Shamus Plays: WoW #15: The Final Quest

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Shamus Young:
Shamus Plays: WoW #15: The Final Quest

The worst filing system in all of Azeroth finally pushes Norman over the edge.

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Disappointing ending. Maybe you should come up with a different story arc. I mean, if you think about it, it's like CSI. You just rehash the same thing in different MMOs. And just like CSI, it's a fun ride, certainly enjoyable. But unlike CSI, you can't string it along forever, which means it has to end, and since they all have the same basic story, they all end the same way.

Nicely done Shamus!

Crazy coincidence, I just did most of the quests in Darkshire yesterday. I revisited a level 27 Human Rogue that I had stripped down to no gear and with only a gold piece to his name. After buying two daggers he went out and laid waste to the land and when it was all done he was level 30 and has himself a nice pile of gold and some decent gear. :)

I'm with you this is a very entertaining Zone.

Another great run for Shamus Plays. Tons of laughs to be had throughout. It's too bad you didn't get around to the John J. Keeshan quests in redridge, they're pretty funny and easily one of the most epic questlines in the game.

So what game is next on the Shamus Plays agenda ?

aw :( tis finished now.. i want there to be more. Cant wait for the next series!

Ah, its so nice to see a happy ending...

I really like the last bit there about "evil always being inside of you". Nice twist on the classic "inner strength" speach.

Way to go, Norman! I knew you had it in you.

It's too bad you can't destroy cities and towns and hapless NPCs in-game. That would have been fun to watch.

Ah, another excellent Shamus Plays completed. what's going to be up next on the chopping block?

stranamente:
Even if I loved this series (and it's still the most inviting thing to WOW I know), I think you should work more on the ends. They're all on the bitter side.
Even this one. Norman goes to the "dark" side because he's kind of broken, not because of a choice.

Oh, please. Tell me how a non-bitter end would've made sense given the interpretation of pretty much any quest shown so far. And how can you take it all seriously after the bwahaha-the-cheesiness-is-choking-me-cliche "the power was all along within you"

mew4ever23:
A nice ending to the series. Now all we need is for blizzard to decide that this would make a fun instance, and implement it.

Norman Blightbringer
<Disgruntled Adventurer>

I wonder what would have happened if he'd met another sane player...

Well, whoever's playing WoW here, and there can't be a shortage of those people probably knows how to contact them and give them a nudge in the right direction, yes, no? :)

This series was so much fun. Thanks for doing it!

Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?

*pulls pants up to his chest*

Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.

Seriously, nice ending.

"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.

Right, so what's next? Final Fantasy XIV? DC Universe Online? Fallen Earth, maybe?

LadyRhian:
Ah, Bureaucracy, the thing that turns many adventurers to evil. But Norman is still thinking small. Why not a ten man raid instance? ;)

why stop at ten-man raids?

fuck it, go for broke!

SERVER WIDE WORLD EVENT.............

OT: He should of just rolled with the Horde, at least they don't have any qualms about igniting random gnomes waiting for the rest of their PUG.

Awesome Shamus. Always enjoy your plays series but I think this one is the best.

JoeCool385:
Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?

*pulls pants up to his chest*

Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.

Seriously, nice ending.

"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.

I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.

This was a great story. Bummer it has to end.

It would be neat if Blizzard added a Norman Npc to the game as an in joke.

A decent ending. I'm a bit sad it didn't go any farther, but I suppose you had an idea in mind for the length of the story and it progressed thusly. Well done!

Great writing, compelling story, interesting characters. You sir are a better writer than 99% of hollywood right now. Quick pitch the movie!

Slightly creepy, and a little bitter, but nonetheless a good series.

slightly evil:
loved it
I genuinely felt for this character, which may be worrying but screw it
personally I wouldve liked the end to be a montage of Norman slaughtering the NPCs, and Gobstab, now 100 feet tall, wrecking cities
not accurate in terms of the game, but seeing as Norman is some kind of genius prodigy child and the only person alive capable of thought, maybe not such a leap.
But oh well, keep it up Shamus, great series

Wait... I have a Theory... In D&D, heroes are meant to be have skills and traits above average citizen or guard. So Norman, being a player character has an intelligence score higher than average citizen. The problem is that an MMO is played by many people, so how do you make the average person feel like they're above average? You make the world around them batshit-insane/ as smart as a tree stump! Norman isn't necessarily special, he's just your average Joe in a below average world!

Well idk, it seems to be a good explanation for the stupidity of many NPCs in MMO's to me.

DMonkey:

JoeCool385:
Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?

*pulls pants up to his chest*

Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.

Seriously, nice ending.

"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.

I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.

This was a great story. Bummer it has to end.

My cousin's guild was probably about to do the same to me when i started complaining about the waste of time that was lvling weapon skills. And yet, weapon skills are now gone with the coming of the cataclysm... huh... I wonder if Blizzard thought, like I did, that they were a pointless skill that though was meant to make the game more realistic only served to bore players in completely pointless ways?

Heh, blizzard needs to make a Norman Blightbringer instance. THat was a good series though, sad to see it end. Perhaps do a single-player game next?

timeadept:

DMonkey:

JoeCool385:
Oh, boo hoo. Norman has to go to Brightwood Grove, the Rotting Orchard, and Roland's Doom? Those are all, like, what, five minutes walk from Darkshire?

*pulls pants up to his chest*

Lemme tell you, back in my day, before the Cataclysm, we didn't have all these nice quests that were all in one zone, or Gnomecorders to automatically advance the chain without having to head back to town. To find out about the legend of Stalvan Mistmantle, we had to go to Moonbrook in Westfall, Eastvale Logging Camp in Elwynn Forest, and to Stormwind City. That's right, we had to go to four different zones just to complete this one quest chain. Barefoot. In the snow. Uphill both ways. And we didn't complain about it.

Seriously, nice ending.

"The power to be evil has been inside of you all along. You can do it! You just have to believe in yourself." <--made me lol.

I complained. I complained a lot. I was tossed out of two guilds for complaining about the quests. This series was a fantastic representation of how terrible wow quests are. I'm gonna miss Norman and Gobstab.

This was a great story. Bummer it has to end.

My cousin's guild was probably about to do the same to me when i started complaining about the waste of time that was lvling weapon skills. And yet, weapon skills are now gone with the coming of the cataclysm... huh... I wonder if Blizzard thought, like I did, that they were a pointless skill that though was meant to make the game more realistic only served to bore players in completely pointless ways?

Oh geez. Weapon skill leveling. Yeah, that got some heavy sighs out of me as well. That sort of repetition really killed MMOs for me.

As for why they put it in, I think they thought it was funny. Blizzard obviously has a sick sense of humor.

Good lord, I hate WoW. I have nothing against people who PLAY it, just not my thing. That being said....this brought me more joy than just about anything else on this site that wasn't my original reason for being on this site. (read ZP)

Great work. I can't wait to see what's on deck next.

*sniff*

It's such a beautiful story. I can hear the cries of his victims now.

Burn on you crazy Norman. Burn on...

Ah, you missed a trick here.

Should had Norman killed and resurrected as a Forsaken.

oh the ending was brilliant, i love the movie ending explanations. I actually laughed pretty hard at that bit.

This was an amazing end to a great story. I'm actually sad that it's coming to an end. I was actually surprised that he turned evil in the end, after acting so much like a wuss in the very beginning xD

The "Shamus Plays" feature is right up there with ZP & Unskippable among the best reasons to visit this site. Norman's adventures were especially inspired. I love the "How did you think this was going to end?" rant that begins his final turn toward evil, and Gobstab's Eighties-worthy "just believe in yourself" coup de grace. Brought tears to my eyes. (So did the kicking-the-Mayor-in-the-nuts scene.)

mew4ever23:
A nice ending to the series. Now all we need is for blizzard to decide that this would make a fun instance, and implement it.

Norman Blightbringer
<Disgruntled Adventurer>

I wonder what would have happened if he'd met another sane player...

This would be fantastic.

OT: Yeah, brilliant series. this is why I stopped reading the majority of the quest text.

Quite an excellent story.

Thanks so much Shamus!

I want to go skiing with Gobstab.

It's a shame to see this end; i've really enjoyed this series. :)

DMonkey:

Oh geez. Weapon skill leveling. Yeah, that got some heavy sighs out of me as well. That sort of repetition really killed MMOs for me.

As for why they put it in, I think they thought it was funny. Blizzard obviously has a sick sense of humor.

There were tricks around it. There was a centaur mob in desolace, one of the khans I think, that was neutral but was aggrod when you had a certain quest. If you didn't have the quest you could attack him but he wouldn't aggro and he was immortal. So you just turned on autoattack and watched some TV until you had maxed skill.

I did the same thing in ultima online, training weapons on the punching bag by putting a screwdriver on my control key overnight.

Hmm, so the clerk would turn into a lvl ?? Boss helping your raid?

"Don't look so smug! I know what you're thinking, but my filing system just had a setback!"

It was great, but I would've liked it to be longer.

Still fantastic series!

I enjoy the theme here - if MMOs were real, any sane person living in them would cease to be sane or turn evil. Inevitably.

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