Thief Preview: Will it Steal Our Hearts?

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Thief Preview: Will it Steal Our Hearts?

Garrett is back and he's headed to next-gen consoles.

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Sigh... It all sounds really good, especially the AI, but how many times have we been promised good AI and been utterly disappointed.

Based on Human Revolution, I am cautiously optimistic that this game might turn out Ok, a real Thief game. Though I fear that a pure stealth game simply won't have the demographic it needs to be a proper AAA title and we might get too much action crammed in there.

I really hope Eidos has set some realistic development goals this time around and won't be forced to cut the game short like HR.

And the raindrops... sigh. It's a neat little piece of tech, sure, but for the love of god, focus on stuff that ACTUALLY MATTERS! Rain drop simulation is NOT what I'm looking for in a game.

Least important, probably, aesthetically the game looks a bit cluttered. Human Revolution managed to have both a fairly unique and clean aesthetic, with a lot of characterization done via environment (which is awesome). I fear that such an apparently cluttered and visually busy aesthetic might not manage to do something similar, nor will it achieve any distinction.

Was the word Taffer ever used though. That is the most important part and you never even mentioned it!

synobal:
Was the word Taffer ever used though. That is the most important part and you never even mentioned it!

Rock paper shotgun indicated that the taffers may have done away with Thief's verbal tics altogether.

Hopefully they're referring to "hearts" as a metaphor....

Then again how much would one cost on the Black Market? Cultist have to get them in bulk some somewhere...

Oh well, I will need to see how the gameplay is and how the enemy AI responds to certain situations

VladG:

And the raindrops... sigh. It's a neat little piece of tech, sure, but for the love of god, focus on stuff that ACTUALLY MATTERS! Rain drop simulation is NOT what I'm looking for in a game.

I had the same thought actually. Then it occurred to me "How cool would that be to be sneaking around a rooftop during a rainstorm and, leaning over to have a look, inadvertently ceased the stream of rain on a guard underneath and he became suspicious?" Though it is highly likely that will not be happening in this reboot, or any game for quite a while, it was a cool thought. I've never played the Thief series (I plan on it), but I loved Dishonored. I hope this game can wow me -- launch titles have done it before and the next generation seems promising.

So, basically, impressive tech demo, but little else?

I don't think I need to remind everyone of Colonial Marines already. Until they get a playable demo out at one of these shows, or release the full game, it's all pretty much theory. Also if they're over a year away from release, I doubt any of these systems are final yet.

I really want this game to be good, though, so here's hoping they can pull it all off. Be nice to get a legitimate stealth game again. There have been some games recently that had good stealth (Dishonored, Deus Ex, etc) but they weren't really stealth games, they just had good stealth in them. I'm talking about a game where stealth is the main focus. Here's hoping Thief can do it.

Article:
The titular thief, Garrett, is a master at making away with items that are not his, and as the developers explained, the player is meant to feel powerful and skilled, rather than some newbie learning the ropes. To this end, Garrett has been equipped with some impressive abilities, including being able to peak around corners or objects without being spotted,

I like how functions that have been pretty standard with keyboards since the late 90s are now becoming "impressive" after being adapted to consoles. Kind of makes you wonder why the fuck this game is headed for consoles to begin with. Hell, just skip the charade and make it console only.

Article:
and slow down hand-to-hand combat in order to pick specific parts of your enemy's body to target.

You.... you added Fallout 3's VATS and mixed it with Batman: Arkham Asylem/City's combat system to a THIEF GAME??

WHAT IS WRONG WITH THIS STUDIO? Did someone drop acid into the water cooler?

Also, cool trailer:

image

Well this has somewhat has curbed my increasing skeptism to this reboot, but I am not getting excited until I've seen some extended gameplay.

I do find the lack of taffers so far disturbing, you can take away Russell, The Hammerites, The Pagans and even give Garrett eye liner but don't you dare mess with the made up swear words. That is just going too far.

Honestly, when I found out that Eidos:Montreal was the studio making it, I felt better about the game-- would it be better if Irrational made it? I think so, if only for the Looking Glass alums they have available to them. But E:M did a good job with Deus Ex:HR-- it was stellar in its own right, and at least faithful to the overall ethos of DE. I feel comfortable thinking I will enjoy this new iteration, even if it's not 100% faithful to the series...

Two notes to Mr. Wehner:

Peak = pinnacle
Peek = view surreptitiously

There has never been a crossbow in Thief. It's a regular short bow.

CrossLOPER:
snip

I'm getting a Dishonored vibe too, and not just from the generic action trailer (Dishonored isn't even the first to do the window dive thing). I think devs realised that a lot of people playing thief:TDP like to blackjack or hack anyone they come across, in spite of it being a game built around sneaking. They might as well accommodate that very unthieflike gameplay as well. If the resulting gameplay is anything like Dishonored's multi-approach style, I'll be happy.

Rule of inclusion. I've learned my lesson from Colonial Marines. No game is as good as its preview until proven otherwise.

MegaManOfNumbers:
Rule of inclusion. I've learned my lesson from Colonial Marines. No game is as good as its preview until proven otherwise.

star craft ghost...

dubious_wolf:

MegaManOfNumbers:
Rule of inclusion. I've learned my lesson from Colonial Marines. No game is as good as its preview until proven otherwise.

star craft ghost...

Revised rule of inclusion: No game that exists is as good as its preview until proven otherwise.

You beautiful sunnovabitch.

omicron1:

synobal:
Was the word Taffer ever used though. That is the most important part and you never even mentioned it!

Rock paper shotgun indicated that the taffers may have done away with Thief's verbal tics altogether.

Okay, this isn't a thief game, then. The stuff you overheard the guards saying and how detailed and interesting a sense of culture it built was what made Thief go beyond just good and into the realm of excellent.

Also, everything they say about the engine sounds awesome, except the fucking H2H combat. Garret avoided fights. He considered anyone getting into a fight to be sloppy.

00Jack00:
Two notes to Mr. Wehner:

Peak = pinnacle
Peek = view surreptitiously

There has never been a crossbow in Thief. It's a regular short bow.

Actually, it looks like a short bow in teh trailer. I think he was just confused.

Well, this game coming after Dishonored will be certainly interesting since everyone will say it ripped off that game which may or not be the case since it's been in development "forever".

I just hope it's as good as Dishonored with such a long time coming.

I like quite a lot of game series and enjoy playing them again and again. But very, VERY few games made such a lasting impression on me than the three Thief games. Having a fourth entry is basically a reason for me to get a PS4.

It's interesting watching all the younger gamers who have no idea there was an original thief series start making dishonored comparisons.

The Artificially Prolonged:
I do find the lack of taffers so far disturbing, you can take away Russell, The Hammerites, The Pagans and even give Garrett eye liner but don't you dare mess with the made up swear words. That is just going too far.

Has the removal of the Hammerites and the Pagans been confirmed by someone at Eidos or is it just fan conjecture?

I hope that Benny is still going to be in it somewhere.

Article:
Replacing the "gem" notification icon of previous Thief titles is a small orb that appears in the corner of the screen. The sphere appears bright when you are exposed and goes dark when you are hidden, but that's not the only mechanic in place; a dark shroud appears in the corners of the screen when you are creeping in the shadows to give you a visual cue without requiring you to look at a specific corner of the screen.

Why ? The visibilty gem worked great where it was.

It was easily viewed, was the end of the health bar and all the UI was at the bottom so one glance told you everything.
I'm open to correction, but that seems to be a really solid design to me.

Why mess with the Gem?

Why would you relegate the STEALTH METER to the sides of the screen? The Gem IS already perfect. It not only shows you IF you are hidden but because of the little meter inside it you can tell exactly how hidden you are. It's a Meter inside a Meter all compacted into the space of a modern healthbar.

Sure the orb could technically work exactly the same but you want that shit front and center. I just hope it's not a Splinter Cell orb, like Green, Yellow, Red, but an actual gradient.

Well we will see. As far as I can tell it will at least be a decent game. It won't be bad. In this day and age when any game that asks a player to exert even the tiniest amount of effort to formulate an approach strategy is considered a huge risk to take. When a quiet moment is dreaded because the average estimated attention-span is 0.23 milliseconds. Could we really ask for more?

Of course we can, but we sure as shit aren't going to get it! If this ends up a dishonored clone with more stealing in it, it will be at least worth the purchase price. If it's a nice big hit maybe the marketing department eases off for the sequel.

I mean if they make the game-play like Dishonored, with a good story, and a different setting I don't see how they couldn't make this game a success.

MegaManOfNumbers:

dubious_wolf:

MegaManOfNumbers:
Rule of inclusion. I've learned my lesson from Colonial Marines. No game is as good as its preview until proven otherwise.

star craft ghost...

Revised rule of inclusion: No game that exists is as good as its preview until proven otherwise.

You beautiful sunnovabitch.

I'm still waiting :'(
Why you no love teh internez Blizzard?

Those bleedin' taffer's better not mess this up.

Gameplay was only half of what made the original Thief games so amazing, the other half was the gloriously well realized setting and its inhabitants. And so even though everything I'm hearing about the gameplay seems good I'm really, really worried about just how much they've changed the setting.

No Pagan sorcery? No zealot Hammerites? No bleedin' taffers? No Thief.

wetfart:

The Artificially Prolonged:
I do find the lack of taffers so far disturbing, you can take away Russell, The Hammerites, The Pagans and even give Garrett eye liner but don't you dare mess with the made up swear words. That is just going too far.

Has the removal of the Hammerites and the Pagans been confirmed by someone at Eidos or is it just fan conjecture?

I hope that Benny is still going to be in it somewhere.

For now there exclusion is merely conjecture given that the game also won't feature any of the supernatural elements from previous games, which both the Hammerites and Pagans where obviously heavily involved. Also in the Rock Paper Shotgun preview the writer did note that he found no mention or clue of the old factions in the demo preview. While that hardly confirms anything, it does not look good for them being in the game at the moment.

Again though if the game plays like the old Thief games I probably will be able to look past all the changes to the established plot points and enjoy it regardless. I have to keep reminding myself that I was initially worried when Deus Ex Human Revolution was first announced but Eidos soon put those worries to bed, so perhaps Eidos can surprise me again.

00Jack00:
There has never been a crossbow in Thief. It's a regular short bow.

Can't speak for the old ones, but the new bow looks like no short bow that I've ever seen. Looks more like a compound bow to me.

"At first, the enemy may simply mumble to himself that it must have been the wind, but should you do it again, the chances of the guard growing suspicious heightens. Do it a third time and he may launch an all-out sweep of the area, and each time is different."

They did this already. Hell they did this in Deadly Shadows.

"slow down hand-to-hand combat in order to pick specific parts of your enemy's body to target"

God. Damn. It.

wetfart:

The Artificially Prolonged:
I do find the lack of taffers so far disturbing, you can take away Russell, The Hammerites, The Pagans and even give Garrett eye liner but don't you dare mess with the made up swear words. That is just going too far.

Has the removal of the Hammerites and the Pagans been confirmed by someone at Eidos or is it just fan conjecture?

I hope that Benny is still going to be in it somewhere.

Benny's inclusion is doubtful, since stephen russell wont be working on the game.

As I learned straight from the developers that showed us the game, the artificial intelligence in Thief is something that is only possible on next-gen hardware.

Say you snuff out a lantern and attract the attention of a guard. At first, the enemy may simply mumble to himself that it must have been the wind, but should you do it again, the chances of the guard growing suspicious heightens. Do it a third time and he may launch an all-out sweep of the area, and each time is different.

only possible on next-gen hardware.

I had no idea that previous generation games were coded in BASIC. Thank god they've finally implemented arrays.

L34dP1LL:
"slow down hand-to-hand combat in order to pick specific parts of your enemy's body to target"

God. Damn. It.

But only if they see you...

Besides, who plays Thief for the combat?

I am glad this game is making it out, I enjoyed Dishonored, but there will always be one Thief.

Hopefully he steals my heart and not my wallet.

piinyouri:
"At first, the enemy may simply mumble to himself that it must have been the wind, but should you do it again, the chances of the guard growing suspicious heightens. Do it a third time and he may launch an all-out sweep of the area, and each time is different."

They did this already. Hell they did this in Deadly Shadows.

As long as the AI is better than the AI in Deadly Shadows I'll be happy. The guards in Deadly Shadows are so ready to shrug off everything as their imagination or rats so quickly it's kind of sad.

In a recent replay I had a guard spot some relics were missing and then after about 20 paces of looking for me - decided he had imagined the whole thing and go back to patrol.

it didn't steal my heart, but my interest in this title.

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