Update: Mega Man Creator Kickstarts Mighty No. 9

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major_chaos:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.

You underestimate Inafune - he is one of the legends of Japanese game development, right up there with Miyamoto and Kojima. The kickstarter is already at over $400,000, and it's only been up one day!

Steven Bogos:

kiri2tsubasa:
To be honest, looks like shit. I will not support this in any way shape or form.

Sorry. I felt the need to ask, why??? What makes you so angry about this Kickstarter? I'm just so curious as to how a game can make someone so mad.

It is the same issue I have when these creative individuals are not reigned in. The result is something I do not like (See Psyconauaghts and Brutal Legends).

Can't wait for Mighty No. 9 Legends

It's official: this is the real Megaman 9. I never did understand why they went from the gorgeous 32 bit visuals of Megaman 8 to the 8-bit blockiness that had last been seen in Megaman 6 for Megaman 9. Especially since it could have had lush, HD visuals. I guess now I know: Capcom only cared about making a cheap nostalgia cash in, not a great new game. Now we've got one on the way, and I'm kind of excited.

Aiddon:
really Inafune? The best you can do is make up something completely derivative of Mega Man? Adorable. You bitch and moan about Japan having no ideas, when in fact all you've done is prove YOU have no more ideas

Dude, he wants to make a Megaman game (he created the character after all) and Capcom doesnt give a shit (doesnt use Megaman in a long time) so he went to Kickstarter and basicly made Megaman without being Megaman to avoid copyright.

I dont see the problem on that.

kiri2tsubasa:

Steven Bogos:

kiri2tsubasa:
To be honest, looks like shit. I will not support this in any way shape or form.

Sorry. I felt the need to ask, why??? What makes you so angry about this Kickstarter? I'm just so curious as to how a game can make someone so mad.

It is the same issue I have when these creative individuals are not reigned in. The result is something I do not like (See Psyconauaghts and Brutal Legends).

image

Innegativeion:

Oh indeed, how dare he make something derivative of HIS OWN fucking creation.

http://en.wikipedia.org/wiki/Soul_Sacrifice_%28video_game%29

He seems to be doing just fine in the innovative, critically acclaimed video game department.

According to the video, the reason he wants to do a megaman spiritual successor is because his fans have been clamoring for the kinds of platformers he used to make. He has every right to this.

If my producers nostril-fucked my beloved brainchild franchise to the point of strangleholding its production pipeline for years and years, and then grated against me to the point of inducing me to quit my successful job, abandoning said beloved franchise in the process, I'd do the same damn thing.

MegaMan, as far as I'm concerned, belongs to him a lot more than it does to Capcom. If he wants to rebirth his brainchild, I say let him.

Except Inafune DIDN'T make Mega Man. He was shifted to the first game as an artist when production was already underway. If anyone can be considered the true creators of Mega Man it would be Akira Kitamura and Tokuro Fujiwara. Citing Inafune as Mega Man's creator is like saying Yoshitaka Amano made Final Fantasy. So, yeah, Inafune is kind of a fraud and a hack.

So they're basically rebooting Mega Man, but not calling it Mega/Rock Man? Lets do it. I do miss that style of gameplay and I'm looking forward to seeing what kind of new implementations they'll be making.

I will fully support this once I see some gameplay. I've been burned in the concept department before and given that his last project got cancelled I am worried about the polish of the game even if they do meet their goals.

Aiddon:

Except Inafune DIDN'T make Mega Man. He was shifted to the first game as an artist when production was already underway. If anyone can be considered the true creators of Mega Man it would be Akira Kitamura and Tokuro Fujiwara. Citing Inafune as Mega Man's creator is like saying Yoshitaka Amano made Final Fantasy. So, yeah, Inafune is kind of a fraud and a hack.

Akira Kitamura was Mega Man's producer.

Tokuro Fujiwara was the game's planner.

Keji Inafune was Mega Man's co-lead designer. He also adapted the already-conceptualized rockman into the iconic design we know today.

Regardless, that is totally irrelevant, as Keji Inafune is chiefly responsible for the series' success, especially considering the success of the X series, the early titles of which he had a direct hand in. He designed fan favorite Zero himself (who would later get his own series).

Mega Man would not be a cultural icon without Keji Inafune.

Since Capcom seems to refuse to do anything with the franchise, I cannot criticize the man for wanting the legacy to continue, especially since he probably receives thousands of fan e-mails about it everyday.

And yet here you are badmouthing him.

-------------------------------

Also, I'm feeling snarky;

Why skirt around Capcom like this? Mega Man is Inafune's creation. You'd think rather than making a Mega Man-like game, he'd be raising the money to try to get the license back from them. It's not like Capcom's doing anything with the series.

So he's in Smash Bros. Big whoop. That was more Nintendo's doing than anything. Only official Mega Man game we've gotten in years was XOver. MMvSF was just a fan effort that Capcom decided to stick their name on at the last minute to make it look like they're doing something.

It's clear from this project that Inafune still wants to work on the series. The styling, character design, gameplay, and everything else is a clear indication. Isn't there any way we can get it out of Capcom's hands and back into his?

VinLAURiA:
Why skirt around Capcom like this? Mega Man is Inafune's creation. You'd think rather than making a Mega Man-like game, he'd be raising the money to try to get the license back from them. It's not like Capcom's doing anything with the series.

The kickstarter would have to be many times $900,000 to purchase Megaman from Capcom, and that's even before the actual game gets funded. That's if Capcom even considers selling him, which I doubt they ever would. He's one of the most well-loved game characters. Iconic. Timeless.

I'd be willing to bet much more than $900,000 changed hands in the agreement to get MegaMan just to show up in Smash Bros.

Capcom may be dumbfounded on what to do with him without Inafune, but they also realize MegaMan is one of their most lucrative franchises, and will likely not ever want to give him up.

Innegativeion:
The kickstarter would have to be many times $900,000 to purchase Megaman from Capcom, and that's even before the actual game gets funded. That's if Capcom even considers selling him, which I doubt they ever would. He's one of the most well-loved game characters. Iconic. Timeless.

I'd be willing to bet much more than $900,000 changed hands in the agreement to get MegaMan just to show up in Smash Bros.

Capcom may be dumbfounded on what to do with him without Inafune, but they also realize MegaMan is one of their most lucrative franchises, and will likely not ever want to give him up.

But that's the thing: it's not fair that they're able to do that. There's gotta be something we can do.

chozo_hybrid:

ZippyDSMlee:
A shame Mega man can not get the Metroid Prime treatment. That aside this looks neat I wonder how deep it is. If its just a MM1-5 knock off then meh I can leave without it. Give me more equipment, ect to play with and I am in.

Same here. He was going on about giving the game play people love, but new experiences etc so hopefully we have new types of stuff in there too.

they actually did consider doing that, exactly

I am not sure how people would have received it, though

Kind of sad not to see Inafune taking the plunge into something new and exciting with the freedom of kickstarter. Instead he's just making another version of the same game he's been working on since 1987.

That being said, I'm sure the team knows with this lineup of talent this would make the kickstarter goal without question.

$900,000 for a Mega Man reskin? :/

I was kinda hoping that the Creator would break the mold, but hey, it's your money.

major_chaos:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.

You won't have to hold it for long. As of this posting, its past $700k. At this rate, it looks to surpass its goal by tomorrow night.

$726,593 by the time of this post.

In just over a day.

Not bad.

AC10:
Kind of sad not to see Inafune taking the plunge into something new and exciting with the freedom of kickstarter. Instead he's just making another version of the same game he's been working on since 1987.

That being said, I'm sure the team knows with this lineup of talent this would make the kickstarter goal without question.

Diablo1099:
$900,000 for a Mega Man reskin? :/

I was kinda hoping that the Creator would break the mold, but hey, it's your money.

It's not like he's been making literally side scrolling Megaman for years on end over and over. He's done plenty more than just side scrolling Megaman, like Soul Sacrifice, along with the other games and game series he worked on while at Capcom.

He's not making this game that is extremely similar to Megaman because he's run out of ideas; he's making it because people clearly want it and Capcom refuses to give it to them. The development team he's put together want to make the game, the people are clearly saying they want to fund the game as the kickstarter shows no signs of stopping just yet, and Capcom needs to see people still want Megaman. This game isn't just a game for the sake of, "Hey, let's make a game", but a game that's supposed to send a message about what consumers want. There's goals behind Mighty No. 9 and that's why the game is what it is.

So wait, the creator of megaman, is making a megaman game.... what's the big news and Why play this when there are like 20 megaman games out there?

major_chaos:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.

I bet you feel silly now that they've accrued over $800,000 in under 10% of the kickstarter's time span.

Welp, I'm gonna definitely get this when it comes out. As of this post(11 am EST) the Kickstarter is at 889K. Ladies and gentlemen, we are probably going to see this go up to over a million easily and I will not be surprised myself if it hits in excess of 2 million by the actual end of the Kickstarter, if not more.

BigTuk:
So wait, the creator of megaman, is making a megaman game.... what's the big news and Why play this when there are like 20 megaman games out there?

Because this is a new Megaman, with new ideas and HD graphics, that's why. Everyone has played the old ones and haven't you ever played a game you love but thought "What if they did this? Added this? Taken out this? Had better graphics, bigger levels, more complex mechanics?" before? This is essentially what Inafune is doing with Mighty No. 9 since he can't use his baby since Capcom still owns him(yet refuses to use him properly anymore).

Well, well, the $900k goal has already been attained.
And they have all month to get those stretch goals of up to $2.5mil.
At this rate, easily reachable.

Mydnyght:
Well, well, the $900k goal has already been attained.
And they have all month to get those stretch goals of up to $2.5mil.
At this rate, easily reachable.

Those beautiful magnificent bastards did it. Now we play the waiting game...

gnihton:

major_chaos:
I don't have the money to spend on this right now, but if it does eventually release I'll certainly be buying it day one.

EDIT: urk, I just looked at the funding goal. While $900,000 isn't absolutely outside the realm of possibility, I'm not gonna hold my breath.

I bet you feel silly now that they've accrued over $800,000 in under 10% of the kickstarter's time span.

Silly? pfffttt nope. try overjoyed and full of slightly restored faith in humanity.

Diablo1099:
$900,000 for a Mega Man reskin? :/

I was kinda hoping that the Creator would break the mold, but hey, it's your money.

I'd figure someone with that high of a post count would be more knowledgeable of something before putting their foot in their mouth.

I'm guessing Soul Sacrifice, his part of the Guild02 games, Yaiba: Ninja Gaiden Z, on top of a few other games, all don't count as him "Breaking the mold"?

But hey, I'm guessing making something a lot of fans are asking for, and having fans help fund the game they want, is horrible of 'em huh?

Requiem191:
It's not like he's been making literally side scrolling Megaman for years on end over and over. He's done plenty more than just side scrolling Megaman, like Soul Sacrifice, along with the other games and game series he worked on while at Capcom.

He's not making this game that is extremely similar to Megaman because he's run out of ideas; he's making it because people clearly want it and Capcom refuses to give it to them. The development team he's put together want to make the game, the people are clearly saying they want to fund the game as the kickstarter shows no signs of stopping just yet, and Capcom needs to see people still want Megaman. This game isn't just a game for the sake of, "Hey, let's make a game", but a game that's supposed to send a message about what consumers want. There's goals behind Mighty No. 9 and that's why the game is what it is.

cursedseishi:
I'd figure someone with that high of a post count would be more knowledgeable of something before putting their foot in their mouth.

I'm guessing Soul Sacrifice, his part of the Guild02 games, Yaiba: Ninja Gaiden Z, on top of a few other games, all don't count as him "Breaking the mold"?

But hey, I'm guessing making something a lot of fans are asking for, and having fans help fund the game they want, is horrible of 'em huh?

Alright, Alright, I'm Sorry! Sheez >_>

I'll admit, I wasn't exactly into Mega Man and I'm a bit jaded on the issue after listening to the constant bitching for Mega Man in MVC3 and UMVC3.
Just going into this thread, I was like when I heard the COD4 Devs were making a new game:
"Oh? He's making another game!? Alright, I wonder what new Interesting IP he is going to come up wit-...Oh...Okay. :/"

Personally, I don't know if the Demand for Mega Man is because of the Gameplay or because of the Character himself.
Granted, Yeah, maybe Capcom should sell the rights to someone else who will actually use the character, but I really was expecting something else from the guy going into this thread.

And don't hold the Post count so highly, most of these were from an RP Group, Chat Messages count as posts for come reason.
Now Redlin5, THAT is a legit ass post count!

Diablo1099:

And don't hold the Post count so highly, most of these were from an RP Group, Chat Messages count as posts for come reason.
Now Redlin5, THAT is a legit ass post count!

Heh, don't mind the post-count bit. Whenever I see someone with an insane count (at least to me that is), I can't help but throw it in there!

Though, I'll admit, I did put a fair bit more snark and the like than I probably should of into that. So sorry bout that mate.

As for the demand? It's hard to separate Mega Man from the gameplay itself he's inherent to, I'd say. I think it mostly comes from people growing up with the character. People loved how those games played, and they'd associate it with the character, so they love the character as well. And as he's broadened outwards to card-based battle games, to 3D action titles, to fan-favorite fighter in a giant cross-over fighting game, people get hooked more to the character, or at the least the name.

It's similar to Bomberman, or Dante from Devil May Cry. Something about the character becomes iconic to their genre, and when people either mess with it or decide to disregard or even discard it, people get a fair touch more aggressive over it.

Like you said, you're not all that into Mega Man. It's no surprise then that you wouldn't see much into the project. Heck, I even joked a bit about the project and the fact that some of its character designs are heavily reminiscent (if not completely referential) to past Mega Man characters.

But I backed it, in part, because of the fact it reminds me of Mega Man. I love how those games play, and I see this as a way of both supporting one of the big names behind the Mega Man games, as well as supporting the interest in Mega Man itself.

Spiritual successor to Mega Man on PC? I'm in!

Really dig the aesthetic of the game.

cursedseishi:
Stuff and Things

Just wasn't the reason he left Capcom in the first because they kept wanting him to make sequels to everything?
I didn't really follow the guy too much, but the way I saw it was like Hideo Kojima and Metal Gear.
From what I've heard, Kojima has been trying to kill the series for ages now but they just want more and more games in the Series despite him wanting to do something else
I figured this was the same thing with Kenji Inafune, seeing how MM wrote the book on having a butt ton of sequels.

Hell, I think Dead Rising was only made because he did a Batman Gambit to make the demo for the game so expensive that Capcom HAD to make the game.

Diablo1099:

cursedseishi:
Stuff and Things

Just wasn't the reason he left Capcom in the first because they kept wanting him to make sequels to everything?
I didn't really follow the guy too much, but the way I saw it was like Hideo Kojima and Metal Gear.
From what I've heard, Kojima has been trying to kill the series for ages now but they just want more and more games in the Series despite him wanting to do something else
I figured this was the same thing with Kenji Inafune, seeing how MM wrote the book on having a butt ton of sequels.

Hell, I think Dead Rising was only made because he did a Batman Gambit to make the demo for the game so expensive that Capcom HAD to make the game.

From what I remember? It was the general direction Capcom was going in that did it, as well as just how they treated their employees. It wasn't just making him make sequels, but squeezing it upon every franchise.

For example:
When it came to Devil May Cry 2, the creator of the first game wasn't even aware of the game being made until he was asked in an interview for the first games NA release about it. And Capcom did the same with Mega Man X6 (should my memory be right), as Inafune intended X5 to be the last of that series until Capcom snuck X6 right in.

And yeah, that was pretty much how Dead Rising got released in the first place. He managed to get them to spend so much on the game, that their only real choice was to release it. Which, obviously enough, worked out well enough to justify Capcom making DR 2 (and 3).

cursedseishi:
From what I remember? It was the general direction Capcom was going in that did it, as well as just how they treated their employees. It wasn't just making him make sequels, but squeezing it upon every franchise.

For example:
When it came to Devil May Cry 2, the creator of the first game wasn't even aware of the game being made until he was asked in an interview for the first games NA release about it. And Capcom did the same with Mega Man X6 (should my memory be right), as Inafune intended X5 to be the last of that series until Capcom snuck X6 right in.

And yeah, that was pretty much how Dead Rising got released in the first place. He managed to get them to spend so much on the game, that their only real choice was to release it. Which, obviously enough, worked out well enough to justify Capcom making DR 2 (and 3).

Right, just again going back to Hideo, if he was doing a kickstarter, I'd give him the money to see what he'd do with it, not to make another Metal Gear Game.
Don't get me wrong, love the games and Hyped for 5, but I would like to see what he'd do if left to his own devices.

I have the same feeling with Kenji, only he goes and makes a Megaman game.
Anyway, I've spent enough time in this Thread.
Until next time.

image

V8 Ninja:

Aiddon:
really Inafune? The best you can do is make up something completely derivative of Mega Man? Adorable. You bitch and moan about Japan having no ideas, when in fact all you've done is prove YOU have no more ideas

Do give the man some credit; along with releasing Soul Sacrifice and creating a small title for the Guild 02 compilation (called Bugs vs. Tanks), he announced a pirate-themed game feature anthropomorphic characters and is currently working on Yaiba: Ninja Gaiden Z, Tecmo Keoi's cell shaded, parody-esque take on Ninja Gaiden. He's probably just feeling a bit nostalgic/sad that he doesn't have as much control over the Mega Man license as he once had.

Why is Liu Bei a penguin?

OT: If they don't release an art book i'm gonna have a bitch fit!

The moment they hit their stretch goal for Linux support is when I put money in on this.

*Commenting after the update to original*

Wow... geuss Capcom screwed up big time, huh? Judging from how quickly it made its mark, and how its approaching it first stretch goal, people really do want a megaman game...

Also... will he be able to aim up? Cuz really...

*Edit*

weirdguy:
they actually did consider doing that, exactly

I am not sure how people would have received it, though

Meh, Its like I say with Legends of Zelda, whether a new idea sucks or not is simply acedemic, unless you actually try it.

Though, I always thought Megeman/X's buster was more of a cannon, and not a machine gun...

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