Review: Resident Evil 5

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A lot of other websites went ballistic at the AI partner in single player for being completely useless when it comes to inventory management (ie mixing of herbs, etc). I haven't played the game myself, but my roommate and I will probably hire it out at some stage to give it a crack on co-op.

I hope I'll love playing it anyway.

Because if I don't...

*Mumbles angrily to self*

Inverse Skies:
A lot of other websites went ballistic at the AI partner in single player for being completely useless when it comes to inventory management (ie mixing of herbs, etc). I haven't played the game myself, but my roommate and I will probably hire it out at some stage to give it a crack on co-op.

I'd like to know what the 'etc' is after 'mixing of herbs' because I really had no issues with how the AI manages their inventory. It kind of lets you decide what their inventory should be doing, which is preferable imo. But I wouldn't have that much experience with that anyways because I played with a person like 90% of the time, which is the way its meant to be played really. Its so much fun to play with a real person, but that has its issues too. Like some people just snatch up every single ammo and weapon like they're the only person who fires guns or something. Last time that happened to me I just had a firing 'slowdown' as in I only fired as many bullets as I was allowed to pick up, which wasnt much. Eventually he smartened up and let me get some ammo... yay!

There is mic support, but I've only played with one person who had a mic and I ended up leaving that game because well... talking to someone kind of pulls me out of the game experience, and ruins the survival horror feel a tad. I don't know how to describe what I mean except that talking to a real life person makes me feel more like its just a game, and we're not in real danger, which is the whole point of survival horror; a great fear of your impending lack of survival...ing.

I wish I had time to play this more, but I have to do work... sigh

Taerdin:

I'd like to know what the 'etc' is after 'mixing of herbs' because I really had no issues with how the AI manages their inventory. It kind of lets you decide what their inventory should be doing, which is preferable imo. But I wouldn't have that much experience with that anyways because I played with a person like 90% of the time, which is the way its meant to be played really. Its so much fun to play with a real person, but that has its issues too. Like some people just snatch up every single ammo and weapon like they're the only person who fires guns or something. Last time that happened to me I just had a firing 'slowdown' as in I only fired as many bullets as I was allowed to pick up, which wasnt much. Eventually he smartened up and let me get some ammo... yay!

There is mic support, but I've only played with one person who had a mic and I ended up leaving that game because well... talking to someone kind of pulls me out of the game experience, and ruins the survival horror feel a tad. I don't know how to describe what I mean except that talking to a real life person makes me feel more like its just a game, and we're not in real danger, which is the whole point of survival horror; a great fear of your impending lack of survival...ing.

I wish I had time to play this more, but I have to do work... sigh

As I said I haven't played it, just read a few other reviews who got annoyed at the ineptitude of the AI partner in inventory management. I think they had issues with ammo as well, and some other items. It was just interesting to see that Susan hadn't had a problem when a lot of other people did on the single player. The co-op apparently is fine.

I'll play it reasonably soon, so I'll judge it myself then.

Eric the Orange:
Making a survival horror game co-op seem counter productive to the sence of lonelyness that i'd expect a survival horror game to have.

Good thing it's just a shooter then. Seriously though, did anyone even get a startle out of this or was it just me that didn't see any horror anywhere? Seems like Resident Evil is more of a run and gun type of game now rather then the survival/horror it used to be.

Inverse Skies:

As I said I haven't played it, just read a few other reviews who got annoyed at the ineptitude of the AI partner in inventory management. I think they had issues with ammo as well, and some other items. It was just interesting to see that Susan hadn't had a problem when a lot of other people did on the single player. The co-op apparently is fine.

I'll play it reasonably soon, so I'll judge it myself then.

I think it really comes down to personal preference and how independent you want Sheva to be. Personally, I didn't want her making any but the most basic of inventory decisions; I wanted to be in as much control as possible of what got used when. Other people might prefer her to be more autonomous, making decisions more like a human player would. If you're one of the latter group, then I can definitely see being frustrated with how she handles inventory. For all intents and purposes, she's just an extra set of pockets for you. She uses ammo for her gun, and healing items if you're hurt, but other than that, she doesn't really pay much attention to what's she's holding.

Susan Arendt:

I think it really comes down to personal preference and how independent you want Sheva to be. Personally, I didn't want her making any but the most basic of inventory decisions; I wanted to be in as much control as possible of what got used when. Other people might prefer her to be more autonomous, making decisions more like a human player would. If you're one of the latter group, then I can definitely see being frustrated with how she handles inventory. For all intents and purposes, she's just an extra set of pockets for you. She uses ammo for her gun, and healing items if you're hurt, but other than that, she doesn't really pay much attention to what's she's holding.

Looks like you handled Sheva the right way then, leaving as little decisions up to her as possible. Prehaps that might be the only way to play single player and not grow incredibly annoyed - is to ensure she has as little control over the inventory as possible to stop her being useless with items?

I'm currently loving this game, mainly due to the control scheme. I love the deliberate and cautious feel it has, and it really makes the game.

If you are struggling with it, you either a) need time to adjust or b) just plain suck.

Tip: Don't sit around aiming your weapon as four people close on you. Tap A and back and get the hell out of there. Never allow yourself to be cornered. Movement is more important than shooting, and distance is practically vital.

The inventory system works very well (as one that pauses the game would be hell in Co-op) and with practice makes it fairly easy to select, combine, and use items mid-fight (so long as you follow the tip above). My only gripe is that I seem to be unable to move items into the hotkey slots, but that is pretty minor considering it only takes about a second more to equip whatever it is I'm trying to equip.

And to those of you thinking "That second will get you killed", it won't so long as you aren't trying to hump your target at the same time you are digging around in your pockets.

And don't let Sheva have anything more than the leftovers - she is a pack mule. I personally just gave her a SMG and whatever ammo I can't carry. In fact due to an inventory mix up due to starting the single player game at Chapter 1-2, Sheva was without a weapon and I was able to stock up on, well, everything while taking little to no damage.

Based on the PS3 demo, I'm with ultimate chance on the AI; Shiva just didn't seem very smart, constantly standing directly in front of me, wasting ammo, and requiring babysitting. This was worsened by the inability to split piles of ammo so we couldn't both use the same type of gun before one of us would end up having no bullets and the other having them all.

Susan Arendt:

Drake the Dragonheart:
in that video, where the "zombies" actually driving vehicles? Ok so I think from least dangerous to worst, it goes zombie, flaming zombie, fast zombie, zombie coming at you while covered in killer bees, and now smart zombie. Didn't another resident evil feature zombie sharks? Although they might not have been zombies. But the zombie elephant in I think it might have been 3? That was a nightmare. I remember doing a zombie apocalypse tabletop RP using the White Wolf's World of Darkness, and one guy had his arm torn off by a zombie silverback gorilla.

Yep, the infected are still capable of just about anything they could do as ordinary humans; the new strain of Las Plagas was engineered to make them more formidable as opponents.

I was watching my two friends playing, and there were being held down by a chain gun, and I made the joke, "before too long they will be wearing Kevlar and driving tanks!"

Is it just me or does susan have the most amazing voice? i look forward to it every time

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