BioWare Asks Gamers if They Want a Mass Effect Prequel

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first contact war prequel!!

feycreature:
I would actually love to play the First Contact war. Sure, the major historical events are in place, but the same is true of any historical fiction. We know what happened to Leonardo DaVinci but Assassin's Creed still works. Or, as someone above pointed out, the Morning War. There are so many good storytelling opportunities in both.

The only problem with the First Contact War I see is that it is a 3 month conflict. And the primarily parts of it are pretty much 3 space battles, and an orbital bombardment of Shanxi. Otherwise there wasn't anything else really to do during the 'misunderstanding war'.

The problem with any sequel is it would have to take place after the ending.
A prequel could do something fun, like the Krogan Rebellions, Rachni wars, or First Contact war.
A midquel could also work, taking the form of some sort of side-story. Maybe we could see Garrus' hijinks on Omega or something?
A sequel would have to declare one of the four (Refusal, Destroy, Control, Stupid green space magic) endings cannon, and they're all kind of terrible, but Destroy at least leaves room for more stuff to happen.

Just another note: Bioware itself is definitely no longer the Bioware we fell in love with way back when. It is EA Bioware, something completely different and less than complimentary.

You can still see the gems of true craftmanship in some elements of the game. The entire Genophage story line and every single choice in it is pure gold. The start and progress of the Citadel through the game was very well done. Changed along with events of the game.

But, true Bioware employees probably spent so much time perfecting these facets of the game, EA cracked the whip to rush every thing else. Katsumi quest? Terrible. Miranda interactions throughout the game. Dreadful, not the same character at all, and obscure to the point of, well, pointlessness. Sure, there was the tie in to [REDACTED], but I got more intrigue and insight listening to Citadel conversations than interacting with Miranda.

With so many key Bioware employees gone, and the desire to milk this cow as fast as possible, I just see more flash/less substance as the future. And that future sucks.

Still want a sequel, just to see the terrible user reviews it is sure to get. Very little chance I would attempt to touch it.

that ending single handedly retroactively destroyed my interest in the franchise which hasnt happened before in 33 years of gaming for me. that said i can step back and look at what would work and what wouldnt.. they are going to have to pull something major and different for a prequel.

they have the same issue the wing commander games had.. once the big bad is defeated where do you go from there?

one was privateer which was basically a free trader explore the universe game the sequeal however was much smaller and involved a conspiracy and seperatist plot in human space.. both could work

Need to move on from Mass Effect. A prequel will not have near the epic level of story as the trilogy. There are other mediums to use to tell the prequel stories like books, comics etc. I can't say I'm very interested in any more Mass Effect games because after the three ME games I have had my fill of the story and the gameplay.

New characters, same universe. WITH UNICORNS. If they do it right it could be a either a great prequel or sequel.

Y'know, I suddenly think I understand how oldschool Star Wars fans felt post-prequels. The whole thing is so utterly ruined in my mind that I want nothing more than for it to go away quietly. And yet they keep chugging right on, making their abomination ever more bloated and shitty.

I don't want a prequel, what is the point if the outcome is known? but a sequel wouldn't work either unless they did a complete overhaul of the endings. so my answer is fix the endings and then do a sequel.

For what reason do we need one. Why couldn't we just ended the game, and given every single question an answer. It might be like black ops 2. Some missions in the past, some in the present or future. They should focus on making new game series or games.

"Would you buy this attempt to get more out of your wallets"?

No, Never. After you stuffed up what the original Mass Effect was, never again, Bioware.

First Contact War.

First Contact War.

God damn it, why is nobody realizing it could be about the First Contact War?

Yes, I want a prequel. Wrex is the only character that would be alive at this point, and he'd be systems away - and we'd get to explore the first interaction with a race that has never seen another Alien race before.

Plus no more fucking Husks.

jab136:
I don't want a prequel, what is the point if the outcome is known? but a sequel wouldn't work either unless they did a complete overhaul of the endings. so my answer is fix the endings and then do a sequel.

By that logic, why did they make Deus Ex Human Revolution? Or Dead Space: Extraction? Or any other prequel ever?

We know what happened, sure, but the game taken by a character during whatever even they would choose (First Contact War!) would provide a new, and interesting perspective in order to give you an idea of what happened in more detail than you would have otherwise derived.

dancinginfernal:
God damn it, why is nobody realizing it could be about the First Contact War?

Because the First Contact War had so little action (as mentioned above, it consisted of three space battles and change) that there's little to draw a plot from. Same with the Geth-Quarian conflict - it's backstory precisely because it consisted of a couple major events (the Geth fleeing from the Quarians, then the occupation of Rannoch), with little in-between.

I don't give a crap about events happening centuries earlier, because (a) they have no relevance to the "current" storyline, and (b) there's little to write around, consisting both of those 'wars' were filled with long periods of downtime.

By that logic, why did they make Deus Ex Human Revolution? Or Dead Space: Extraction? Or any other prequel ever?

Because both of those examples you quoted were made after only 1 or 2 installments of critically-acclaimed franchises, with little backstory to expound on. That, and one of those two examples took place immediately before the events of the first game, and tied in directly with a DLC in the sequel (which was likely the plan all along).

Also, of the two examples you mentioned, the lead character in the former was an expy of JC Denton (himself a highly-regarded character), while the other was a Ripley-type character who was the surprise lead character after the narrative followed someone else for a large part of the game. They both had a hook to them that the ME universe, as it stands, would have a hard time following up on.

The ME franchise has more or less wrapped up every single historical conflict mentioned in the series. There's so little to go on that I'd wager money that even if they did do a prequel, it would be within the recent timeframe of the series (not going into their lackluster writing abilities or failure to follow through on character arcs).

As I said earlier in this topic, Bioware wrote themselves between a rock and a hard place. They wouldn't spend resources on creating a narrative around any squadmate (barring Liara or Vega, who already has his own prequel) because they have the potential to die at multiple points throughout the games. They can't make a compelling prequel that focuses on a prior conflict because there's little material, narrative-wise, to draw from. They can't make a sequel without canonizing one of the wildly disparate endings, which would likely piss off a part of the fanbase.

This whole move smells of desperation on BW's part. They have no idea what to do, and they're asking their fans for answers - after they just railed on them not a few months prior for criticizing their "art".

dancinginfernal:
First Contact War.

First Contact War.

God damn it, why is nobody realizing it could be about the First Contact War?

Yes, I want a prequel. Wrex is the only character that would be alive at this point, and he'd be systems away - and we'd get to explore the first interaction with a race that has never seen another Alien race before.

Plus no more fucking Husks.

This. This peeks my interests.

Aside from that, I'd be just fine taking on the galaxies' newest threat.... Which wouldn't be cannon with the ending of my game, which ended with Sheppard destroying the reapers and the rest of the galaxy.... Thus bringing peace, at least, to the universe.

If it doesn't center on the Krogan Rebellion, I'm not interested.

After the ending of ME3 it has to be a sequel.
They could do it like Saints Row3. Go nuts, be as stupid as possible and i want to see space dragons and take the fight to the mystical, mysterious, utterly stupid space child. Bioware could do a cameo and let themselves be shot up by the player. The endboss has to be EA in shape of a giant space cock threating to fuck planet "fanbase".

Instead of something ME related i would also like to take a peek at something new, maybe Bioware learned a thing from the big uproar. Otherwise aslong as it`s like i described above i will sure buy it, i just hope they add a bit more colour to the ending.

dancinginfernal:
First Contact War.

First Contact War.

God damn it, why is nobody realizing it could be about the First Contact War?

Yes, I want a prequel. Wrex is the only character that would be alive at this point, and he'd be systems away - and we'd get to explore the first interaction with a race that has never seen another Alien race before.

Plus no more fucking Husks.

I think you've gotten a few facts mixed up here. The First Contact War was only 26 years before the first game. Shepard (who is probably one of the youngest characters in the entire trilogy) was 29 in the first game. I think you'd be hard pressed to find a main character in the series who wasn't alive during the First Contact War.

Hitchmeister:
How about getting really science-fictive and exploring an alternate timeline where the galaxy is almost exactly like the one of Mass Effect 1-3, except there's no Shepard, the Reapers (if they exist) are not an immediate threat, and there's no TIM or Cerberus. Most importantly, the universe of this alternate timeline remains consistent from Mass Effect 4 until the end of the story begun there.

That's a good idea. Although I reckon it'd be a downright waste if they introduce the concept without letting you play with it by visiting multiple alternate realities. Like a timeline wherein the Leviathans never lost dominance, or multiple lines wherein one ancient species or another had managed to defeat the Reapers. It could even take place concurrently with the original Mass Effect trilogy. The events of the new game carefully weaving in and out of the events of first three games so that while Shepard is trying to save the original universe your new guy is trying to thwart some other strange new menace.

I don't really want a mass effect anything, the series is done, move on. If anything do something new with it, don't give us more of the same, give us a new game from a new perspective but not in the past, do something in the future with our save files affecting the overall history.

I think I might be the only one but I want a prequel, but with a bit of a twist. Instead of having it set in the first contact war or Rchni wars etc.. I want it to be set during the fall of the protean empire.

Think about it. We know how it ends sure, but other than that we have no idea what actually happens during the centuries it took to wipe out the last (almost) of the Protheans. The galaxy was full of different races that we have never seen, new events and battles. New guns and ships. New antagonist forces, because there would be non of the contemporary races to use as raw material to make troops for the reapers.

The story could span the entire conflict. We know the protheans used memory shards to share memories between them selves. so instead of focusing on one central character we could spread it across multiple characters[1] and time periods to form a cohesive story of the conflict. We could watch the fall and then the desperation and finally the renewed hope as the protheans fight the reapers, realise they cant win and then come up with the ultimate plan to stop the cycle.

I think that would be the best way to go about it.

[1] So when you play and the story switchs to a new character the memory shard will get passed on so that all the experience and skills you have levelled pass over too so you can continue to build your stats up just as if you were levelling the one character.

dancinginfernal:

jab136:
I don't want a prequel, what is the point if the outcome is known? but a sequel wouldn't work either unless they did a complete overhaul of the endings. so my answer is fix the endings and then do a sequel.

By that logic, why did they make Deus Ex Human Revolution? Or Dead Space: Extraction? Or any other prequel ever?

We know what happened, sure, but the game taken by a character during whatever even they would choose (First Contact War!) would provide a new, and interesting perspective in order to give you an idea of what happened in more detail than you would have otherwise derived.

my problem is that, there is no room to maneuver (your choices can't matter) and for a series where your choices are supposed to matter, then what is the point. the only way it would work is if they made it into a shooter with no choices, but then that wouldn't be Mass Effect.

I think the fans want a prequel to Mass Effect 3, which takes place in the exact time period with exactly the same characters but without Electronic Arts.

Need I say it.. "First.. Contact.. War.. where it's played from both sides"

Lets do the math here:

ME1
Story- 10/10
Rpging- 9/10
Combat- 7/10
Depth- 9/10

ME2
Story- 9/10
Rpging- 7/10
Combat- 9/10
Depth- 6/10

ME3
Story- 8/10
Rpging- 6/10
Combat- 9/10
Depth- 6/10

Also

DA:O

Story- 8/10
Rpging- 10/10
Combat- 8/10
Depth- 9/10

DA2

Story- 4/10
Rpging- 6/10
Combat- 10/10
Depth- 7/10

These are opinions, I don't care if you agree or disagree, but sadly few RPG fans could make any strong augments against those numbers. Looking at the time line, and the math, the next single player game Bioware is going to make, WILL suck, the people at Bioware know it, I know it, there dogs know it. EA has killed the company and is slowly turning them into D.I.C.E.

PS: I live in Edmonton and just like them dudes at Bioware and I like to LARP, so guess who knows who. If you like crappy games with bad RPG choices and no depth then the next piece of crap that gets made will be for you. But if you are an RPG fan.... I guess we are just fucked.

Both have predictable problems I'd say. Going before leads you to the obvious question of just what sort of game are they going to make. It couldn't have Shepard as the main character given he wasn't given significant freedom of operation until the events of the first game. There's probably lots of stories you could tell during this period but the best bet is to stay as far away from anything having to do with reapers as possible. We all know how that story plays out and anything that wasn't in the game was likely in one of those books they seem to keep publishing.

Going after results in a worse problem: determining which ending is canonical. While choice of some sort ought to remain an important part of the franchise, starting off another game with one of three highly divergent storylines (and lots of significant variations beyond that) is a recipe for disaster. And picking a canonical story to start anew with generates more frothing rage for the people who don't want to see their decision undermined.

As far as I can tell, the only option is to go before and simply avoid talking about ancient eldrich evils dwelling in dark space and waiting to consume us all. There are 3,000 years of history to play with in the current space age segment of the cycle and three decades of it with people. If you want to go an action heavy route, you could set it in the First Contact War or the Skyllian Blitz. If you wanted to maintain some connection to the RPG roots of the series, just follow some other spectre around. They wouldn't be human but that's not so bad.

I'm going to have to vote "No" on the prequel idea.

I want to see these guys write their way out of 3's endings.

fix-the-spade:
After!

A prequel would be awful, I can already see teenage versions of Mordin and Garrus being trotted out with LOL ISN'T THIS AWESOME music and writing for their appearance.

I admit this is nitpicking, but a game with a teenage Mordin wouldn't be set that far in the past. He's a Salarian.

Now a teenage version of WREX...

craftomega:

DA2

Story- 4/10
Rpging- 6/10
Combat- 10/10
Depth- 7/10

Really? 4/10 for Story and 10/10 for combat? Did we play a different game? I would switch those scores!

ChaosDemon:

I admit this is nitpicking, but a game with a teenage Mordin wouldn't be set that far in the past. He's a Salarian.

Now a teenage version of WREX...

I know, hence why teenage Garrus and Mordin could appear in one game together (I always put them down as about the same age in numbers terms), where as Liara would still be... Liara, but no doubt she'd make an appearance too.

Teenage Wrex would be great, Objective: Eat Thresher Maw.

fix-the-spade:

ChaosDemon:

I admit this is nitpicking, but a game with a teenage Mordin wouldn't be set that far in the past. He's a Salarian.

Now a teenage version of WREX...

I know, hence why teenage Garrus and Mordin could appear in one game together (I always put them down as about the same age in numbers terms), where as Liara would still be... Liara, but no doubt she'd make an appearance too.

Teenage Wrex would be great, Objective: Eat Thresher Maw.

Wrex's backstory would make a pretty damn good game all on it's own, in my opinion. Being betrayed by his father, setting out on his own as a merc, seeing Saren on the freighter, his rivalry with the Asari commander (who may or may not possibly be Aria, depending on whether you believe the theory or not...)

Eh, depends. What's it gonna be based around?

crazyrabbits:

No, I'm saying that if you're trying to build a franchise, you shouldn't automatically start with the biggest, largest threat you can find, then immediately dial it back to nothing and think people should care. Thanks for twisting my words around, though.

The ME franchise is the story of Shepard and the Reapers - the biggest event in the history of that universe, probably ever. As I said, going from that to the story of some random agent or person is going to feel like a step downwards.

Plain wrong. This has been done numerous times in books before, and an example that immediately comes to mind is the Ender's Game universe, all with excellent installments starting with the biggest conflict in human history, continuing with philosophical analysis of it's aftermath and extra terrestrial life in general and defining the very essence of being in the last part of the trilogy.
Then they scaled back and followed a new team that was introduced in the first installment, telling a very different story even though _life itself_ had already been defined in the franchise. If it works in literature, it can work in games.

crazyrabbits:

Several things wrong with that.

1) Bioware's stories have always worked best when they focus on grand, country- or universe-spanning conflicts. They have a very standard plot (random protagonist comes from nothing to become the hero of the world/galaxy, recruits a ton of quirky squadmates with their own issues/personal missions, and there's a huge plot twist midway through the narrative). I don't trust Bioware to do something like "Taken in space", because they haven't shown that they're capable of writing anything but the same standard plot they've always done for the last decade-and-a-half.

Wait, are you saying that BioWare's highest budget titles created by their top developers and writers have always worked best? Huh, who woulda thunk it.
Also, just because something hasn't been done does not mean it can't ever be done. BioWare is a brand, staff can be exchanged and work can be outsourced to accomodate. Before Mass Effect 2 BioWare had never made a really competent action game before. Besides, perhaps, MDK2.

crazyrabbits:

2) They already tried telling more "personal" stories with ME2: Galaxies (which was supposed to be the launch of a spinoff franchise for Jacob, the "common soldier" in the group), and with Infiltrator, and they were both met with a resounding "meh". Like your latter remark, they had little to do with the Reapers (the former was about Jacob and the various terrorist groups in the galaxy, the latter was about a soldier investigating Cerberus testing facilities), and they were barely worth mentioning. Not to mention that the other planned ME spinoff, Paragon Lost (Vega), has already been met with derision and laughter.

Wait, are you saying that BioWare's lower budget off-shoot iPhone games does not equal in quality to their main franchise high budget titles?
Huh, who woulda thunk it.

crazyrabbits:

3) If you do create a prequel story, you can't focus it on almost any of the existing squadmates, considering that most of them have the potential of dying during the course of the trilogy. No company is going to devote resources to developing characters who may not be around as of the third game.

Which is exactly why I'm advocating a story that is unrelated to the main trilogy, outside of maybe a few cameos.

crazyrabbits:

4) The ideas you put forward sound like "Shepard-lite". I don't care about another admiral saving the galaxy, because s/he is just going to be compared to Shepard. I don't care if some random C-Sec agent has some great journey behind the scenes, because it really doesn't matter in the long run. If I wanted to watch "Taken in space", I'd just watch Taken. There are certain franchises that are a specific character's story through and through, and ME is one of those.

I'd like to think of it as Anti-Shepard. Also, this is why my suggestion is not focused on saving the galaxy, but a character driven personal goal. The loyalty missions in ME2 holds some of the best moments in the series, and building a game around that involvement in character sounds fantastic to me.

crazyrabbits:

5) Most of the existing wars/conflicts in the ME universe either have little storytelling potential (as they were foregone conclusions) or they weren't notable enough to warrant a full plot arc in the first place. We already know enough about the First Contact/Rachni/Geth-Quarian Wars that there's little point revisiting it.

Which is why, as I was saying, you should focus on a personal story, unrelated to (or in some way affected by) the existing wars and conflicts. Just because we know how the First Contact/Rachni/Geth-Quarian conflicts are resolved, that does not mean they cannot go on in the sidelines of another story.

Wait, it took you a week to mount your defense? Interesting. Flawed, but interesting.

chikusho:
Plain wrong. This has been done numerous times in books before, and an example that immediately comes to mind is the Ender's Game universe, all with excellent installments starting with the biggest conflict in human history, continuing with philosophical analysis of it's aftermath and extra terrestrial life in general and defining the very essence of being in the last part of the trilogy.
Then they scaled back and followed a new team that was introduced in the first installment, telling a very different story even though _life itself_ had already been defined in the franchise. If it works in literature, it can work in games.

I wouldn't call the first EG trilogy the "biggest conflict in history". I haven't read them (I looked up detailed summaries online), but they focus on battles on one or two planets, and gradually grow in scope and size throughout the following books.

You missed my point entirely. You don't start a franchise by establishing the biggest threat in the entire universe you've created, then opt to suddenly flip it around and dial the threat back to comparatively nothing. It's not about establishing "big concepts", but taking a perfectly capable villain and writing them out in a hamfisted way, then dialing the threat level back to nothing for no reason.

Bioware has already shown, in both their main games and DLC, that they have no idea how to fully utilize the concepts in their universe. Leviathan was a hamfisted retcon to an already-hated ending, and Omega was a snoozer that should have felt epic all the way through. They don't have what it takes to opt for a more "personal" story when they can't even get their flagship series right.

Also, just because something hasn't been done does not mean it can't ever be done. BioWare is a brand, staff can be exchanged and work can be outsourced to accomodate. Before Mass Effect 2 BioWare had never made a really competent action game before. Besides, perhaps, MDK2.

Sure, but their current output over the last few years has not suggested that they're anywhere close to being the development studio they once were. Just because they can make a "competent action game", doesn't mean they should. The Omega DLC, for instance, is more or less a Gears of War clone with robots. That DLC was done by the team who's supposed to be in charge of ME4. Does that sound promising to you?

Wait, are you saying that BioWare's lower budget off-shoot iPhone games does not equal in quality to their main franchise high budget titles?
Huh, who woulda thunk it.

Their product, their IP. Just because it's a tie-in game, doesn't mean it should be exempt from the standards set by its namesake. Honestly, it's like you want to be labeled a shill for Bioware.

The loyalty missions in ME2 holds some of the best moments in the series, and building a game around that involvement in character sounds fantastic to me.

In retrospect, that whole notion of "loyalty" was one of the worst things the franchise did. It had no relevance to the main plot, nor the next game. It made the eventual result in the Suicide Mission an exercise in frustration (unless you know the exact setup of squadmates to use), and seems to be responsible for the ME2 squadmates getting the short shift in 3. The "great moments" could have been handled just as easily in a regular mission, without the whole "loyalty" aspect.

Which is why, as I was saying, you should focus on a personal story, unrelated to (or in some way affected by) the existing wars and conflicts. Just because we know how the First Contact/Rachni/Geth-Quarian conflicts are resolved, that does not mean they cannot go on in the sidelines of another story.

Two of the three wars you mentioned happen thousands of years before the current trilogy, and they'll have no impact on anything. This isn't like Knights of the Old Republic, where the rich mythology results in lots of new twists and spins on massive, galaxy-spanning conflicts. These are setpieces with two or three battles before the resolution of the war - hardly the material I'd focus a spinoff on.

Now, do I have to wait another week for your reply?

crazyrabbits:
Wait, it took you a week to mount your defense? Interesting. Flawed, but interesting.

Sorry, even though I'm recently out of work I've neglected my escapist forum time. No big deal if the discussion is worth having. :)
[/quote]

crazyrabbits:

I wouldn't call the first EG trilogy the "biggest conflict in history". I haven't read them (I looked up detailed summaries online), but they focus on battles on one or two planets, and gradually grow in scope and size throughout the following books.

They start off in the EG trilogys first book with the very last part of the biggest conflict in human history. The second book deals with the aftermath of that conflict and the third defines life itself.
The fourth book, "Ender's Shadow" takes place at the same time as the first one, only it focuses on a lesser character that Ender meets while training to be a commander, human historys greatest threat still in place. That one starts off as a kind of sci-fi Oliver Twist and moves into his perspective of the same training school in Enders Game.

crazyrabbits:

You missed my point entirely. You don't start a franchise by establishing the biggest threat in the entire universe you've created, then opt to suddenly flip it around and dial the threat back to comparatively nothing. It's not about establishing "big concepts", but taking a perfectly capable villain and writing them out in a hamfisted way, then dialing the threat level back to nothing for no reason.

Bioware has already shown, in both their main games and DLC, that they have no idea how to fully utilize the concepts in their universe. Leviathan was a hamfisted retcon to an already-hated ending, and Omega was a snoozer that should have felt epic all the way through. They don't have what it takes to opt for a more "personal" story when they can't even get their flagship series right.

This makes me think you don't want a new Mass Effect game for a completely different reason than the scale in narrative, which makes this discussion kind of superfluous.
The "threat level" can still be exceedingly high depending on how they make you care for the goals of your main character. Imagine they create a character that is as heart wrenchingly innocent in a world of madness as Clementine in The Walking Dead as Anti-Shepards daughter. You'd _want_ to save her more than the Galaxy.
Or on that note, if we have to maintain or increase the scale, imagine that they turn the entire plot of ME3 on it's head by _really_ explaining the purpose of the Reapers in a different light, like every entry in the Hyperion Cantos by Dan Simmons. It's a possibility, even if it's not exactly what I hope they end up with.

crazyrabbits:

Sure, but their current output over the last few years has not suggested that they're anywhere close to being the development studio they once were. Just because they can make a "competent action game", doesn't mean they should. The Omega DLC, for instance, is more or less a Gears of War clone with robots. That DLC was done by the team who's supposed to be in charge of ME4. Does that sound promising to you?

Their product, their IP. Just because it's a tie-in game, doesn't mean it should be exempt from the standards set by its namesake. Honestly, it's like you want to be labeled a shill for Bioware.

I don't play Iphone games, so I wouldn't know. Either way, offshoot titles is just a truth of the industry right now, and I possess the ability to differentiate between what I like and what I don't. I tend to stick to the former.
Also, I haven't played any of the SP DLCs for ME3, and with rumours of another one on the way I might hold off before I go through the game in again.

crazyrabbits:

In retrospect, that whole notion of "loyalty" was one of the worst things the franchise did. It had no relevance to the main plot, nor the next game. It made the eventual result in the Suicide Mission an exercise in frustration (unless you know the exact setup of squadmates to use), and seems to be responsible for the ME2 squadmates getting the short shift in 3. The "great moments" could have been handled just as easily in a regular mission, without the whole "loyalty" aspect.

Alright, I don't think this exchange is going anywhere. I'm not talking about the _notion of loyalty_. I'm talking about the interactions with the characters on your team and the close relationships that are built to you as a player. Provided you had prioritized your team the suicide mission was pretty simple to get through without any losses provided you took a moment to think about which character you placed in which role.
And I, for one, think that off-setting a responsibility for a while to do a personal favor to a person you care about make the missions more impactful.

crazyrabbits:

Two of the three wars you mentioned happen thousands of years before the current trilogy, and they'll have no impact on anything. This isn't like Knights of the Old Republic, where the rich mythology results in lots of new twists and spins on massive, galaxy-spanning conflicts. These are setpieces with two or three battles before the resolution of the war - hardly the material I'd focus a spinoff on.

They had impact on the people who were alive at the time. After that it's up to the writers and creators to make you care about those people.

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