Piracy, Not Consoles, Killed the PC Exclusive Pages PREV 1 2 3 4 5 6 7 8 . . . 16 NEXT | |
My point on the exclusives thing was more from a 3rd party prespective. The consoles that get exclusives are much better off of course. And some companies are offered incentives for keeping to one platform or the other. Some companies just can't afford to code for all systems. But if it's possible and they aren't getting paid a huge amount to stay on one platform, then it'd be foolish for a lot of games to stay on one platform. That's cutting your potential profits by 1/6 or so since many people only have one option available. And I was also suggesting Microsoft should be trying to put games of their like the Halo series on Windows to give it a bit more edge with gamers. The first Halo was actually a pretty good PC port that I spent about half of my senior year in high-school playing LAN games with other people. The fact they insist on only having games for the 360 that could work on both seems silly to me. But now I've gone off-topic. | |
I wouldn't have eaten that candy bar if I had to buy it. But I got away with stealing it. | |
first of all, there was no actual mention of "I deserve a new copy because I lost it" or whatever. Second, I'm going to remind you that this is regarding PC games. If you didn't know that, then I can forgive your ignorance. This has nothing to do with "Getting new copies", it's about playing the original copy purchased.
No shit, but Anno 2070 is a PC game distributed digitally via services like steam, so the game is never "lost" and you can't give them away without giving away the whole account
So when you play your game on your PC, even the slightest change in hardware, regardless of it being voluntary change or required i.e. something dies, that person isn't allowed to play the license for the game they purchased? PC gaming isn't like console gaming, everyone has different set ups and and to lock a game to specific hardware set up is just bad all around. I assume you know nothing about what you're talking about.
He can still redownload the game from steam. He didn't lose anything but data, which is retrievable. Activation limits isn't "3 copies for the price of one", it's an anti file sharing method. Having to reactivate the game he legally purchased every time something changes in his computer is basically their way of making sure you're not giving the game away to everyone. Let's suppose you do get a new xbox and you put in your disc, but it tells you the following message paraphrased "Sorry, but you played this on a different Xbox, tough shit *Shuts down*" That's basically what activation limits are. They are NOT multiple copies of the same game. Activation shit like this is what makes people consider piracy in the first place. The Publisher is basically telling use to "Prove ourselves" of purchasing their product legally, and making us go through the stupid bullshit they put infront of us to do so. With pirated copies, you can install it on any number of computers at any given time. No activation bullshit. | |
Yeaaah, that's such a load of shit. Keep telling yourself that. More like you can keep turning out trash on consoles and people will buy it. The whole piracy thing is so overly inflated it blows my mind. Console games get pirated just as much as PC, but you just don't know about it, jackoffs. Stop trying to treat PC gamers like a bunch of thieves. I was considering buying your game, now I think I'll save my money. See what happens when you treat your customers like shit? | |
if devs hate piracy either | |
This brosif is so full of shit, if a dev makes a game thats actually worth buying people will buy it! Don't believe what he said for a nanosecond.' I will be skipping this shitbox game on sheer principle, nice lost sale buddy. | |
You can activate it for max. of 3 times, before you have to call UbiSoft support, what the hell are you talking about? As he said installing it on a Laptop and your PC and then upgrading your hardware or adding a harddrive or whatnot and suddenly you can't play and have to beg at a Hotline for more... It's not like you could play it on two different PCs at once or anything because both Steam and the UbiSoft account won't let you, the days where you could legally play with your mates from the same copy (or games even offered methods of doing so even for Account-based games e.g. Blizzard "Spawn Installations") are over. Not to say that it also has uPlay integrated into it, so people wanting to play the game while the servers are down are in for some tough luck... the servers had problems and were down several days during December e.g.: http://forums.ubi.com/showthread.php/504873-Uplay-login-servers-down Also a Server Transfer is imminent, upon which none of their games are playable for any of them using this DRM: http://venturebeat.com/2012/02/02/ubisoft-server-transition-will-make-always-on-drm-games-unplayable/ You know what the jolly pirates see from any of these issues? NADA. It's just about controlling the customer nowadays... You're argueing a losing battle, you are asking to be restricted and limited as a customer and nothing else, DRM is not good for you. And no, it's not right to give up basic human rights, so some companies that don't want to change their business models and have tried everything in their might to push their "rights" against those of the populace for decades while screwing the creatives can make more money, there's something called a free market and companies don't have the "right" to monopoly positions given to them by the government, if they don't change they might aswell die, it's the nature of things. | |
XD yeah, but that's where some of the best conversations are. well, since most 3rd part devs release on everything anymore anyway, not really an issues, unless your one of those PC elitists, then sucks to be you i guess. good luck with that >.> Microsoft doesn't seem to know what the hell they're doing release wise, how many titles do they actually that are exclusive? not to mention the ' we don't want it if some one else gets it first' policy the have -.- | |
It's shit like this that makes people pirate games in the first place, and Ubisoft wonders why. Why? Because you deny your honest customers access to your games out of fear that someone may download an illegal copy of it. Gabe Newell is right, it's about providing a better service of which Ubisoft is incapable of doing and are driving away customers. In the real world someone would have gotten fired for that. | |
I call BS. Consoles have used sales that do as much to the company as PC pirates do, and are legal. No, I'm not going to get into an argument of 'Its legal so its right!' or anything on that matter. | |
The mad, sad rush to declare that piracy is harmless - or even good! - is why it's so frustrating and difficult to have a serious conversation about piracy. You're just as bad as the people on the other side who blame piracy for costing the entertainment industry a hundred trillion gazillion dollars every year. And claiming that you're square with the universe because now and then you pick up a game you pirated years ago when you see it for five bucks on Steam? Squirrel, please. | |
Hardly. I don't see any mention of DRM there, I see mention of a security feature designed to keep people out of a game that wasn't even supposed to have been released yet. That just sounds like thieves being greedy about a game that they both didn't pay for and that they felt a need to play before anyone was supposed to get their hands on it anyway. It all comes back to a sense of entitlement that's just a larger sign of the kind of problem that society as a whole is suffering from these days. | |
Yeah because Blizzard and valve totally fail. Nothing to do with quality of content at all. Amalur bores me. Why? I will list the ways. 1. MMO aesthetic makes it impossible to take seriously. Downfall of Minecraft, Warcraft, and any game using the cartoon aesthetic are impossible to take seriously. I cannot get involved in a world where my character looks like he crawled out of a shitty Saturday morning cartoon. 2. Lack of Dwarves. By far the most serious offense; the lack of Dwarves pissed me off. 3. Devs are a serious kind of pompous. 4. Setting bored me as it looked like a shitty generic fantasy setting focusing on elves. And others have more reasons to dislike it. If the game fails it was not piracy that doomed you it was the game itself. Its shit smears like you that brought SOPA into the world. This whole "piracy destroys our business" scare is bullshit and you should adapt to meet the issue instead of lobbying to change rights in corporate favor. Die in a fire you worthless shit smear. And yes i am aware it is mostly to get his game in the limelight just a little more. | |
Imagine if a Bethesda game was released, as riddled with bugs as they usually are, but didn't have the brand name or developer name to prop them up. That's what Titan Quest was. It was a buggy POS that barely got any support. Most of the major bugs had to be fixed by modders when the developers stopped caring. That's why it sold poorly, not because of piracy. | |
Piracy did not cause Iron Lore to fail. It was Iron Lore trying to be sneaky and trying to hide an anti-piracy countermeasure as a general crash. The mistake was not being forthcoming and trying to be smart about dealing with the inevitability of piracy. Iron Lore may have done well if they told pirates who were experiencing these crashes that they were in fact detected to have pirated the game. As far as PC-exclusives, they don't happen nearly as much because there's no major figure-head to pay for it. The Xbox 360 has Microsoft, PS3 has Sony, and the Wii/Wii-U-Be-Quiet has Nintendo. Bottom line is, exclusives can provide an injection of cash for development at the risk of cutting the available playerbase by a notable amount. Ian Frazier is a guy who is failing to identify just where the problem was with Titan Quest, and uses that as leverage to try and push the piracy problem up beyond where it should be. Rather than taking the easy scapegoat, Ian needs to take a hard look at what really caused his product to fail, which was word-of-mouth once the program failed to properly report why it was closing. | |
At least he was being indirectly honest. Although I would think being PC or Console Exclusive is a little elitist. I'm not going to call BS on Fitch for this one, he has the right to say what he wants and I'm pretty sure hundreds of souls are raging now. | |
Don't get me wrong, I'd rather be able to see more people play games. However I find myself kind of annoyed that yet-another-person-in-the-industry is blaming the scapegoat again. | |
Ugh, I'm so sick of scapegoating. Let's get real, this guy knows Piracy isn't the damn problem. He's in freakin' denial. Piracy will ALWAYS be an issue, unfortunately, your failings are not caused by piracy, they are caused by the Studio and Publisher, end of story. Stop living in denial. The more you (people who actually DEVELOP these games) try to ignore the real issues, the more Publishers will be inclined to slap on abhorrent DRM onto YOUR games. The fact that PC developers are able to succeed, or better, thrive in the PC gaming market should only serve to prove you wrong. Better service, better games, better sales. The best thing you can do to discourage pirates is to acknowledge them, and provide a better service to your customers than what the pirates do. | |
Honestly, that's why I avoid trying to involve myself with any conversation about piracy. It's obvious pretty much nobody is going to change their mind on the issue, so... what's the point? People who do things others don't agree with will pretty much always try to justify their actions. And the people who insist that piracy is actually a good thing drive me slightly mad. I would go into more detail about the major arguments I hear of it being good and how they make no sense, but I'm not really in the mood to argue about an issue when neither side will bend.
Meh, I'm more of a console person anyways due to controllers. Which is why I love so many games for PC have controller support now. My Steam library is huge now because of the sales and such since I can just use my controller on most of what I buy. But, I'm going off topic again. Most 3rd party devs do, but there are always series that slip by one console or another. It's too bad game developers have/want to keep their experience away from certain groups. Microsoft does have a few left that are exclusive. But most that aren't developed by them have been moving to other platforms. The idea of wanting to get something first is actually not a bad idea. It gives people a reason to go for their console without keeping other platforms in the dark. But I do agree that they should get anything they can. It makes more sense to offer as much content as possible to give less reason to go to other consoles. | |
Give us a break will you. A lot of your newsposts are one-sided opinion pieces. It's no surprise to me that they don't result in serious conversations. Serious discussions do happen - on this very site. But not as a result of your 'news'. And a strawman argument about a fictional person spending five bucks on Steam doesn't add anything constructive to the debate. | |
Good god, this has to be the... damn a triple facepalm doesn't cut it anywhere close, I can't even believe I actually read that coming from a living, breathing... thing... If I'd have to answer with what and how I wanted to tell it right now I'd be banned for sure... I can't believe I actually read that, seriously, I wouldn't even have bothered writing my first reply... my brain hurts now... | |
Piracy is douchebag behaviour. That's not opinion, that's fact. It's a sense of entitlement run wild: I can't afford this game, or I'm not sure if I'll like this game, or I don't know if it's worth the money, BUT I have some god-given right to play it, so I'll take it without paying for it. Serious conversations come from serious people who are willing to think and speak seriously. People who opt for silly rationalizations get what they get. And if you don't care for my "news" - quote unquote - stay away from it. | |
That is inherently a subjective statement. I may agree that piracy is unacceptable, but let's not confuse our facts and opinions. | |
Titan Quest was a kinda bad example, as far as I can remember there was nearly no advertisement for it, except maybe one or two reviews, and you had to look for them. (oh, and not to mention it had some problems in the beginning..) I bought it and its expansion, and I got my friends to get it too - but if I wouldn't have heard of it by accident, chances are high I only would have bought it on a steam sale some years after release. | |
Talking out of his ass leading on to shameless plug, gee I wonder why he would make such a controversial statement, one might think he likes attention... Let's just break this down marketing wise, you make and Xbox exclusive MS will throw a big bag of cash at you, make a PS3 exclusive and Sony will be showering you in dubloons, then make a PC exclusive and... absolutely nothing, it's an open platform and you are on your own. | |
*super sigh* And yes, the console market is much bigger and, let's be fair, much lower on the appreciation of quality scale, that's why you're doing this. | |
What do these execs hope to gain by complaining about the PC platform in interviews. I'm never going to buy games from companies that bash the PC platform to excuse their bad sales, idiots. They need to face the fact that other games on PC have been very successful but their games were not. Don't make excuses, step up and make better games. | |
From stuff I have seen on the music industry a pirated copy of a song is about 1/15 to 1/20th a cd sold http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1609847 i don't know how well that translates to games but the conclusion seems to hit at home for the games industry as well as music. | |
You have a weird perspective about what facts are sometimes. If you were posting in another context I would simply consider your posts as trolling, since you are bound to know the exact outcome of the comments. Until you start blocking my access to this site, I will read whatever newsposts I like. And I will make whatever comments I like. If you don't like it you have the power to prevent it. | |
I'm gonna go with this fellow. We're on the internet for fuck's sake. There is absolutely no justification for using piracy to "demo" a game anymore. You can find plenty of reviews, screenshots, system specs, gameplay video/trailers, etc. all over the place. If you made an ignorant purchasing decision, it's no one's fault but your own. | |
I blame piracy for a lot of things. I don't blame it for lazy developers, though. That's on their heads. They can justify their reasoning however they want, but nothing "caused" lack of PC exclusives. Especially seeing as we're still getting quite a lot of high-budget, wholly successful titles anyway. Slowed to a trickle, sure, but they've not disappeared. And, is it really so bad that there aren't that many AAA exclusives for PC anymore? I dare say PC gaming is richer and more varied because of the breadth of unique exclusives that have come out for it. Titles like S.T.A.L.K.E.R. have shaped modern PC gaming into less than just a home of first-person shooters and strategy games, but the home of truly special pieces of software. I'd rather share the majority of games with console; it makes "true" PC games that much more worthwhile. Serious Sam 3, for example. That was such a true PC game! And it resonated well with PC gamers for that very reason. It makes the bad seem worse and the good seem great, and that's a good thing, as far as I'm concerned. | |
It isn't piracy that killed the pc exclusive, it's cost of making the game vs gain from selling it on just one platform, It's why console exclusives don't hit the top of sales vs a crappy shooter coming out on every platform. There is no way to fully fight piracy, in this day and age, and right now it's a given. There are plenty of ways around it to still make money though. Online passes, DLC, Expansions, stores. Facebook games make millions, League of Legends, free games that sold characters and skins 25 million as of 2010 and still going. Wow and other mmo's. If you can't find a way to make money, then put someone in charge that can. | |
piracy is big issue for PC exclusive games but the real problem is the console market. Given the number of consoles out there it's absurd for us to expect many PC exclusives. | |
I had a similar thought as well. 'Exclusive' is not a quality in itself. A lot of games can be ported well, and should be IMO to widen the market. Most exclusives happens for a good reason. For instance games with control schemes that are hard to port to a different platform, or because the game is meant for a niche audience. Another issue is that extremely high production costs can make any game a risky gamble, meaning it has to be successful on a wide range of platforms to cover the cost. Piracy of course have an impact in this case too, but theres a wide range of other reasons why AAA games may have a hard time covering their cost. | |
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When it's sold as such, it is. -'additional installations are not free shit'- Yes they are.
If you were blind sided with the fact that some games only offer 'x' amount of installs, it's only your fault for not paying attention.
Does that make it okay to be shit pissed hate raged about it?
Maybe.
Can I say it's okay to do whatever you want to try to make things happy fluffy rainbow clouds for you because of it? Does that make Piracy okay?
No. Not in my view, and I doubt you can change my mind on that.
I don't hate the people who pirate. I just hate what they stand for in the long run. Any and all excuses lead to the shitheads (see the founders of The Pirate Bay) to making millions off of hard working people. I am happy that they may face jail time for helping people rip off those who put the blood sweat and tears into making a product. When you pirate anything, you help people like that. That in and of itself makes it worthy of my rage.