Vita Sales Reach 1.2 Million Units

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Vita Sales Reach 1.2 Million Units

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After some dicey speculation, and some less-than-thrilling early sales figures, PlayStation's new handheld seems to be doing just fine.

Sony has announced that the PlayStation Vita has officially sold 1.2 million units worldwide while breaching 2 million sales for system software (accounting for both retail and digital). The news comes after a somewhat questionable beginning in Japan and a three-peat fiscal loss for parent company Sony. Still, as of February 19th, approximately 579,000 units had sold in Japan, allowing simple subtraction to predict a 621,000-unit launch in the United States.

"PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling," said Andrew House, President of Sony Computer Entertainment. "The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

Regardless of initial hardware sales, a continuing stable of high-quality games will be crucial to maintaining the Vita's current pace. "To sustain momentum," House continued, "we're working closely with third-party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe."

It will be interesting to see just where the Vita goes once we get a bit father out from the net of early adopters and Sony's massive launch advertising campaign. While these early figures can't guarantee long-term success, they certainly won't hurt.

Source: Eurogamer

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" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

JokerboyJordan:
" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

They said real world context.

Good for them. Though, even if they were crying themselves to sleep they would never admit it to consumers. I imagine that the Vita will come on slow. It'll be like the PSP, the cost made a lot of people not jump on it, but in the long run it didn't do badly at all. It was no DS as far as sales are concerned, but still good. It's never bad to have competition in the handheld market, and I don't at all mean any kind of phone, iPhone or any other.

Nice to see that the market for hardcore portable gaming is alive and well - especially given the fucked up state of the global economy.

I think they are happy enough with the PSV sales, they probably never had high hopes to begin with given Nintendo's domination of previous generations and hence aimed for the lower volume, premium high end.

They seem to have a "plan" for the future this time too.

Mike Kayatta:

Sony has announced that the PlayStation Vita has officially sold 1.2 million units worldwide . Still, as of February 19th, approximately 579,000 units had sold in Japan, allowing simple subtraction to predict a 621,000-unit launch in the United States.

First point that it is great the vita is selling nicely.

Your subtraction is a bit scewered though if you are correct about the 621.000 units sold in america then europe , south-america etc would not have sold any any units. If you subtract the units sold from japan you are left with 621.000 sold worldwide except Japan (and that is more then only the united states

Despite being "that Vita-hating guy" I picked up mine last week and I absolutely adore it. Great piece of kit.

If it made phone calls I would have more reason to buy it. I think I still will buy it eventually, but just not that excited. I hate the idea of having phones be your gaming device, but love the idea of your gaming device being your phone. Hypocritical much?

I played my cousins one and I hate it..........because I now want one and I cant afford it.

Oh roll on another job.

DVS BSTrD:

JokerboyJordan:
" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

They said real world context.

And "Rich Gaming"

I mean, Doodle God and Fruit Ninja are fun, but in all seriousness, due to having to travel for long distances frequently I've grown used to having fully-fledged games on handheld devices, and I enjoy handheld gaming on proper consoles more than on my phone (even if I get XBL cheevos on my phone, but now I can also get trophies on my Vita...if I had one...*sobs*)

I hope Sony really expands on the cross platform thing that have going for what few games are currently released for future titles. Wouldn't it be nice to buy Infamous 3 for your PS3 and be able to carry it with you on your vita when you have to go out?

Basically what I'm saying is I hope that they can design more "core" games to work on both.

Well, I'm happy for Sony. I didn't expect the VITA to do well at all, and I felt bad for them.

The Vita is a really good system, got one recently. It's awesome. I doubt i'll even use it that much, as it is a handheld, but I hope the vita hits.

Mike Kayatta:
Still, as of February 19th, approximately 579,000 units had sold in Japan, allowing simple subtraction to predict a 621,000-unit launch in the United States.

Apparently the United States now equates to the rest of the world, including Europe, one of the biggest markets for video games in the world..

Mike Kayatta:
. Still, as of February 19th, approximately 579,000 units had sold in Japan, allowing simple subtraction to predict a 621,000-unit launch in the United States.

I know Europe was left last with the PS3 launch, but this is just harsh.

I'm being sceptical here, but of course sales will pick up. If it's not backward compatible, previous models are no longer made and it is successfully marketed as better Sony can get away with anything.

That said, I'll probably eat my own words (and hat) by buying it later just so I can play Monster Hunter and Miku.

I'm waiting for the price drop. I bought a PSP on release, which I later began to regret. The PSP itself was good, don't get me wrong. But the release game lineup and the problems with the initial model ended up outweighing the good. I ended up using my original one and a few games to trade in for a 3000 model. I still have it and will likely be keeping it unless I get rid of all my UMD games.

Megacherv:

DVS BSTrD:

JokerboyJordan:
" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

They said real world context.

And "Rich Gaming"

I mean, Doodle God and Fruit Ninja are fun, but in all seriousness, due to having to travel for long distances frequently I've grown used to having fully-fledged games on handheld devices, and I enjoy handheld gaming on proper consoles more than on my phone (even if I get XBL cheevos on my phone, but now I can also get trophies on my Vita...if I had one...*sobs*)

This is why I never understood the "phones are better than handheld gaming consoles!" argument. Yes, a phone is more convenient if you are just riding the bus or waiting at the doctor's office but it doesn't fill all the needs of "mobile gamers."

You know what else had strong initial sales?
The PSP.
That's all I'm saying.

I'll buy this when sony eventually drops the price.

You know they will. They always do.

Also when they release monster hunter. To me any portable Sony system isn't the same without monster hunter.

JokerboyJordan:
" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

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I knew this console wouldnt bomb. But haters had to hate.

robert022614:
If it made phone calls I would have more reason to buy it. I think I still will buy it eventually, but just not that excited. I hate the idea of having phones be your gaming device, but love the idea of your gaming device being your phone. Hypocritical much?

That was called the N-Gage. It sucked.

Simalacrum:

Mike Kayatta:
Still, as of February 19th, approximately 579,000 units had sold in Japan, allowing simple subtraction to predict a 621,000-unit launch in the United States.

Apparently the United States now equates to the rest of the world, including Europe, one of the biggest markets for video games in the world..

Id imagine trying to collect sales data in Europe is a fair sight harder than doing the same in America.

Burst6:
I'll buy this when sony eventually drops the price.

You know they will. They always do.

Also when they release monster hunter. To me any portable Sony system isn't the same without monster hunter.

As much as it hurts for me to want a new Monster Hunter right now, its not Sony's call, but Capcom's call on a new release for the Vita, much less a release outside of Japan.

Im glad its doing at least alright 'cos its and brilliant piece of tech. I would think sales would pick up when there are price cuts, because there is always a sales increace when there is a price cut. Would guess it just dosen't sell off-the-bat as fast as the DS.
And yes, Im a Sony PS1/2/3 fanboy so I'll defended to the hilt... mostly. Never got on with the orignal PSP and Im not getting this 'cos I don't have the money and wont for a long while. Eitherway, all I will say is thank christ for dual anailoge control on this one.

I think it's interesting to compare and contrast Sony's approach to promoting the PS Vita as opposed to how it promoted the PS3 and PSP when they launched.

With PSP and especially with PS3, Sony was all about the hyperbole, trying to talk them up as "the ultimate gaming devices." The PS3 was said to be so amazing "you'll work longer hours just to own one." Sony claimed "the next generation only starts when we say it does." And of course, there was "power of the Cell", a CPU so powerful, it was claimed, that it would enable such feats as dual-1080p HD gaming with lifelike graphics (remember the target render trailers for games like MotorStorm?) And of course, there was the launch price: $600 for the PS3, a price Sony clearly expected people to pay with enthusiasm given how much they'd talked it up.

With the PS Vita, I haven't seen that much hyperbole from Sony. Yes, they are excited about the device, as well they should be. But there hasn't been any breathless gushing over the CPU or GPU. They haven't made any crazy claims like "this is the only real portable gaming system" nor have they talked-down their competition. They've kept it straight-laced; "this is the system, here are its features."

I think it's refreshing to see Sony take this newer, humbler approach, especially since the device is actually pretty damn good. It hits all the right notes to provide a compelling, unique portable gaming experience, in a way that neither smartphones nor the 3DS can match. It's got a great mix of titles at launch. The hardware has some flaws, but one can get used to them. And it has enough non-gaming features to make it a good all-around portable entertainment system.

So kudos to Sony. I think the PS Vita has really good prospects, and I think Sony has hit the right tone promoting it.

So I've asked this in a few places but I've never received an answer. How big is the average downloaded game? Is the 4 gig card good enough for more than a couple games? Or would you need to get one of the larger cards if you plan on stocking up on all those psp classics that you never got around to playing? Because with how much the memory cards cost, that is the only thing that keeps me from even considering getting a Vita.

draythefingerless:

I knew this console wouldnt bomb. But haters had to hate.

its still very bad world wide sales figures

Nintendo DS - 151.06 million thats life time sorry they don't have launch sales figures
GBAsp from 2003-2004 sold 17 million (81 million lifetime sales)

hell the 3ds sold 3.6million in its first 3 months
and that was considered a bomb

just for some perspective

wintercoat:
So I've asked this in a few places but I've never received an answer. How big is the average downloaded game? Is the 4 gig card good enough for more than a couple games? Or would you need to get one of the larger cards if you plan on stocking up on all those psp classics that you never got around to playing? Because with how much the memory cards cost, that is the only thing that keeps me from even considering getting a Vita.

4GB is pathetic even if you were just going to use it for PSOne Classics. FF7 is already roughly 1GB in size, and that happens to be one of the more popular titles on the system. FF8 was even bigger. Throw in all the media you might want to throw on like mp3s and pictures and game data installs and you're going to run out of space awfully fast. And that was just for the PSP! I can't imagine how large a Vita game could one day become.

I'm interested in a Vita, but not with the launch software. I figured the numbers for the system would look good after the US launch due to the games being aimed at American audiences anyway (Uncharted, namely), but I'm really looking forward to Persona 4: The Golden and Ragnarok Odyssey, and perhaps a future instalment of Monster Hunter.

xyrafhoan:

wintercoat:
So I've asked this in a few places but I've never received an answer. How big is the average downloaded game? Is the 4 gig card good enough for more than a couple games? Or would you need to get one of the larger cards if you plan on stocking up on all those psp classics that you never got around to playing? Because with how much the memory cards cost, that is the only thing that keeps me from even considering getting a Vita.

4GB is pathetic even if you were just going to use it for PSOne Classics. FF7 is already roughly 1GB in size, and that happens to be one of the more popular titles on the system. FF8 was even bigger. Throw in all the media you might want to throw on like mp3s and pictures and game data installs and you're going to run out of space awfully fast. And that was just for the PSP! I can't imagine how large a Vita game could one day become.

I'm interested in a Vita, but not with the launch software. I figured the numbers for the system would look good after the US launch due to the games being aimed at American audiences anyway (Uncharted, namely), but I'm really looking forward to Persona 4: The Golden and Ragnarok Odyssey, and perhaps a future instalment of Monster Hunter.

Yeah, that's what I thought. No Vita for me then. I've kinda got a back catalog of games that's pretty long and I sure as hell ain't shilling out $100 for 32 gigs. It's 2012, not 2002, seriously.

direkiller:

draythefingerless:

I knew this console wouldnt bomb. But haters had to hate.

its still very bad world wide sales figures

Nintendo DS - 151.06 million thats life time sorry they don't have launch sales figures
GBAsp from 2003-2004 sold 17 million (81 million lifetime sales)

hell the 3ds sold 3.6million in its first 3 months
and that was considered a bomb

just for some perspective

Look... I don't like being THAT guy, but... bad sales figures compared to what? It's a bit hard comparing it to the 3DS, because only Nintendo could sell the 3DS... because Nintendo fans are stupid. Nintendo made an overpriced, glorified DS 1.5 with gimmicky 3D that barely worked and caused headaches, had no games, and people still bought it for a while. They had to drop the price by 1/3 within 6 months, and I'd be embarrassed if I bought it full price.

Nintendo could take a Tiger handheld from 1989, slap their logo and Mario's face on it, and people would still pay $70 for the honor of being cheated by their childhood god. I don't think a person on the face of the Earth expects Sony to sell handhelds as well as Nintendo, especially Sony. If they can even marginally compete with Nintendo's numbers in the long run, I'd consider that a HUGE victory.

gigastar:

As much as it hurts for me to want a new Monster Hunter right now, its not Sony's call, but Capcom's call on a new release for the Vita, much less a release outside of Japan.

Capcom probably won't release it unless a lot of people buy the Vita.

And a lot of people won't buy Vita unless capcom releases it.

aah the good old vicious cycle. Either Capcom has to take a several million dollar risk, or several million people have to take a 300 dollar risk.

Quiotu:
Look... I don't like being THAT guy, but... bad sales figures compared to what?

At the retailer I work at we sold two Vitas in it's opening week.

In the same week, we sold a dozen Wiis, which have been sitting at the end of their life cycle for some time now.

Sony has kind of shot themselves in the foot by not making it backwards compatible with the PSP, a feature that did a lot to boost PS2 & 3 sales. Which is kind of shame, as the device itself seems like the logical next gaming step to the iPhone by wrapping a controller around it.

Quiotu:

direkiller:

draythefingerless:

I knew this console wouldnt bomb. But haters had to hate.

its still very bad world wide sales figures

Nintendo DS - 151.06 million thats life time sorry they don't have launch sales figures
GBAsp from 2003-2004 sold 17 million (81 million lifetime sales)

hell the 3ds sold 3.6million in its first 3 months
and that was considered a bomb

just for some perspective

Look... I don't like being THAT guy, but... bad sales figures compared to what? It's a bit hard comparing it to the 3DS, because only Nintendo could sell the 3DS... because Nintendo fans are stupid. Nintendo made an overpriced, glorified DS 1.5 with gimmicky 3D that barely worked and caused headaches, had no games, and people still bought it for a while. They had to drop the price by 1/3 within 6 months, and I'd be embarrassed if I bought it full price.

Nintendo could take a Tiger handheld from 1989, slap their logo and Mario's face on it, and people would still pay $70 for the honor of being cheated by their childhood god. I don't think a person on the face of the Earth expects Sony to sell handhelds as well as Nintendo, especially Sony. If they can even marginally compete with Nintendo's numbers in the long run, I'd consider that a HUGE victory.

yea i dont expect it to sell as well as the DS
but i don't call sales that are dwarfed by something that bombed and lost money good eater.
its not even like where talling small number here
The DS has over 100x the sales(admitly lifetime sales but odds are it is still outselling the vita)
and the product that was competing with the PSP sold 17x the amount this handheld had in its opening year

1.2 million global sales is abysmally bad for a multi-billion dollar electronic corporation

Cool, except the games are too expensive. $50 for a shortened Uncharted adventure? Nah.

direkiller:

draythefingerless:

I knew this console wouldnt bomb. But haters had to hate.

its still very bad world wide sales figures

Nintendo DS - 151.06 million thats life time sorry they don't have launch sales figures
GBAsp from 2003-2004 sold 17 million (81 million lifetime sales)

hell the 3ds sold 3.6million in its first 3 months
and that was considered a bomb

just for some perspective

ENTIRELY depends on the ammount of supply they expected to ship. the 3DS bombed because they expected it to be a huge success, so they made tons of consoles that never got sold. i think the Vita production numbers were much lower than the 3DS ones.

JokerboyJordan:
" There is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context."

They already did that, it's called the iPhone.

I'm not saying that the iphone hasnt revolutionised mobile telephony and computing, but comparing a device with no buttons, to a device that is specifically designed for gaming is absurd. I relished the idea of gaming on my phone when all these new shiny touch screen mobiles started coming out, and the reality is that there is only so much you can do with a touch screen, and having your thumbs cover up half the screen to try and move in a 360degree plain is a horrible experience.

Touch screen mobile phones are fantastic to play Angry Birds on, but any more depth and you'll instantly see the shortcomings.

Souplex:
You know what else had strong initial sales?
The PSP.
That's all I'm saying.

Uuuuh, Souplex, the PSP did fairly well in the long run.

OT: Well, I'm glad for Sony, but you know what I use to game while out and about? A laptop. Plus, I don't have the money for a Vita.

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