Obsidian Would Love Another Chance at Fallout

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TheRightToArmBears:
That would be fucking brilliant, so long as they have time to finish the damn game this time. I love New Vegas, but a lot of the time it just doesn't feel like a finished game (looking at you, Freeside).

Yea, if they're going to make another one, they need to be given time enough to flesh out the world we're supposed to be playing in. New Vegas felt like such a shallow map as did the locations in that map.
Mostly they need to be given the time and resources to Test the fuckin game...especially the ps3 version. I never had a game crash on me as much as New Vegas did. Easily the most broken game I have ever owned. Even after all the patching, it was still crashing and glitching out.

On second thought, maybe Obsidian should just help Bethesda with the story and progression of missions.

No. Absolutely not. God that game was such a letdown.

Echo136:
No. Absolutely not. God that game was such a letdown.

In what way exactly? Just curious.

OT: I would like that, I was way more immersed in the lore of New Vegas than 3, although the actual city of New Vegas and Outer Vegas were disappointing. The game was also broken at release and is still broken even with all the patches (although that is Gamebryos engines fault)

Vegas improved so many things, but why did they get rid of my baby? The Railway Rifle? That gun carried me all the way through 3 and it makes a cameo in Mick and Ralphs, taunting me.

Quellist:

AntiChri5:

Quellist:
Personally i'd hand over Mass Effect and Dragon age to Obsidian along with Fallout seeing as they are one of the few real RPG makers out there.

Message to publishers: FFS give Obsidian the time they need to finish a project for once!

Or, alternatively, Obsidian can learn to properly manage their time.

If Project Eternity turns out to be a bug ridden mess then i'll agree with you but in the meantime i lay the blame with the publishers not giving them sufficent time. Its not just Obsidian, a lot of studios have had to compromise a game one way or another to meet deadlines, just look at what Xenogears and Xenosaga could have been if not cut short

Im not gonna deny that Obsidian have been fucked over by publishers and the like, but as you said it happens to every company. The difference is that Obsidian seems to be the only conpany it happens to with evey damn game. Different publishers, different IP's, same problems. How many times is "Fucked by the publishers and ran out of time" a valid excuse?

I am looking forward to Eternity. Whether it's some vast publisher conspiracy or Obsidian having some wierd inability to work with publishers, the suits aren't a part of the equation with this one. We can finally see what Obsidian offers without interference.

while i would love to see it. ill just be happy if bethesda drops that stupid ass scripting language they used in skyrim. judging by that FO4 will be completely console orientated even down to UI and controls. i honestly doubt they will even bother releasing a construction kit for it

Not gonna happen.
See if you keep making games like New Vegas, Obsidian. Then nobody will buy Bethesda games anymore, because it will be too painfully obvious how shallow and lifeless they are.

knight steel:

Jazoni89:

knight steel:
Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.

The Fallout world is suppose to be goofy, and not bleak Grim-Dark like most post apocalyptic games.

The original Fallout's were like that too. It's the very soul of the series, which Bethesda failed to grasp with Fallout 3, and just turned it into pretty much Oblivion with guns.

It's like Bethesda's manager was face down in cocaine, then got up and said "What the hell is a Fallout!?".

But you see-I don't like/care about the original fallout games and feel that having fallout's soul ripped out and replaced would be for the best-but thats just me and my personal tastes.

Captcha: I'm sorry

Goddamit captcha stop apologising for me >_<

HA well if it's a matter taste then you know can't really say "you're wrong!" but he is right in saying that Fallout series was never ABSOLUTELY dark and grim. It was strange combination of the main story being serious and the world around it being filled with little whacky moments. I mean this is the game that had a Star Trek away team make a guest appearance... by crashing in them in the desert with no survivors... so yeah whacky comedy.

OT: Yes Obsidian should absolutely make the next game. They really did the superior job of making a fallout game of the two companies. It's especially impressive when you consider how much shit they went through to get the rights to do that game and shoving it out the gate. Even the games post release is sort of sad... 1 meta critic point stopped them from getting a bonus they desperately needed (a point they didn't get because Bethesda did terrible QA for that game). I'm really glad to see they still get so much support for their game even despite Obsidians notorious reputation of flawed gems.

Dear Bethesda, I, the poster of this here comment dare you to, no, wait... triple dog dare you, to allow Obsidian to make Fallout 4. Prove to the rest of the world that you aren't a bunchac*nts about it, and let the post-apocalyptic world rejoice.

Dear Obsidian. You go right ahead and make Fallout 4. If Bethesda doesn't like it, find someone else to publish it, and call it something else, you know, so you don't get sued about it.

does this mean they might use the probable success of this to make another alpha protocol? if it does, then I'm buying the shit out of this
if it doesn't, then I'll be sad

No way in hell. don't get me wrong, Old World Blues was funny and fit so well with the surreal nature I expect in Fallout games, but the botched console release STILL freezes up on me every so often to the point where it kills enjoyment and prevents me from taking on certain quests.

this says nothing about the fact that the player character is forced way to early to commit to one faction or another. I would have rather played House, Caesar, and Crocker for fools right up until Kimball came to Vegas, rather then being forced into a choice around time for House Always Wins III, For the Republic II or Render Unto Caesar II.

Obsidian has a case of "want my baby back", since they were all involved in Fallout 2. I understand that, but the franchise is in good hands now, let it go. you got to make MOST of the Fallout 3 you wanted in New Vegas, time to move on.

Notice ole chris said praised by CRITICS.

The game itself was a buggy unplayable mess that you could only fix on the PC version.

To date there remain several crippling bugs that are very common on the console versions. <- the Common part is the important bit.

Oblivion, Fallout 3 and Skyrim all had bugs but Bethesda didn't leave them broken they eventually fixed the worst ones.

Not to mention NV was more of a 'new take' on a Fallout game, despite having a handful of throw-backs to the old games, it played nothing like them. It looked nothing like them. You weren't even part of a vault. You were a mailman!

The difficulty was artificially inflated by placing super high level enemies near starting areas; enforcing linearity.

The exploration was boring. The world was boring. A lot of the guns were recycles; in fact most of the textures, animations, etc. Were BETHESDA'S.

I just think they did a horrible job, and to this day I do not enjoy playing NV; but I don't claim FO3 is perfect.

I will say this in NV favor: they did a pretty decent job with the dialogue.... however, Bethesda proved they can "blow them out of the water" in that regard as well by having a massive cast of interesting characters and voice work in their latest game Skyrim.

I really see no real benefit to 'some of the old guys' working on a new Fallout; they've proven they don't know what they're doing and that they can't translate their old 2d games into the 3d game era. They even had most of the work done for them by Bethesda; The graphics, the animations, the weapon types, the skill and level up system, the VATS system, everything.

NV is a glorified buggy as hell fan-patch that cost $59.99 new.

-_- and yet people will love their games simply from trust, because their old games were so good. But the thing to remember is you don't have the ENTIRE team from the old games having worked on NV, in fact I'd say you have none of the truly talented ones working on it... Usually, the real heroes go un-sung, and the big-wigs take all the credit, and I believe this to be the case in this situation. People give credit to the big popular names but all the little people who worked on the old games? Pft, doesn't matter... that ONE or TWO guys can produce all the content we loved from the old games... BY THEMSELVES! Because they totally made those old games by themselves, right?

I would love another chance at putting dozens of hours into a fallout game and then having my save files corrupted twice and never touching it again.

AntiChri5:

Quellist:

AntiChri5:

Or, alternatively, Obsidian can learn to properly manage their time.

If Project Eternity turns out to be a bug ridden mess then i'll agree with you but in the meantime i lay the blame with the publishers not giving them sufficent time. Its not just Obsidian, a lot of studios have had to compromise a game one way or another to meet deadlines, just look at what Xenogears and Xenosaga could have been if not cut short

Im not gonna deny that Obsidian have been fucked over by publishers and the like, but as you said it happens to every company. The difference is that Obsidian seems to be the only conpany it happens to with evey damn game. Different publishers, different IP's, same problems. How many times is "Fucked by the publishers and ran out of time" a valid excuse?

I am looking forward to Eternity. Whether it's some vast publisher conspiracy or Obsidian having some wierd inability to work with publishers, the suits aren't a part of the equation with this one. We can finally see what Obsidian offers without interference.

No one has ever forced Obsidian to sign any of their contracts. Their leadership absolutely suck at budgeting for time and resources and this is made clear again and again, every time they release a game, in fact. I'd love for Obsidian to actually ask for enough time to complete a game one of these days, but it's silly to blame publishers for the developer's failure to come up with and stick to a fucking schedule.

Ultratwinkie:
Obsidian needs to get a contract that isn't rushed.

New Vegas was a lump sum game done in 1-2 years. The biggest problem was getting the okay from Bethesda on every new asset for fear of "tainting" the franchise. That could take weeks or months. Way too slow if your asset is denied. A month of work for nothing.

New Vegas relied too much on the "use your imagination" side of things because of the constant second guessing. That worked for the original fallouts but that was more of a technical limitation at the time.

Its unacceptable to have something like that now, just for the sake of "controlling" the art design when the people you work with started the damn franchise. They know what fallout looks like, they don't need to be coddled at every step.

I hope, if they do actually get another fallout game, is to bring back the real eye bots and not the cheap Fallout 3 knock offs.

That, and bring back the actual sentry bots from the core region. Sentry bots shouldn't be the jokes they were in FO3 and New Vegas.

Obsidian DIDN'T start the original franchise: of the classic games they made the inferior Fallout 2, while the creators of the original jumped ship and founded Troika.

Would it be possible to ask for both Bethesda and Obsidian to get together to make it?
That would be nice, I liked both games but both had their faults.

Fallout 3 had great characters, a good story and a more apocalypse feel to it. (But as you other guys have complained that Fallout is about being goofy and not serious.) Honestly I think Fallout 3 had the right feel to it ... hard to explain.
Though Fallout 3 had a new system for the Fallout series, the setting had a bland/colourless feeling to it, not much side-quests and a few other things .

Fallout New Vegas was great because it improved the system, had a wonderful world (A bit too bland with the colour still.) and added many more things. The thing with it is that New Vegas didn't have that great of a story (Well, it didn't really get me hyped up at all, I mean I HAD a connection to the Lone Wanderer due to the beginning/prologue, but with the Courier I don't know him at all). I didn't give a shit about most of the characters, I feel like I could throw them into oblivion and I wouldn't care ... also I didn't like most of them. The immersion of it being a game based in the post-apocalypse felt kind of wiped out ... felt more like a spaghetti western.

BOTH had at least one great DLC. Point Lookout for Fallout 3 (I still liked Broken Steel) and Old World Blues for New Vegas.
So it would be great if we could make Fallout 4's DLC like that.
And both games had horrible bug issues. (Which I didn't experience much, but I'm going off the internet's experience)

Also, YES I didn't prefer Fallout 3. My whole Fallout experience comes from it, and I enjoyed it to it's fullest.
And no ... I haven't played the previous games. I really hate that top-down look ... also plus I didn't hear of the series until Fallout 3.

Basically, both are great and both are horrible in their own senses.
If one, both or neither of the teams can combine these good aspects and kill the bad points ... I would be a very happy Lone Wanderer in Fallout 4. :P

Aidinthel:

Steven Bogos:
Fallout: New Vegas was praised for being as high-quality and content-rich as the franchise is known for, despite not being developed by Fallout 3 developer Bethesda Game Studios.

...

BGS would most likely be developing the main Fallout 4 game, but it would be nice to see Obsidian working on another New Vegas-style offshoot.

Ok, I realize that it isn't your job to be an expert on the history of every single game franchise ever, so I'm not going to judge you here, but I feel that I should offer some corrections.

In terms of being true to the original games, Fallout 3 is the "offshoot" and New Vegas the proper sequel. Bethesda moved the setting to the east coast, made its tone much darker, and also mucked around with the lore in several ways that serious fans weren't happy with. Obsidian brought the series back to its roots, which isn't too surprising, considering that many of its employees worked with the original developers way back when.

The only actual mucking with lore Bethesda did was make it so aliens were responsible for the war, or made it so the aliens thought so. Interplay already had splinter BoS groups who were banished because they wanted to change things. Although Interplay stated FO:BoS is not part of the canon, that was well beyond post production after the game did poorly. Hell, Fallout Tactics did the same things even before Interplay's own little spin on the game play.

On-launch bugs aside, if New Vegas came out BEFORE 3, 3 would have been critically lashed.

mad825:
Seriously, I would hate to see the major technical work done by Obsidian.

As opposed to Bethesda doing it for them? Bethesda are on of the most incompetent companies around when it comes to technical proficiency, to the point where they expect their customers to QA test their games for them.

Funny people are still blaming Obsidian for the broken nature of the console releases, despite the quality assurance being handled by Bethesda. And they did such a bad job that Obsidian was screwed out of their royalty bonus for getting an 85% rating on Metacritic. Bethesda, the people responsible for fixing the game's problems as per their deal with Obsidian, did a shitty enough job that they didn't need to pay Obsidian their bonus. Whether they were intentionally shit or just incompetent, they fucked Obsidian over.

knight steel:
Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.

Really? Fallout 3 isn't the goofy game? With the giant robot? And the aliens? And the part where you're a baby? Or summoning the Chinese via lamp to mercifully kill a bunch of suburbanites to end a vr simulation? And the cowboys that hunt evil people?

Of course I would want to see Obsidian make another Fallout. Fallout: New Vegas is one of my favourite games of all time. Hell Tim Cain works at Obsidian now. The man made Fallout. Who wouldn't want to see Cain, Avellone and Saywer working on a Fallout game?

Like most here, I would love another Obsidian Fallout game. Yes I know NV was, and still is, buggy as hell on consoles. This is just one situation where I don my pc-gamer hat and say I don't care. NV just had way more depth and nuance than FO3, to the point where 3 looks like a dumbed down version of NV.

Plus FO3 missed a whole lot of things about Fallout. Yes it feels more post-apocalypse, but it's been over 200 years since the bombs fell, people have been rebuilding for decades on the west coast. The series is actually post-post-apocalypse if that makes any sense. Hell, by the time the game starts the NCR had already been around for almost 100 years. Yet there are only two decent size settlements and virtually no economy or organized leadership.

Fallout was never supposed to be that grim and desolate. There are a thousand other games like that, play one of them if that's what you're looking for. Please let us have Fallout actually feel like Fallout.

I liked NV more so i would want them too to LONG LIVE THE NCR

Hopefully it will get 85 points at metacritics this time, eh?

Steven Bogos:
Obsidian Would Love Another Chance at Fallout

image

The New Vegas developer says the development of Fallout 4 is entirely up to the bigwigs at Bethesda.

Fallout fans are still eagerly awaiting any news on their favorite Franchise. Bethesda recently quelled rumors that a "secret showing" of Fallout 4 happened behind closed doors at this year's E3, stating that "We are not into annual franchises ... These are big games that take a long time and folks need to understand that we have a very certain way of going about things."

Source: Gameranx

Permalink

Annual? At my count, Fallout 3 was released almost 5 years ago, in 2008, with the final DLC, Mothership Zeta releasing in 2009.
Fallout New Vegas was 2010, 3 years ago, with the final DLC releasing in 2011. The ultimate edition has been out since 2011.

This seems to be the opposite of annual. I'm not saying that they should have a Fallout 4 in development. I'm just saying that they should be considering it. More than an Elder Scrolls MMO in any case.

Ultratwinkie:
Sic

The Sierra Army Depot ones? The floating art-deco radios with zappy laser tails? I can't see why, besides personal aesthetic preference. They had no personality, and were just fodder of the base, that if I could, I would skip with skill checks. The sentry bots in FO2 (were they in FO? Can't remember.), were fine, but I'd have said they were easier prey than the sentry bots of Bethesda's Fallout. They were slow and huge. I'd get a nostalgia hit from seeing them roam the wasteland, like the first time I spot a Robobrain in FO3, but are they sorely missing?

Centaurs, floaters and aliens (WANAMINGOS!) say Fallout to me. Proper centaurs, with six arms and two heads.

Edit: So many goofs in the first post of this D: Sorry.

RT:

Ultratwinkie:
Obsidian needs to get a contract that isn't rushed.

New Vegas was a lump sum game done in 1-2 years. The biggest problem was getting the okay from Bethesda on every new asset for fear of "tainting" the franchise. That could take weeks or months. Way too slow if your asset is denied. A month of work for nothing.

New Vegas relied too much on the "use your imagination" side of things because of the constant second guessing. That worked for the original fallouts but that was more of a technical limitation at the time.

Its unacceptable to have something like that now, just for the sake of "controlling" the art design when the people you work with started the damn franchise. They know what fallout looks like, they don't need to be coddled at every step.

I hope, if they do actually get another fallout game, is to bring back the real eye bots and not the cheap Fallout 3 knock offs.

That, and bring back the actual sentry bots from the core region. Sentry bots shouldn't be the jokes they were in FO3 and New Vegas.

Obsidian DIDN'T start the original franchise: of the classic games they made the inferior Fallout 2, while the creators of the original jumped ship and founded Troika.

Obsidian are the left overs of black isle, so yes, they were the creators. Hell, Chris Avellone wrote the once canon fallout bible.

In the Elysian fields of my idealistic mirror world I keep in my heart, Bethesda and Obsidian developers join forces to create the best possible Fallout game. Together. Complementing each other's skills and covering for each other's flaws.

The wonderful design and enviroments of Fallout 3, with the much needed spark of life and purpose of New vegas. Why pick sides, when what we can do together can be so much more?

(I should write a game-themed speech for next May Day)

knight steel:
Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.

Yeah, I felt the same, though most people seem to disagree. New Vegas was good, but it did not feel like a post apocalypse. The world was fer too civilized. The opening to Fallout 3 is still one of the most memorable I've played, whereas New Vegas was... less than impressive. New Vegas also felt more linear, as they were clearly shepherding the player in the directions they wanted them to take, whereas Fallout 3 really allowed you to roam where you pleased. I did like the companions in New Vegas though, and I hope Betheseda took notes on that account. Credit where credit is due.

I'd be very disappointed if they don't get it. Fallout 3 was shit in comparison to all the other Fallouts. If they aren't forced to rush everything out half done, as is usually the case, it will be a great addition to the series.
Edit:

Fox12:

knight steel:
Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.

Yeah, I felt the same, though most people seem to disagree. New Vegas was good, but it did not feel like a post apocalypse. The world was fer too civilized. The opening to Fallout 3 is still one of the most memorable I've played, whereas New Vegas was... less than impressive. New Vegas also felt more linear, as they were clearly shepherding the player in the directions they wanted them to take, whereas Fallout 3 really allowed you to roam where you pleased. I did like the companions in New Vegas though, and I hope Betheseda took notes on that account. Credit where credit is due.

That's one of the problems with FO3. It raped the canon. The bombs had fallen hundreds of years before. The radiation wasn't so bad that all water everywhere was still radioactive, and most importantly: humanity rebuilt. Play Fallout 1 and 2 and see how much humans have adapted to the wasteland. Fallout 3 threw that away and acted like the bombs had fallen decades before, when literally HUNDREDS OF YEARS had passed.

TizzytheTormentor:

OT: I would like that, I was way more immersed in the lore of New Vegas than 3

Same for me since Fallout New Vegas felt more true to the original Fallout games than 3 did. Now 3 had it's moments with the funny characters, but they made it a bit too depressing and dark which, while the Fallout games are set in a post-apocalyptic future, aren't really how the Fallout games are. The Fallout games have always made me laugh in some way with how goofy it really was, and with 3 it didn't take me back to the times when I'd play Fallout 2.

If Obsidian were given the opportunity to make Fallout 4 and weren't rushed then it'd probably be my most played game ever to be quite honest. Hell I played New Vegas on the PS3 version which was the buggiest of all and still had a way better time with it than I did with 3. Hell I even have modded 3 on the PC and still find myself going back to New Vegas again.

Muspelheim:
In the Elysian fields of my idealistic mirror world I keep in my heart, Bethesda and Obsidian developers join forces to create the best possible Fallout game. Together. Complementing each other's skills and covering for each other's flaws.

The wonderful design and enviroments of Fallout 3, with the much needed spark of life and purpose of New vegas. Why pick sides, when what we can do together can be so much more?

(I should write a game-themed speech for next May Day)

That combination would be both the best contribution to the sandbox genre as well as the buggiest thing to possibly grace this earth. XD

Knight Captain Kerr:
Hell Tim Cain works at Obsidian now.

When did he start working there!? 0.0
I would die a happy man if he were working on the next Fallout game.

Fox12:

knight steel:
Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.

Yeah, I felt the same, though most people seem to disagree. New Vegas was good, but it did not feel like a post apocalypse. The world was fer too civilized. The opening to Fallout 3 is still one of the most memorable I've played, whereas New Vegas was... less than impressive. New Vegas also felt more linear, as they were clearly shepherding the player in the directions they wanted them to take, whereas Fallout 3 really allowed you to roam where you pleased. I did like the companions in New Vegas though, and I hope Betheseda took notes on that account. Credit where credit is due.

My thought's exactly couldn't say it better myself ^_^.

Sure give them another chance but... please... let some other company work on building the environments.

You know what New Vegas had? Desert. AND MORE FUCKING DESERT. There is literally nothing interesting on the south half of the map, not a thing. And up top? New Vegas is 7 buildings, and 1/3 of the land is boomer territory, meaning empty.

Fallout 3 had all the environment, but none of the character. Mash them together in an engine THAT DOESN'T CRASH or LOAD EVERY ROOM, and that'd be great for Fallout 4.

Also get different music. Fallout 3's radio music fit the tone way better, almost all of New Vegas' is about lost love.

I'll be the dissenter and say I liked BOTH Fallout 3 and NV. And I want two new games again!

Ultratwinkie:

RT:

Ultratwinkie:
Obsidian needs to get a contract that isn't rushed.

New Vegas was a lump sum game done in 1-2 years. The biggest problem was getting the okay from Bethesda on every new asset for fear of "tainting" the franchise. That could take weeks or months. Way too slow if your asset is denied. A month of work for nothing.

New Vegas relied too much on the "use your imagination" side of things because of the constant second guessing. That worked for the original fallouts but that was more of a technical limitation at the time.

Its unacceptable to have something like that now, just for the sake of "controlling" the art design when the people you work with started the damn franchise. They know what fallout looks like, they don't need to be coddled at every step.

I hope, if they do actually get another fallout game, is to bring back the real eye bots and not the cheap Fallout 3 knock offs.

That, and bring back the actual sentry bots from the core region. Sentry bots shouldn't be the jokes they were in FO3 and New Vegas.

Obsidian DIDN'T start the original franchise: of the classic games they made the inferior Fallout 2, while the creators of the original jumped ship and founded Troika.

Obsidian are the left overs of black isle, so yes, they were the creators. Hell, Chris Avellone wrote the once canon fallout bible.

Did you even read what I just wrote? There were two teams in Black Isle: one of them created Fallout and then formed Troika. The other made Fallout 2 (and even without looking in the credits its painfully obvious it was made by different people) and then formed Obsidian.

RT:

Ultratwinkie:

RT:
Obsidian DIDN'T start the original franchise: of the classic games they made the inferior Fallout 2, while the creators of the original jumped ship and founded Troika.

Obsidian are the left overs of black isle, so yes, they were the creators. Hell, Chris Avellone wrote the once canon fallout bible.

Did you even read what I just wrote? There were two teams in Black Isle: one of them created Fallout and then formed Troika. The other made Fallout 2 (and even without looking in the credits its painfully obvious it was made by different people) and then formed Obsidian.

Did you see who actually fucking works there? A lot of the Fallout devs came to Obsidian. It doesn't matter how they split, they mostly ended at Obsidian.

Feargus Urquhart is at Obsidian.
Even Tim Cain is at Obsidian.

So you are the one who isn't reading, because you have highly outdated information.

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