMGANEWBIOSHOCKGAMEISCOMINGOUTIHAVETOPREORDERRIGHTNOW!

Onyx Oblivion:
Let's just hope that they can pull it off, eh?

Damn you! Your avatar's froze my browser!

Cavouku:

Do you mean that column itself, or such things like them? He finished the LotR, but is now doing Champions Online.

Though I'd like to know what you meant before I go grading your Escapist timeline knowledge.

Ow poopies! My absence on the Escapist has been noticed. I didn't even know he quit with the LotR ones. Been a lurker for well over 1,5years and a member for like..1-2months? Been around quite a while, but that doesn't have to do with anything. Is the champ-online comic any good? Never got into the game, so I'm not eager to start reading it.

Meh, I should really stop getting all enthousiastic about MMORPG's. It happens all the time, while there is just no way that I can find the time to actually play the damn thing.

The second last pannel was the best.

mikespoff:

Doug:

Onyx Oblivion:
Let's just hope that they can pull it off, eh?

We can but hope.

I did play Guild War factions, but I didn't really get into it that well.

I played all 4 campaigns and really enjoyed them, but I admit I struggled a bit with Factions. I loved the art style and really wanted to like it, but several of the missions were deeply frustrating.

Yeah, someone said something similar earlier, and I have to admit it seems likely I just had the bad luck to buy the worst 'version' of the game, heh. I will likely give GW2 a try though.

JadeWah:
Guilt Wars = Guild Wars. Too hyped, I guess, to realize the spelling :P

I thought it was intentional as he feel guilty of being hyped? maybe I'm looking too far in to it.

Doug:

mikespoff:

Doug:

Onyx Oblivion:
Let's just hope that they can pull it off, eh?

We can but hope.

I did play Guild War factions, but I didn't really get into it that well.

I played all 4 campaigns and really enjoyed them, but I admit I struggled a bit with Factions. I loved the art style and really wanted to like it, but several of the missions were deeply frustrating.

Yeah, someone said something similar earlier, and I have to admit it seems likely I just had the bad luck to buy the worst 'version' of the game, heh. I will likely give GW2 a try though.

What particular beefs did you all have with Factions? I was playing with friends so we didn't get bogged down with the missions. I only ask because I found Prophecies to be worse. Prophecies had a glacially slow campaign, annoying level geometry and walking for what seemed like the sake of walking, with little to no content in most explorable areas (outside of killing things) to justify it.

Factions on the other hand may have some annoying missions (particularly the timed bonus conditions) but it was interesting and if you didn't like the game it was at least short. The area around Kaineng was pretty dull but the Jade Sea and Echovald Forest were very nice. It may be worth noting that I played the games in the order of Nightfall -> Factions -> Eye of the North -> Prophecies and that this might have affected my perceptions of the games.

As for Guild Wars 2, I was looking forward to it before, but this trailer has given a lot of new information and finally gotten my Hype train going. I hope they deliver on the promises.

Guild Wars stole my heart when I first played it. The graphics were immensely impressive and the time I had with my guild was phenomenal. Plus, no monthly subscriptions.

GW2 is the challenge to the WOW world, and I hope they can deliver. I know they can deliver. :)

Aeriath:

Doug:
[quote="mikespoff" post="6.225336.7678567"][quote="Doug" post="6.225336.7669983"][quote="Onyx Oblivion" post="6.225336.7668010"]Let's just hope that they can pull it off, eh?

Factions on the other hand may have some annoying missions (particularly the timed bonus conditions) but it was interesting and if you didn't like the game it was at least short. The area around Kaineng was pretty dull but the Jade Sea and Echovald Forest were very nice. It may be worth noting that I played the games in the order of Nightfall -> Factions -> Eye of the North -> Prophecies and that this might have affected my perceptions of the games.

Actualy the order matters :] Should you have started with Prophecies you would learn to appreciate every coin thrown in your way and also you would be rather limited in your choice of skills which made the game even harder (meant less henchies - its easy to finish the game with them now). The last campaing I finished playing was Factions and my Dervish had no problems with it whatsoever.
BTW: Adding heroes killed the games pve totaly

I liked this comic and article; but darn it Shamus... the Mythbusters parody is too good to be used as a one-off. Bring it back!!!

I'm the kind of MMO fan who hates every MMO. I view Eve as the only step in the right direction that the genre has (and I don't like Eve either). Ignoring all the claims they've made about GW2, if they can simply achieve what Eve did but in a ground-based MMO, I'd be impressed enough to try it.

The idea of a fully unsharded real-time character-centric fantasy MMO intrigues me, although I remain skeptical that such a game is feasible with modern technology. (and I don't think they've even verified that this is the direction they're going in, only implied...)

Incomer:

Actualy the order matters :] Should you have started with Prophecies you would learn to appreciate every coin thrown in your way and also you would be rather limited in your choice of skills which made the game even harder (meant less henchies - its easy to finish the game with them now). The last campaing I finished playing was Factions and my Dervish had no problems with it whatsoever.
BTW: Adding heroes killed the games pve totaly

Even though I started with Nightfall I can definitely see the point about heroes. I think I've been on a quest with strangers maybe 3 times at most, because friend or heroes were available. GW2 sounds like it'll fix this though.

Also, keep up the good work Shamus. I've just finished your joint Fallout 3 LP and am slowly working my way through the archive of Stolen Pixels.

Colour me interested. I was rather ensconced in the first Guild Wars, though I never got Nightfall and Factions.

Of course, I love not paying a monthly fee. There's something about such a payment system that, even if I didn't find it somewhat immoral or rort-like, parents and others discerning with their wallet usage are very suspicious of.

Let's not forget, of course, that Guild Wars still made us pay for each campaign as though it were a considerably priced game. The price for that ends up being virtually the same as a few years on a monthly system, it's just up front. It's still preferable to me - just not much cheaper, so it's no big wonder how ArenaNet continues to fund servers without monthly payments.

Guild Wars 2, of course, looks to be very ambitious. Ambition in games design can either lead to great products or great failures. But a little risk-taking is exactly what the MMO world sorely needs right now.

Blackbird71:
Then would it surprise you to know that it's not an MMO?

http://pc.ign.com/articles/608/608675p1.html
http://www.strategyinformer.com/pc/guildwars/review.html
http://www.gamesxtreme.net/pc/game/guild-wars/review.html

It's creators dubbed it a "CORPG," or "Competitive Online Roleplaying Game." The distinciton is subtle, but it's there. Whether or not GW2 will be a true MMO, I don't know, I haven't been paying that much attention to it.

What? Yes, it's "Competitive", but how does that stop it from being "Massively Multiplayer", exactly? It is, just in different specific location types in-game.

I mean, if you say that the fact that all missions/questing is done in instances makes it non-massive, then you could say all the instances in WoW (there are, as I have read, quite a few) make it not an MMO. And if WoW isn't an MMO, what is? Who's going to make that argument? All such an argument does is put an ice pick in an arbitrary location on the sliding scale of instanced versus non-instanced.

In other words, this is a silly argument for them to be making in the first place. Guild Wars is an MMO - it is exactly what the genre name says on its tin. It's just not a WoW clone.

Biffy Cakeo:

JadeWah:
Guilt Wars = Guild Wars. Too hyped, I guess, to realize the spelling :P

I thought it was intentional as he feel guilty of being hyped? maybe I'm looking too far in to it.

Nope, that's clearly what he means. The names of Stolen Pixels are usually punny (and yes, just so you can tell, that was an intentional "misspelling").

Exia91:

Cavouku:

Do you mean that column itself, or such things like them? He finished the LotR, but is now doing Champions Online.

Though I'd like to know what you meant before I go grading your Escapist timeline knowledge.

Ow poopies! My absence on the Escapist has been noticed. I didn't even know he quit with the LotR ones. Been a lurker for well over 1,5years and a member for like..1-2months? Been around quite a while, but that doesn't have to do with anything. Is the champ-online comic any good? Never got into the game, so I'm not eager to start reading it.

I read it on his website, or at least I think I did. It was pretty funny when I last read it, and it's the same style. Catch up with the end of LotR, then jump in and see yourself.

It's about damn time a developer decides to move on and evolve the idea of multiplayer adventuring.

Haha, funny stuff. I must admit that when I watched that video I was mentally checking off the stuff that wouldn't be what they said it would be.

Also, DANIEL DOCIU (sp.?) IS FATHER GRIGORI!!!

Everyone keeps talking about how great the engine for GW2 is going to be and that is certainly a huge plus. But what sold it for me was when I went to look up screen shots and art. The people in the game look like REAL people. You know some people are fat, tall, skinny, muscular, boney, etc. etc. If I have to play another fantasy RPG where all the ladies are models wearing chainmail bikinis and the men are trucks, I think I'm going to shoot myself. I mean, I realize that this can cause extra time on a game, but geez. People are individuals. If you just take the same model and copy-paste it a thousand times with different clothes it's still just the same person wearing different clothing.

I see a lot of people mentioning Half-Life 2 because of Father Grigori. This is a perfect example. Think of how different and individual all the characters in that game are from each other and then compare that to the NPCs in WoW... Yeah.

ShadowKatt:
Guild Wars is and will always be my MMO. It's about the only one out there that I can actually say I own, that I don't have to pay someone else for the privilage of playing after I've paid a months worth of my car insurance already to get. Even if it is just a clone of the first guild wars, I'll be happy with it.

I (sadly) agree, but the things they're doing sound amazing and I've kept up with it on their site every day.

The new vids of gameplay from gamescom really make me jealous of those who could play.

They might be going for a "WoW Killer", but they do a good job saying that they are not interested in beating another game. More innovating a genre that needs innovating.

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