True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
New starting role selection system. When you create a profile, you can now select which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given.
New 'quest' system that features multiple objectives spanning many solar systems throughout the game's universe. The quest can further train you for the game, teach you details on the history of the Evochron quadrant, and guide you through systems useful for upgrading your ship. Completing quest objectives also provides information on secret locations and hidden benefits in the game.
New clan territory control system. Clans can take partial control of solar systems through cooperative contracts and clan-vs-clan battles in multiplayer. The server tracks events involving completed contracts and clan wars, then awards percentage points to victorious groups, giving them a partial ownership interest in the system. When clan control is above 80% in a system, they are paid a percentage of earnings from that system.
Double the number of available ship frames, including both civilian and military. New ranges, capacities, and capabilities expand the ship designs available to you. A new frame storage space resource management system lets you customize any civilian frame for different crew, countermeasure, equipment, and secondary weapon hardpoint capacities. You can now adjust the frame's default design in these areas for the role you want to play.
New graphics engine supporting higher resolutions, greater detail, and new effects/technology. Broad compatibility includes support for most 3D video cards with at least shader 2.0 capability.
A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.
Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
New Multiplayer system with much higher performance for improved precision and gameplay. Integrated voice chat lets you talk with other players using your PC's mic.
Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.
Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.
New gun turret binding mode in multiplayer allows players to link their ships together. One player controls a 360-degree gun turret attached to the player's ship they've linked to.
New fleet command system. Send single player commands to AI ships and multiplayer commands to other players. You can order your fleet ships to form up, attack hostiles, defend you specifically, mine asteroids, or order them to reload and refuel which parks them in a local station until ordered to do something else. In multiplayer, the new command system broadcasts the order in a message, so clans can use the same command system to issue orders to their human wingmen.
New planetary engine offers a much higher level of detail along with new effects including far more realistic clouds, water, and terrain. Other planet effects include weather such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres. New gas giant planets feature moving cloud layers and powerful winds.
Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, fuel, credits, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship. Challenge other players to multiplayer ship-vs-ship races with the trade console and place the race course where you want in space.
The new deploy system lets you place temporary energy stations, repair stations, refueling stations, sensor stations, shield arrays, and mining probes. They can offer important benefits for deep space exploration, resource harvesting, and hidden item hunting. In combat, they can also provide significant advantages from tactical information on the battlefield to front line support.
The new build system lets you construct space stations, dynamically expanding the game's universe with new trade routes, docking points, and economies. The online multiplayer universe system supports this station placement, letting you or any other player construct stations at new locations in the game's universe while you are playing online. Player built stations are stored with the server so other players can have access to the new stations and trade routes you create.
Dynamic economies with realistic variable item availability and specialized industries. Larger inventory pools now offer a wider variety of items. New scrollable inventory list lets you easily browse through more items at every station and planet docking point.
Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New equipment technology includes an anti-missile system, shield array recharger, cannon heatsink, afterburner drive, constructors, and automatic counter-measure launcher.
5 mining and tractor beam types (4 new specialized models). The 'classic' general purpose device, one optimized for metal ore, one for diamonds, one for platinum, and one for gold. Specialized devices are designed and built exclusively in systems with the right technological economy.
New and improved contract objectives including escape pod rescue missions in war zones, ship specific bounty hunting, and satellite orbit placement and recovery. New mining contracts provide additional payment options for recovering and successfully delivering desired materials to local stations. Includes both asteroid and planetary mining options.
New shipwrecks scattered throughout the game's universe that often provide valuable items trapped in their wreckage.
Capital ships engaged in battle now have powerful flak cannons for fighter suppression and anti-shield torpedoes to knock out the shield arrays of an opposing capital ship.
Carriers now have their own dedicated inventory systems and also frequently stock secondary weapons you currently have mounted on your ship (allowing you to reload after a combat mission in a war zone).
Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
Constructor stations can fabricate new items from raw materials. In more technologically advanced economies, they can now also build weapons from metal ore and electronics.
Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can rent at trade stations.
Improved physics system allowing for far greater speeds with velocity adjusted acceleration curves and accuracy for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.
New dynamic music system (with music by Rich Douglas). Music changes with the level of hostility around you from soft ambient to high intensity action.
Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.
Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
3 Single Player Gameplay Modes - Campaign, Custom Campaign, and Instant Action. The Campaign features 30 missions of diverse objectives including escorting, spying, planet surface strikes and recovery, rescuing, capturing, mining, and building. The Custom Campaign mode lets players load missions they design using the mission editor. The Instant Action mode creates a randomly generated combat mission.
4 Multiplayer Gameplay Modes - Cooperative Campaign, Dogfight, Squadrons, and Strike. The Cooperative Campaign mode lets players join together to complete the game's built-in campaign. The Dogfight mode is a battle for survival with all players hostile to each other. The Squadrons mode is a team-vs-team battle that lets players choose which side they will fight for. The Strike mode is also a team-vs-team battle, but it adds a command ship for each team to defend. The first team to destroy the opposing team's command ship wins. The host can define a kill limit or a time limit for the latter 3 modes and can add AI controlled ships to fill in empty player slots. The multiplayer mode also lets players quickly set up battle scenarios to play on their own using the mission options available to the host.
Advanced Order/Command System - Lead your squadron(s) by issuing commands to specific groups or individual ships using the mouse driven command interface (optional key and button bindings are also available). Give orders to attack, defend, join formation, hold at a particular location you select, or reload, repair, and refuel. Giving the right orders at the right time may often be critical to victory. Your ability to plan and lead can be just as important as your skill in combat.
Player Controlled Ship Selection And Configuration - Your command authority puts you in charge of which ships your flight group will use during most missions as well as what weapon and equipment configuration your ship will have. A simple drag-n-drop interface lets you quickly select ships and a loadout configuration prior to each adjustable mission.
Diverse and Interactive Environments - Descend into planets from space, travel through dense nebula clouds, fight the powerful winds of a gas giant, balance the pull of a high gravity star, navigate clusters of asteroids, and battle it out in the no-excuses realm of open space. Arvoch Alliance features several environments that can impact ship performance, fuel use, weapon availability, visibility, sensor range, and more.
Extensive Target Selection and Combat Tracking Systems - Monitor the conditions of the battle with the new Tactical Console and select ships for orders or targeting right from the console menu. Select targets by mouse clicking on them or use the proximity, gunsight, and list selection options. Track a target's missile count, particle and beam weapon types, speed, shield status, hull and subsystem damage, and even its trajectory with the new HUD motion ladders.
Realistic Newtonian Style Physics Model - Utilize the flight tactics available with the inertial physics system that lets you drift freely and perform maneuvers such as high speed strafe passes and flipping around to fire at a target while flying backwards. Use the afterburner for quick speed and course changes while manually controlling the hull thrusters for additional adjustments. An optional Inertial Dampening System (IDS) is available to help keep flight control easier to manage.
Detailed 3D Cockpit and Instrumentation - The pilot view offers an in-scene 3D cockpit that moves and responds to control input and impacts for a realistic sense of being in the ship itself. A helmet visor based Heads-Up-Display (HUD) renders important information that matches the pilot's view and stays locked while the pilot turns their head. Players who prefer an unobstructed view can optionally turn off the 3D cockpit, leaving only the HUD and displays.
New Graphics Engine and Effects - From explosion waves to massive capital ships breaking apart in pieces, the new graphics engine provides a much higher level of detail and many new special effects. The new graphics engine is heavily shader based and includes normal, specular, and emmissive details for ships, stations, and other objects.
Event and Time Driven Missions - The new mission structure allows for in-game dialogues, ship departures, ambushes, and other timed events to occur. Players can even design their own dynamic campaigns in branching mission structures (where victory or defeat determines the next course of the campaign) using the optional mission editor.
New Music and Sound Effects - Dynamic music system (with music by Rich Douglas). The music changes with the level of hostility around you.
Diverse and Flexible Control Options - Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. The game supports up to 10 simultaneous control devices with up to 32 buttons each.
Full Support for TrackIR - Natural Point's TrackIR 3D head control system lets the player manage the viewpoint from the cockpit with all six degrees of movement.
Both have demos available.