Mass Effect 3 Gets An Ending

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DrVornoff:

At this point I have to point out that you guys really could have picked a better name than "Retake Mass Effect." I hear the complaint that your critics saying it sounds like entitled fanboy bullshit isn't accurate, but I have to wonder what exactly the person who came up with that name thought was going to happen. Calling yourselves "retakers" isn't helping either.

For the record, the name "Retake ME3" is a tongue and cheek reference to the "Take Earth Back" ME3 ad campaign. We're not trying to sound self-righteous, just ironic. :P

DrVornoff:

You and I can tell the difference. But do you think EA is going to care enough to tell the difference? They're going to hear an ultimatum, and they're going to call your bluff. Of course, now that the ultimatum has been sent, you're going to need a little finesse and a bit of luck for this to turn out well. Best case scenario, Bioware releases a DLC that adds an addendum to the ending for closure. Worst case... well, I guess given EA's position losing more money has kind of lost its sting as a negative consequence.

If they don't take the movement seriously now, they're likely going to start once they feel the pinch. This is one of the worst PR disasters in gaming history and the damage is going to cost them a lot. Not just in lost sales from disenfranchised fans, but word-of-mouth has completely decimated the game's and studio's reputation. We're afraid if they fail to appease the masses the damage may be irreversible, if they know this, they'll likely try.

DrVornoff:

To repeat, the people who are being rational adults aren't the ones I'm against. I still have mixed feelings about wanting the ending changed in some way, but maybe I'm just old-fashioned that way.

To let you in on a not-so-secret, I'm debating whether or not to buy anymore games with the EA logo on them. I'd love to support the devs, but EA's corporate culture and the way they treat their people makes me feel dirty when I hand over my cash. I'd love to complete the Dragon Age trilogy when the next game comes out, but I'm starting to wonder if the entertainment will be worth taking part in perpetuating EA's unscrupulous practices.

I generally don't talk about it much because I don't think many people care what my decision will ultimately end up being. I'm not out to make a scene because I wouldn't have anything to gain by doing so.

Not many people do trust EA, Bioware games haven't really been the same since they showed up on the scene. And while I don't like their business practices or how they treat their developers I always tell myself "at least they're not Activision". They at least allow their dev studios to make good (if totally mainstream) games, instead of driving every franchise they own into the ground and firing anyone who makes them money.

Origin still sucks though.

DrVornoff:

Totally fair, but I hope you can understand why this is happening. A bunch of vocal, whiny fuckwits are doing everything they can to monopolize the conversation, they're making headlines for filing lawsuits and demanding their money back from charities, and when anyone comes along with a complex or nuanced opinion that doesn't agree with theirs they accuse the speaker of "not getting it" while simultaneously refusing to actually define what "it" is.

In other words, someone has to fuck it up for everyone else. You seem like a nice enough guy now that you've dropped the snarkiness, but try to understand where guys like me are coming from. You have these jibbering homunculi that rant and rave and bitch at every opportunity and they're attaching themselves to a movement that, let's face facts, really should have picked a better name. It's pretty easy to see how we'd be getting annoyed at this point and just want the whole mess to go away. I mean no offense to the reasonable people who didn't like the ending, but sweet chocolate Buddha am I tired of seeing this predictable circle jerk in almost every thread, even the ones that aren't about Mass Effect.

My thoughts exactly, this has been a fairly... illuminating experience for me too. Up until now pretty much everyone I've seen who was against the movement was just insulting, obnoxious, and acted like saying the words "artistic integrity" invalidates everyone else's arguments, so I guess we're in the same boat. Fortunately some of us are smart and respectful enough to actually calm down and talk about this instead of just resorting to strawmans and petty insults, that's a damn rare thing on the internet.

Thanks for the talk dude, next time some whiney ponce is invading someone else's thread trying to derail it into a "why ME3's ending should/shouldn't be changed" slapfight, try to remember that they don't speak for the rest of us. And the next time I find myself in a "why ME3's ending should/shouldn't be changed" slapfight, I'll try to remember how annoying it can sound.

point missed.
bioware promised us several endings and we dint get it. they promised us that everything we have made in the last 2 games will have an affect at the end of ME3 and we dint get it. it was ignored completely.
instead, they give us an ending that doesnt make sense at all like why the normandy is suddenly out in space, escaping the blast instead being among the other ships fighting the reapers and so much more.

he explains it pretty well why the ending sucks:
http://angryjoeshow.com/2012/03/top-10-reasons-we-hate-mass-effect-3s-ending/

and here an explanation why the ending is like this:
http://angryjoeshow.com/2012/03/indoctrination-theory-proof-of-me3-ending-dlc/

i think that €A made bioware to make this crappy ending, that we are forced to buy DLCs. its nothing but a bad marketing scheme.
it shoulndt matter if its affecting your opinion, but getting facts is not hard. just look at the official ME3 forum. you will find more then enough infos about the ending.

Sandytimeman:
Yeah, I feel like most journalists / critcs are on a completely different wave length then us gamers.

That being said I don't think bioware should have to remake the ending I just don't want to buy anything they sell ever again. Almost 300+ hours of game play to give me some depressing ass story where everyone fucking dies. Could have saved myself 80 bucks and 35 hours if I had just let shepard die in ME2...

TL;DR fuck bioware and don't buy from them anymore.

Yeah I agree with the Journalists/critcs thing. It's like their so obessed with 'art' that they can't even see why we're upset. It's...just...disheartening and it shows that many of us won't/can't trust anything they say because of how far removed they are.

TL;DR: Journalists are dicks.

soren7550:
I'm surprised that Yahtzee is both missing the point and isn't up in arms over the ending. For someone that has emphasized in the past how games should have good writing and that BioWare was one of the few developers that understood this, he really seems to not get it.

I think Yahtzee is just playing safe and not adding wood to the fire. Also, the appeal to bash the ending is mostly gone, since it has been thoroughly destroyed already.

And of course, he is also missing the point.
- not just about artistic integrity, also about quality and false advertising;
- Bioware said the fans are co-creators, so they opened the door.
- Media changes all the time to conform to audiences(movies pre-screening);
- Videogames endings have already been changed (Fallout 3)
- Bioware have already made changes in its work because of fan demands (Deception);
- Videogames are interactive media. what´s the problem to add one more option in a game full of options already?
- The real problem with artistic integrity with games is on the publisher side.
-Nobody is holding Bioware at gunpoint. Of course they are going to do whatever they want to. So Yahtzee and movie bob can use all the hyperbole they want but when consumers go to the same route to apply pressure when they feel cheated it is "dangerous".
- And bla, bla, bla, bla - Go read Forbes coverage, they cover this issue way more in-depth.

Either the gaming press is burnt with fanboys and disregard everything they do by default, failing to see that there's much more to go around here and that the ME3 endings are really a unique thing, or they are just not very good journalists.

I understand people wanting to stress the point about artistic integrity, but it is just silly.

The message here is:
- Do not promise one thing and deliver another;
- Do not change your lead designer in the middle of a series;
- Do not focus on DLC first and on the actual game second;
- Do not rush a game because the end of your fiscal year is coming - it will show.
- Do not underestimate gamers as consumers;
- Please, take care of your franchise or people will abandon it and loose the faith on your work.
- We still have some faith on you. Can you repair the damage you've done or I will have to take my business elsewhere?

And not:

- If we do not like your ending we will demand you to change it.

If I was the artist I would not feel any pressure to change my thing because of that last reason, because it is ridiculous - but I would seriously consider it because of the other reasons above.

Metalrocks:
point missed.
bioware promised us several endings and we dint get it.

They didn't 'promise'. They were aiming for 16 different endings, but probably realized that there aren't actually 16 functionally different ways to end the series.

they promised us that everything we have made in the last 2 games will have an affect at the end of ME3 and we dint get it. it was ignored completely.

It didn't have no effect; it all affected your EMS, distilling all your choices into a number that makes programming the ending either.

instead, they give us an ending that doesnt make sense at all like why the normandy is suddenly out in space, escaping the blast instead being among the other ships fighting the reapers and so much more.

Honestly, this is where I have nothing...

The V Man:
I won't be playing ME3. The Mass Effect series has always felt bland to me. And now, knowing how ti all ends, I have no reason to continue.

I think what is most disappointing though is that the ending isn't even original. Maybe some of you have heard of FreeSpace? In the last mission you and a squad of bombers go on a suicide mission and fight through hyperspace to stop the massive death-ship from reaching Earth and culminating in the destruction of said death-ship AND the jump nodes that link back to Earth. It ends and you're more of less certain the explosion kills everyone and the epilogue states how Earth is now unreachable - which strands both humans and Vasudans (and probably a few Shivans too) there with no way to return back home.

So, yeah. Too bad about that 'epic' ending.

At least it states something.

Obligatory snarky response:

Yup, Mass Effect 3 certainly got an ending, the same way JFK got a retirement plan.

Yahtzee and all the other game critics, journalists, and personalities are 50% right. The artist is allowed to create whatever ending he wants. On the other side of that coin, however, consumers have every right to point out that the ending is a rushed piece of shit that looks like the artists got to the end of their creation, ran out of time or money, and just tacked on "different colored rocks fall, everyone dies". You know, kinda like what game critics, journalists, and personalities do for a fucking living!

The other way that argument is complete bullshit is it assumes that simply bitching and moaning about something will make it get changed against the will of the artist and violate "artistic integrity". Bullshit. Bioware will only change the ending if they fucking want to. Wanting to appease fans or make an extra buck can provide motivation, but it's still ultimately their choice and no one can force them to do it. "Violating artistic integrity" is the biggest crock of shit I've seen in a long time. This is hardly Soviet Russia.

Buretsu:

Metalrocks:

[quote] they promised us that everything we have made in the last 2 games will have an affect at the end of ME3 and we dint get it. it was ignored completely.

It didn't have no effect; it all affected your EMS, distilling all your choices into a number that makes programming the ending either.

im not talking about the EMS. i mean the last 10 min of the game. i should have stated it more clearly.
high EMS or not, the endings are still the same.

magicmonkeybars:
I don't respect this whole "you must respect the author's story the way he/she intended it to be." BS.
If a guy at E.A. had said "this ending won't do, write a new one." then that would have happened.
Where is your "respect the artist" then ?

I think that journalists do not want that the fans act like another element of pressure behaving like a suit.

However, I do think that this movement is exactly the opposite of that. What people are defending is that things like that should not be rushed at all, because if they lack the quality you promised you are going to have to answer to that.

at this point i just have to believe that journalists are actively avoiding the issue to fulfill some ulterior motive.

for the 1,232,353,253,436,543 time, it is not about having a happy ending. some creepy talimancers might be clamoring for the sunshine and lolipops ending they had wet dreams about, but for most people that is not even close to being the issue. the issue is that the game is effectively sold on false pretenses. the issue is that there is absolutely no closure. the issue is that it MAKES NO SENSE.

you might not care for choice in games mr croshaw, but bioware cared enough to dwarf good old peter monyleux with the promises of meaningful choice they made, and most certainly dwarfed him in how they failed to deliver. you might have never been invested in it, but you cant ignore that building and developing characters for three games and then leaving their collective fates completely unresolved is bad storytelling. and you think this ending makes sense? i get what you are saying, that a bleak ending is fitting, but THIS ending most certainly is not. there was no dramatic revelation to the futility of your efforts, the game just hit a roadblock and stole deus ex's ending. it should be glaringly obvious that the futility of shepard's struggle is a result of writer's failing to come up with a resolution rather than artistic intention.

this whole "artistic integrity" BS just makes me laugh at how pretentious humans can be, to be so narrow-minded as to fail to recognize the difference between the tragedy of an intentionally sad ending and the tragedy of a poorly-written, unsatisfactory ending. bioware changing the ending isnt setting any god damn precedent because no series has ever gotten people so invested that would even suggest changing it. while i do think changing the ending is hardly a solution, this "art" shield is getting ridiculous. bioware lost that excuse when they farted out DA2. we already know that the ending we got was changed from the original by casey hudson and mac walters alone, so it actually ISNT the ending bioware intended, its the ending 2 pompous assholes who thought they were above peer review intended.

maybe you should reconsider that "ignore everyone else's thoughts" philosophy of yours: it tends to make you look like an ignorant ponce when you comment on issues you know very little about.

Gigatoast:
Obligatory snarky response:

Yup, Mass Effect 3 certainly got an ending, the same way JFK got a retirement plan.

Ba dum dum Pish!

I felt that was needed there.

When you make an ending with the sole purpose of selling DLC, then you have no artistic integrity to compromise. I mean ffs if that screen that told us to buy DLC had just said Everyone dies. I would have been much happier with it. I don't want a changed ending. I just wish they hadn't ruined all thoughts of playing through a second time with their greed. Renegade Shep will never stride the galaxy atop a pile of corpses...thanks EA/Bioware.

tehweave:
He's right you know. This is the ending they wanted, it's the ending we got. Deal with it.

I expected Shepherd to die and lo and behold, he did. The relays were destroyed. Alright. What's the problem? I don't see one. It's the inevitable ending that was going to happen. It concluded. I'm actually pretty okay with it. It isn't perfect but it's at least finished. Done. Concluded. Is that the big problem?

Well, you are definitely a person easy to please. And I say that with the best of intentions, really.

I like to think that someone at Bioware knew EA's track record with acquired development studios and decided that the only way to save Mass Effect from its eventual downtrend into mediocrity was to torch the series. Thus saving the entire Mass Effect universe from spin-offs and sequels of lackluster quality EA is so fond of making.

In the last ten minutes I like to believe your not Commander Shepard at all. Your the Bioware employee tasked with saving the series by destroying it. Forced to make one of three impossible decisions (Des/Con/Synth) which effects are so vastly different from each other in scope that it would be impossible to make a sequel or anything kind of post-ending spin-off. Thereby safe guarding the ME universe from any publisher that might try to assume control of it.

However that all a lot of speculation
just like the ending.

Krantos:
Somebody Send this to Movie Bob. This is (more or less) the appropriate way to respond to shit like this. I say more or less, because he make comments like "Idiot fans" and "Cock heads." This being Yahtzee though, I assume that was added for comedic effect since the rest of the article isn't in that vein.

The difference between this and Bob's response is Yahtzee is being perfectly reasonable about this. He doesn't like what people are doing and explains why. He even, almost, convinced me. He's not throwing a fit. He's not attacking people (except, again, at the very end, and that feels intentional). He's just stating his opinion and why.

Someone tell me why Yahtzee is the only "Journalist" being sensible about this. The fuck is the the world coming to?

Go read Forbes. Seriously. They are way ahead on this stuff.

Yahtzee:
This may be a time of politically correct inclusion of all points of view,

Once again, he cleans his hand of the "politically correct inclusion" that he himself had created. Wasn't he the same guy who said Uncharted was "racist" because one or two bad guys were dark skined? Everytime a game tries to move a small bit away from "shooting white men" he starts calling it "racist".

Buretsu:

1337mokro:
Meaning there isn't just ONE view. For example, Han Solo saying "I know" rather than "I love you too". This wasn't the original script, however the actor playing the part, playing the character, said "I don't think he would say that given his personality and characteristics".

BAM!!! Line changed, Han Solo rockets into legend as the roguish, cocky, heart of gold space smuggler.

And people went back to the first movie, saw Han shoot first and kill Greedo. And fans were like "Han wouldn't kill someone in cold-blood like that!".

BAM!!! Scene changed. Greedo shot first, and now everybody's happy.

Thanks for bringing that up!

Yes here we have an excellent example of how an artists vision is ruining his own artwork. In the original, the version that according to people should never be changed, the shooting was done ONLY by Hand Solo. He cold bloodedly shot Greedo under the table.

However the fans didn't start a petition to have that changed. No it was Lucas the original artist who changed it. Now Greedo HAD to shoot first, miss and then have Han react to that. Then in another special edition the shooting was changed to be almost simultaneous.

Therefore the meme "Han Solo shot first". Because Lucas went back to the original movie and changed it against the fans' wishes.

The fans were actually outraged at Han NOT shooting first, the original theatre release had Han shooting first, because they felt that someone like Han Solo, a ruthless rogue, would never take a chance getting gunned down by a random thug.

The fan backlash against Lucas has in most cases been for his attitude of going back and adding things to scenes like Luke's scream whilst he's falling down the shute. So in Lucas we have the exact opposite of the ME3 thing.

An artist who just won't stop changing things in his works.

Thank you for pointing out two things.

One: Always do your homework BEFORE using something as an example. If you don't it will bite you in the ass.

Two: Fans will get outraged just the same when artist go back and change something the fans think should not be changed. Because adding things will undermine the original feeling of the product.

If we went back and tacked on a happy ending to Shadow of the Colossus because ICO suddenly changed their company policy from "Depression is the only true happiness" to "Sunshine smiles for everyone" fans would be equally outraged because it now undercuts the complete left side of the field ending that Nobody was expecting.

Im with the Yahtz on this one. People with cocks for heads shouldn't be deciding anything for anyone.

Because it would set a horrible precedent if they're serious about actually changing the ending in line with some kind of democratically agreed upon alternative, rather than merely expanding or adding to it. I'm not as incensed about this concept as Moviebob has been on Twitter lately, but I can definitely say it's a bad idea. Because if it's established that the creators of a story can be pressured by constant browbeating by the audience, then the sanctity of the creator's original intention is made meaningless. The series will effectively have no ending, just a big gap with the words "Audience: Fill In Your Preferred Ending Here". This may be a time of politically correct inclusion of all points of view, but sooner or later the cockheads of the world are just going to have to accept that there are people who know better than them. You know. People who don't have cocks for heads.

Actually, Dickens set the precedent in 1861 with Great Expectations, and it seems art has been able to survive this so-called doomsday event.

I agree with Yahtzee on this. I do not like the ending to Mass Effect 3, but that doesn't mean Bioware should change it completely. As Yahtzee suggests, I think Bioware should just add to the existing ending. Personally I hated the lack of closure, but even if they just added more black and white flashbacks (like the ones with Anderson, Liara, and Joker), it'd add more closure than what's there.

i understand the point he makes and i do agree that -its gotten a little nuts. Ok its gotten out of control. I don't like the ending alot -its ok but it could have been a lot better. I do think the ending is weak and shouldn't just be a push button to see ending deal -personally i though it would have been better if your previous actions actually determined the out come. Now i think the solution is to simply expand from what is there. I think its best if they try expanding the endings from what they have already done so that why its just a dlc upgrade that optional.

Also i really wish people would quite saying we own it. What is more apt to say is we bought a product and are disappointed with it. What people own is a COPY of the game not the IP itself.

Personally i think companies could learn from this in order to improve games -Improving the games or fixing issue-fan boys notice flaws and issue some people don't know about till after the product is made. Im just saying its a possible idea.

Other wise i do think people need to quite yelling about it. Wait and see what they do its not going to help if we keep bring this up at this point and if you want something to be angry at look at what your elected leaders are doing there is probably plenty to yell at them about. Large retirement plans and payments while they slash blue collar jobs and retirement. Or the price of doctors visits and health care going up all the time or the debt. If you want to worry about a problem -try a real problem.

Gigatoast:
For the record, the name "Retake ME3" is a tongue and cheek reference to the "Take Earth Back" ME3 ad campaign. We're not trying to sound self-righteous, just ironic. :P

I know. But still.

If they don't take the movement seriously now, they're likely going to start once they feel the pinch. This is one of the worst PR disasters in gaming history and the damage is going to cost them a lot. Not just in lost sales from disenfranchised fans, but word-of-mouth has completely decimated the game's and studio's reputation. We're afraid if they fail to appease the masses the damage may be irreversible, if they know this, they'll likely try.

That's the thing: I'm not optimistic that they will. EA learns their lessons well enough, but they're always the wrong lessons. I hate to sound like a cynic, but I see this getting worse before it gets better.

They at least allow their dev studios to make good (if totally mainstream) games, instead of driving every franchise they own into the ground and firing anyone who makes them money.

Let's not give them any ideas.

Thanks for the talk dude, next time some whiney ponce is invading someone else's thread trying to derail it into a "why ME3's ending should/shouldn't be changed" slapfight, try to remember that they don't speak for the rest of us. And the next time I find myself in a "why ME3's ending should/shouldn't be changed" slapfight, I'll try to remember how annoying it can sound.

This is one of those times that I like being proven wrong about people. Thank you for that.

To set the record straight, I have not finished ME3 yet, but the constant bickering resulted in me accidentally catching most the relevant spoilers in threads that weren't supposed to have any (which only added to my exasperation over the whole goatfuck this has been turned into). I can understand why people didn't like the ending given what I've found out. Speaking personally though, it reminded me of my experience with the movie The Adjustment Bureau. I empathize most with the people who say, "I didn't like the ending but I loved everything else in this installment and the series in general, so I'd say I came out ahead."

A wild Slowpoke appears !

Taking this as the series' theme, the ending of ME3 makes sense. In fact, it would make even more sense if everyone had just gotten wiped the fuck out and the cycle is shown to start again. It would show that even Commander Shepard, a man with all the resources available to anyone in the universe, the greatest technology, the greatest minds and the greatest navies at his side, is powerless to overcome the inevitability of entropy. Alternatively Shepard could save everyone from the Reapers and the universe would immediately descend into the very apocalyptic infighting the Reapers were created to stop.

True.
But...
We're not discussing the movie or book here. We're talking about video game. More precisely : video games with heroic theme. We don't play them because we want to deal with the same kind of injustice and bad endings the real world throws at us everyday. Afterall we're "The Escapists".
And that's the bottom line.

To all the apologists defending the Yahtzee-IGN--Moviebob mentality, I have one thing to say to you: Fallout 3: Broken Steel.

Also, http://en.wikipedia.org/wiki/Many-worlds_interpretation . Okay so two things. shut up.

JesterRaiin:
And that's the bottom line.

For serious, I heard the ending was shit so I just didnt buy the game.

CyricZ:
I'm gonna forego what most everyone has been on about and just ask the simple question:

Is BioWare satisfied with what they've created?

If the answer is yes, then by all means, don't change the ending no matter how hard we complain. Leave us to our devices of creating our own little realities, and move on to your next project. Heck, you'll probably be better for it with a lack of rabid fanboys gnawing at your heels all the way.

All that said, there's a very real possibility that they're not satisfied with the ending they created. If statements are to be believed, then the content of the ending was still in contention around November of this past year, and they had built up one particular type of ending before scrapping it in favor of this new one.

Honestly, it does seem to me that BW's eyes were bigger than their stomachs for this project, and that, despite their lofty goals for a myriad branching story, they were forced to face the very real problems of time, money, and manpower, and had to consolidate things. I mean, it's obvious in ME3. For just one example, the destruction or preservation of the Collector Base, while played up to be a big decision in ME2, pretty much boils down to little more than which War Asset you get near the end of ME3. That obviously speaks of a thread that had to be cut short for one reason or another.

So, to my original point. If BW isn't happy with the ending they've given us and just kinda hoped we'd be happy and would just leave them alone, then obviously that has backfired. They should consider this an opportunity, not an obligation, to reassess what they wanted to say with this series. If it leads to a new ending, it should still be on their terms. Don't let any of the fans do any writing for you.

Sadly, given how they're still in a business (and at the mercy of a rather notorious parent company), I don't see this happening despite the desires of the dev team or the fanbase. I'll be interested to see how they plan to handle all this at PAX next week.

You had absolutely better believe that EA is taking this PR disaster seriously. They paid a whole lot of money for the Bioware name, reputation, and talent. They paid a lot of money to develop the games released under that studio name since the purchase. One unsatisfying game which failed to meet expectations of quality is survivable. Two of them in a row is a major problem because now that reputation EA paid for is badly damaged. Worse, there's a very real possibility that this dissatisfaction with the last two titles will be reflected in pre-orders and sales of the next. Someone will take the fall for this blunder. I have to believe that Casey Hudson's head is on the chopping block.

There's been a lot of pointing to "artistic integrity" as a defense for ME3's deus ex machina, but that argument really rings hollow to me. Video games are an art, yes. However, it is not the same sort of art as a painting or sculpture.

The closest similarity I can draw is with the music and television studios. In all three cases, yes, this is artistry. That being said, they both share other important components:

1)The goal is to create something people will like because...

2)You're trying to sell a product (album, video game, commercial time) for mass consumption.

3)All three share the same pitfall of marginalizing the people who buy their product by thinking of them as 'fans' instead of customers.

4)Business trumps art. Every. Time. Fantastic musicians get dropped from their record label for lack of mass-appeal, and great television shows get cancelled because not enough people are watching. Video games are no different in that they are a product first before they are art.

While it's great that the artists can make a statement about something via their chosen medium, ultimately vision and voice are tertiary to the product and making the sale. Making the sale starts with making your customers happy with your product. In either of these industries, when the artist starts to believe that his vision is more important than satisfying his customers (e.g. Casey Hudson), he's delivered a self-inflicted wound to appease his own ego. This can then be compounded because the ego may not accept criticism, constructive or otherwise, and leads to lashing out against the dissatisfied customers. Being dismissive of your customers' complaints creates resentment. Resentful customers are former customers.

Unlike the record and television industries, video games have a unique advantage in that they can be updated or altered via patching. Mistakes and errors in judgement can be corrected. A responsible studio head would leverage this in order to appease customers who might otherwise not return and "artistic integrity" be damned because the health of the studio is more important. A headline in Forbes said it best: "Fan service is good business."

Mass Effect has no idea what it wants to be.

The narrative is the elephant in the room.

The exposition, choppy delivery, and sad last minute work around to cover for the Collectors Edition and DLC, that they didn't have, cost time, so yes they cut content, to sell it back to you as DLC.

Screwing about and trying to be Meta and Arts'i blew the focus... which was to make a game.

This awkwardness culminates with the player finally getting to the arse-end of the elephant.

Tickle it's nuts... while you stare into it's gaping abyss... No you have to tickle it's nuts.

Get three colors - in your face.

That's choice you can take to the bank. :D

The ending is incoherent because the game is incoherent, because it wanted to be something other than a game. It wanted to be a philosophy paper. It did both, and it did both poorly.

There is no "Re-take" coming, there is no DLC that fixes it, because if there was, they wouldn't of cut the DLC in the game now, from the game, to have sold BACK to you as DLC.

You bought a philosophy paper, under the pretense it was a game, behind the guise that it is art, for the sole purpose of flipping a buck.

Yahtzee Croshaw:
Mass Effect 3 Gets An Ending

Yahtzee takes on the Mass Effect 3 ending hubbub.

Read Full Article

I don't understand. You are a game critic that really takes game developers to task when they c*ck up and do a bad job. Yet you don't support fan activist being critical of the last in a game series and its awful ending, taking it and its developers to task and demanding they do better.

Why not yahtzee? If fans punish mediocre endings and try to get them reversed, isn't this a good thing for gaming?

Sandytimeman:
Yeah, I feel like most journalists / critcs are on a completely different wave length then us gamers.

That being said I don't think bioware should have to remake the ending I just don't want to buy anything they sell ever again. Almost 300+ hours of game play to give me some depressing ass story where everyone fucking dies. Could have saved myself 80 bucks and 35 hours if I had just let shepard die in ME2...

TL;DR fuck bioware and don't buy from them anymore.

They sure are on a different wave-length, and I wonder if it has to do with people en masse, being critics and trying to get things done and changed.

I say old chap:

Sandytimeman:
Yeah, I feel like most journalists / critcs are on a completely different wave length then us gamers.

That being said I don't think bioware should have to remake the ending I just don't want to buy anything they sell ever again. Almost 300+ hours of game play to give me some depressing ass story where everyone fucking dies. Could have saved myself 80 bucks and 35 hours if I had just let shepard die in ME2...

TL;DR fuck bioware and don't buy from them anymore.

They sure are on a different wave-length, and I wonder if it has to do with people en masse, being critics and trying to get things done and changed.

You bought a philosophy paper, under the pretense it was a game, behind the guise that it is art, for the sole purpose of flipping a buck.

image

Got nonsense... cause making a game was to much to ask.

mfeff:

I say old chap:

Sandytimeman:
Yeah, I feel like most journalists / critcs are on a completely different wave length then us gamers.

That being said I don't think bioware should have to remake the ending I just don't want to buy anything they sell ever again. Almost 300+ hours of game play to give me some depressing ass story where everyone fucking dies. Could have saved myself 80 bucks and 35 hours if I had just let shepard die in ME2...

TL;DR fuck bioware and don't buy from them anymore.

They sure are on a different wave-length, and I wonder if it has to do with people en masse, being critics and trying to get things done and changed.

You bought a philosophy paper, under the pretense it was a game, behind the guise that it is art, for the sole purpose of flipping a buck.

image

Got nonsense... cause making a game was to much to ask.

Well put.

Apart from the Mass Relays being being destroyed, which I felt was a completely arbitrary and needless gut-punch, I actually didn't mind the endings that much. The weird thing about the ending is that it actually makes more sense when explained outside of context. The whole business with the Catalyst and the origin of the Reapers actually doesn't sound as far-fetched when you hear it described on something like TV Tropes or the Mass Effect wiki. It's only when playing the actual game, when it's being incoherently rambled by Casper the Genocidal Space Ghost that it comes across as an offensive arse-pull.

On the subject of changes to the ending, I can sort of see where Yahtzee is coming from here. The issue is that fans are outright demanding changes, as opposed to merely criticisng the endings. If that were the case, then Bioware's decision to go along with the ending change business would come across as being courteous, supportive and dare I say very Paragon toward their fans. It's only because people are rabidly and angrily demanding change that it looks like Bioware are caving into fanboy demands. Another thing you have to remember is that, form what we've heard, the ending was written separately by the Lead Writer and Producer without feedback from the rest of the writing team. So one could argue that if the endings came out of troubled production, then they could very well be changed without comprimising the developer's artistic integrity.

If Bioware did decide to change that ending, then it should be something akin to the Blade Runner Director's Cut, keeping the actual story intact, but fix up the dialogue so it doesn't come across as forced and arbitrary. That would hopefully alleviate the problems of people who hated the logistical problems with the endings, while still (hopefully) keeping within the developer's artistic intentions.

In my experience, child deities (or invincible child masters) are always offensive. Bad call putting that one in.

I say old chap:
In my experience, child deities (or invincible child masters) are always offensive. Bad call putting that one in.

Drew knew this when he created the reapers, that in narration it is very difficult to deal with a villain that has no weakness...

solution...

God... he has no weakness right?

but that's lame...

so let's make it ambiguous, and rushy, and not bother with the ending until the last minute, cause we had to take the prothean out to sell it back to you as DLC, and that sort of breaks the narrative, and we had to fix that....

so half ass PTSS, Cassandra Syndrome, make Shep an emo pussy, and martyr him to save the galaxy... cause fate demands it.

That is what we call shit writing. The narrative is shit, the crucible is shit, there are 100 different ways to have gone about this, and NONE of them are in the game... cause the writer's tasked with the job, only had pseudo psychology, crummy pacing, and awkward moments on their minds.

Drew would of done better, as Drew is why anything at Bioware was ever worth a shit. /endrant

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