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Even on PC, with the graphics cranked up all the way, textures looked pretty crummy and facial animations were deep in the uncanny valley. Hopefully, there's still enough time before release to polish that stuff. Only real concern is the overdone brownish yellow color filter, which I REALLY hope I can turn off. Just 'cause it's the end of the universe doesn't mean it has to be a big ugly mush of blegh, BioWare. | |
i liked the demo an interesting look into the game. the faces looked .. off. i cant describe it properly and a small niggle i wasnt keen on sherpards uniform at the start but thats a pet peeve. i guess ill get used to the faces playing it for hours if they are kept the same | |
The graphics don't seem finished (I played the PC version). Some of the things look spectacular, but some others not so much. This may be because of the demo limited graphic adjustment options. Gameplay is amazing as always in Mass Effect, no complaints. Storyline, now I only played the first mission. I don't like the mission skipping in the demo. It makes me feel like I'm skipping chapters in the final book of my favorite series. Still, it seems a little like ME2. Gather a bunch of people for a good cause. Still the content alone may well make up for it. | |
Finally finished playing. It was definitely short, but it showed off a lot of how the game works, which is a good thing, I wish they'd had at least one decent conversation in it though, there was like three dialogue options spread out through the demo, and all of them were pretty lackluster. The controls felt a bit foreign to me, but I imagine that's just a matter of trying to get used to them, it didn't feel like they were out to kill me like Amy's were, so that gets a pass. If the end of the intro is an indication of the them of this game... I'm gonna need to stock up on kleenex, so that's a big check in my book. My only complaint comes from the graphics department, because holy crap, Did anyone else notice how freaky the animations and character models were? I hat being "that guy," to bring this up, but on my femshep playthrough, I just couldn't help but notice how... wrong, her breasts looked, this wasn't noticable when she put armour on thank god, but in the street clothes for the intro, something didn't look right, and it was just her too... so I dunno. The faces as well looked just plain wierd, it was almost like there was too much detail, so people just don't even look human anymore. | |
There are some things that I think need some eh... calibrations. MOST IMPORTANT: 1) EVERYTHING IS GREY 2) 6 ACTIONS ON THE SAME BUTTON ??? 3) STORY/DIALOGUE STUFF MEDIUM IMPORTANT: 1) ENEMIES SPAM GRENADES 2) MORE SCRIPTED EVENTS,NARROWER CORRIDORS 3) WEAPONS ARE UNBALANCED. LESS IMPORTANT: 1) SHEPARD'S LIFE GOES DOWN FASTER 2) UNUSUAL GUN SOUNDS 3) CAN'T TALK TO SQUADMATES 4) CAN'T HOLSTER WEAPON | |
I felt the oft cited child scene was the most base kind of emotional manipulation. "Oh look at the little urchin playing with his toy ship and laughing innocently! What ill could *possibly* befall this treasure?" The writing is pompous, characterisation seems sketchy, the visual design has taken a turn for the worse (Ashley, what did they do to you?), and the animation work is lacking. I realise it's a demo, and I realise it isn't a final build, but I can't say I was roused to anything more than a subdued "eh, it's about okay." It simply left me thoroughly indifferent. | |
Played the demo with all three modes and have this to say about it... In general I liked the demo more than I thought I might have. I didn't even bother with multiplayer though, mainly because I don't have XBL-Gold (I think there was a free weekend...I missed the hell out of it) and partly because I'm on the anti-Origin band-wagon. After a bit of fiddling it looks like you can change the playstyle during gameplay so, if you want to make your own Shepard then turn off all of the RPG bits (dialogue decisions off, auto level-up on) that seems to be a possibility. I'm one of the few people who didn't notice Mordin's new voice but then, a lot of it seemed to have been filtered somewhat. It didn't sound too terrible to be me but the demo was a bit short, I thought. I'm not about to pre-order it but I may get this one new anyway once the price has dropped a little bit but I think I'll wait until the reviews are out (though I'll probably get a bunch of 5-star reviews so I'm not expecting much help there) | |
The multiplayer's fun... just going to leave that there :D | |
For me, I loved the demo, some great stuff in there. So far it feels like a perfect blend of herb and spic... I mean ME1 and ME2. It seemed to reintroduce everything that made either game good and improved on it, and yes, the end of the first mission was a real tear jerker, even I found myself welling up when I saw that. I do love the new combat style too, although it will take me a while to get used to it I think ("don't combat roll, stick to the wall!") but at least I know longer feel confined to one bit of cover and just popping my head out now and then like the previous 2 games, and I found myself meleeing ALOT more. Finally, First Aid heals health again instead of just remote reviving! (It's a pain to revive allies now, but I quite like the system regardless of the difficulty) I also tried out the Kinect and it works better than most people expected, although I found myself repeating myself for it to take notice... but then again, I was very loud when it came to setting it up first time so I may just need to adjust my settings. All in all, brilliant so far, and it's reassured me my faith was well placed in this game. There are a few buggy bits but I reckon those will be ironed out by the time the full game is released. Let's not forget, it went gold after they completed the demo for the 14th. | |
Playing a vanguard is great fun. It's like being a biotic wrecking ball. Get Garrus to strip away their shields. Then have Liara lob a singularity into the mob. Biotic charge into the whole mess, detonating the singularity. Drop your nova, scattering fools in all direction. Shotgun fire and biotic falcon punches for anything still twitching. Fun. | |
I'm by no means a fan of the Mass Effect series, I disliked Mass Effect 2 on a video game level, hated it on a cultural level and the original Mass Effect was the pinnacle of mediocrity to me, but I actually liked the Mass Effect 3 demo. I liked that there wasn't a lot of emphasis on bungling around the stupid dialog wheel hoping that saying "I disagree" doesn't turn into a feet-stomping "renegade" tantrum just because it's the choice on the bottom of the menu. I liked how it didn't try to be a dreadfully superficial RPG and a mediocre action game, it was just a pretty decent action game (for a cover-shooter with regenerating health anyway). Lastly, I liked how the UI didn't make me want to throw up. Sure, the writing is still cliché and bland, the level design too linear for the combat and most of the characters are completely juvenile, that isn't going to change at this point (because apparently people [REALLY REALLY] like it). It's still a fast paced and nicely polished third-person shooter, only now that it has more of a focus on one specific area it's more satisfying and less awkward, (though hopefully there won't be such a jarring shift between combat and story areas). In closing, I might actually get through this Mass Effect game on my first play-through instead of it taking me four attempts to finish the first Mass Effect and never finishing Mass Effect 2. | |
For me, it feels like they took the traits of ME1 and ME2, improved and optimised them and blended them flawlessly into a single game. The new skill system is great and Garrus, Liara and Wrex have never looked better. And let's not forget how immersive the game feels. This games is definitely looking to be the best in the trilogy. | |
I played the demo yesterday so here's my take on it. When I started the game and wanted me to choose the type of way that I want to "experience" the game got me very confused.I can't see the difference between Story/RPG mode(I don't even count the option that auto chooses the dialogue options,that's just stupid).I have tried playing with both settings and for the life of me I can't see which one is meant to be played.Someone please enlighten me. Now here are some minor rants/things I didn't like from the overall demo: When I saw James Vega for the first time I thought to myself how many steroids did this guy take.He's like double the size of my character. The NPC's face animation and lip sync was a bit off,as well as the textures throughout the whole game Sprinting is quite off,as if the torso and legs don't move in the same time.It's even more awkward as a female Shep,doesn't seem fluid at all. The action/cover key all molded in one got me into more trouble that I would of thought.Going over the cover when I pressed it only once and such nonsense.You can't press it on your squad mates during missions which was a letdown. Wanting to use your omniblade and having to wait for Shep to auto lock on a person when hes moving is gonna cause problems for people that play on higher difficulties. I found it overall quite good,despite finishing it in less than one hour which is quite disappointing. It's a Mass Effect game so obviously is a buy for me,wanting to see how Shep get's out of this "The world is gonna get wiped out by the Reapers" nightmare. | |
I think you're "meant" to play the one with all the content (RP). Really it's up to your own personal preference though, that's why you're given the option in the first place. The action one sounds interesting to me, I don't have a grudge against story content but the cinematic conversations sounds pretty neat considering the usual options you get in the series. | |
Just tried out the multiplayer. My first game I became detached from my body and fell through the map when I became reattached. My second game was the most fun I've had online in a while. I felt bad because I was thinking the same "don't make me take them" followed by "oh, so if I had taken them along..." One of my friends is convinced they are not a real person, since nobody seems to notice them but shep. | |
First of all, LADDERS. I am excited about the new movement possibilities. I can see myself hunting for ladders and jumpable gaps in the middle of combat already to find possible goodies. Also, the soundtrack is beautiful especially the track that is playing with the child and the Reaper, loved it. I do agree about the face animation thing, it all looks a little bit..cartoony, default femshep in particular. I played it first with the default femshep and wasn't really into it because her face distracted me, but when I used the facecode of my femshep from ME1 and ME2 it was a lot better. And Ashley, HELLOOOOO BETTY. It's a little bizarre hearing her voice coming out of this bombshell. | |
I'm worried that I'm being overly cynical about this.... But there's some things that just don't feel right about it. Did anyone else notice how Shepard & Anderson kind of ran like neanderthals? As someone pointed out, maybe we're missing some content to avoid spoilers, but did those 'Military leaders' seem a bit like whiney 'Oooh nooooes please save us from the big bad' bitches? The conversations, post invasion start don't seem all that concerned/urgent... more like, 'well this is inconvenient'. There was no option for codex!!! Not even a grey'd out one :( Even though there was admittedly few instances where you had conversation options, both outcomes seemed to be exactly the same. Ie, regardless of what you say, same thing happens to 'lil Timmy. This I'll be honest is just a personal gripe, but the 'Cannibals' seemed really cartoony to me. Please don't get me wrong. I am so freaking excited about this game. I'm just worried that after the destruction of DA2, that ME3 is going to suffer a similar, if not worse fate in order to make it more appealing to the masses. | |
How long is it? I want to try the demo, but i'm hesitating because of that annoying origin thingy, i don't want to install it for 30 minutes of gameplay. | |
The single player itself lasts just under an hour, unless you really take your time going from one place to another. Multiplayer adds a significant value to the demo as well. OT: Any problems I had with the demo can (allegedly) be attributed to the age and size restrictions of the demo. March 6th can't come soon enough. | |
im really disappointed... What i know of the story from this demo makes no sense given the events of Mass Effect 2. I hate the 'floaty' walking animations and Andersons weird running animation. No real dialogue options in the demo... no investigation, everyone responds with the same sentence no matter which option out the Blue/Red-Black/White-whatever you want to call it spectrum. And still... its a boring, cover based shooter. Edit: i forgot about the A button. i want to activate something, it takes cover... | |
I thought it was excellent, an almost perfect blend of ME1 and ME2, I did have trouble with biotics though, did anyone else find it much harder to arc powers around cover Also, the shadows look really weird if you turn dynamic shadows off | |
My biggest problem so far is the goddamn sprint/use/roll/cover/jump all in one button. I fired up a few rounds of multiplayer, but couldn't for the love of god in and out of cover or run around without sticking to the wrong walls or performing an action in the wrong direction. It made finding good cover basically useless, and when you die after 2-3 shots that's a bit critical. Also, I only played the multiplayer. Slight problem I had there, about 5 minutes into the match, it says the hosting player has left. So it restarts the match, with only me playing, and difficulty doesn't seem to scale with how many players are in-game. Obviously I got hammered. Same thing happened later on, I was left to fight with 1 other guy and he left too. So: But seriously, at least for the PC port you can have as many keys on your keyboard for different actions as you want. Why not include that? | |
I didn't read anyone's comments yet so I don't know if they follow topics have been addressed however, here are my Pros and Cons. Pros: 1) The game play seems a lot more refined, although movement can still be a bit jittery specially while running, I like being able to roll and duck in/out of cover and roll to dodge fire while charging in on the enemy. Cons: Overall I had reservations about the game with all that's gone on with the game ie) addition of multi-player, catering to a wider audience, and the Chobot thing but, the game looks solid and I'm just as invested in the series as ever, so here's hoping the whole package satisfies just as much. | |
Actually forgot to mention this and didn't see if anyone did. How does everyone feel about the new "hacking system"? I enjoyed the little hacking mini-games in Mass Effect 2 or at least they made me feel like I was actually hacking or bypassing something, now you just hover your hand over a loading bar which just seems bland. I wish they went full out and did a Deus Ex: Human Revolution style hacking system and have your tech skills add to your proficiency with it. However, in the demo you do have to do bypassing or hacking under fire so implement a system like that would have to pause the rest of the game which would break the flow and sense of being under pressure, taking fire while you try to bust through a door so I don't know they're goods and bads to both systems. | |
Or really, the moment that soft dramatic music starting playing. I had concerns with the fact that the story being focused on the war with with the reapers, and the introduction of more human characters (one of whom appears to have walked straight off the lot of a Gears of War game) that the tone of the game would be..*clears throat* WARWARWARAWESOMEMANLYWARWARWAR. But the first level alone proved me completely wrong about that. (although I'm still dropping off James Vega on the nearest threshermaw infected planet) | |
So...finally got to play through the singleplayer (only got one round of multiplayer in last night) and I think I'm pretty pleased... Cover system is great, movement and all the sounds were great, major improvements there. I also liked the graphics to some extent, in particular I liked that the female shepard actually had some muscletone to her arms...odd thing to notice but there it is. I also liked how all the guns I've used so far handle, that shields can't stand up to much fire. Had some issues though with cut-scenes in the demo, might be because it IS a demo and I'm playing a PC, but I don't like it anyway. That was with it stuttering at points and lips don't moving in certain segments...but oh well, one can hope that won't occur in the real game. Multiplayer is fun! Or at least the match that I got in was, we ended up losing at the end of wave 10, I was all alone with my poor engineer but managed to do a fighting retreat for some time before getting killed...and got my engineer from level 1 to level 4 while having a blast doing so. And yes, it's wave after wave of enemies, but the small sidemissions help to vary it, and there's always something going on to keep the blood pumping. EDIT: I also see a lot of talk about the boy...for me it didn't do much...I had played for maybe five minutes and I don't know the kid at all, I simply didn't feel invested enough. Though it DID bring home the point that the Reapers aren't taking prisoners. :-p | |
I've noticed several people commenting on the opening being too cut scene heavy. I have to agree with this. Cut scenes totally belong in cut scenes, not in the frantic escape from the city while avoiding mutant death monsters and giant killer machines thank you very much. Also, the child's death surprised me somewhat, because I actually did care about it as opposed to just being angry at the game for manipulating me. This definitely gives me hope that even if Bioware tries to deliberately manipulate my emotions in an overly overt (see what I did there?) manner it might actually work and I will find myself enjoying it. Also, once I started getting used to the controls, combat was a blast. It is alot more... responsive? I guess? Which resulted in some deaths early on but as I started getting used to it I started to just enjoy the hell out of it. Promising demo. | |
Loved the demo, served as a perfect appetiser for the main thing. Bring on the 9th I say, it will be a long 3 weeks. | |
When I saw that I couldn't help but think a Renegade Shep just smiling at that moment. As for the game I had quite a few beefs. CONS 1) Origin EULA showing up telling me I needed to accept it in order to try out the Demo. 2) As mentioned earlier the facial and texture aspects of the game. Hopefully this demo is like a beta and that will be fixed in the released version. 3) As mentioned as well earlier, despite me choosing RPG as my choice of preference it still feels more like it is an action game. 4) From what I saw so far, not a lot of Biotic abilities, as well it didn't feel as powerful as ME1. I am hoping this will change in the final version. My praises of the game however: PROS 1) Leveling up looks like it took a step back in terms of ME1 which I don't mind combining it with ME2. Not entirely awesome, but tolerable. I liked the tree to say the least. 2) Melee power attack. Biotic Melee power attack was very... VERY sexy. Like Jack punching a mech sexy. I liked the feel of it. 3) The banter is back ( But I don't know how much of it will stay) I loved that scene with Garrus and Wrex. I just hope they keep it going throughout the game and not have it pop up once in a blue moon. Thats all that come to my thoughts at this time. Overall I want it on my PC, but I don't want Origin.... Sigh. | |
Controls need to be fixed immediately. You press SPACE to run,SPACE to revive squadmate,SPACE to get cover,SPACE to climb stairs... Now imagine if one of your squadmates dies next to a crate that is stick on to a wall that has some stairs on it,and you have to move fast to avoid enemy fire... Because your character will do anything else than what you wanted. It's a true story,happened about 15 minutes ago to me. | |
I'm currently replaying Mass Effect 1, and it may be just because I've got the difficult ramped up to 'Insanity' but the demo made me realise just how terrible everything about the original, except the non combat and non Mako bits were. The continuity of my Shep, the story, and the achievements are the only reasons I'm continuing with that replay now, it's just become a chore. On a brighter note I really enjoyed both the single and multiplayer aspects of the demo. Trying to think of a few highlights... most of the 'spoilers' I already knew about from various promos... To those of you who say there wasn't enough story or conversations in the demo, and that worries you about the final game, they were obviously omitted intentionally. Seriously, there's like a whole chunk of the second part of the single player demo missing, because it probably contains a lot of spoilers and non-demo friendly gameplay. The music from the end of the first part of the single player component stuck out for me, just beautiful. You can really hear Clint Mansell's influence. | |
You talking about the big mech? He was pretty rough. Especially since the bastard actually stepped over the cover I was using. I read on it's TVTropes page that ME3 will be "Harder", like Normal is the new Veteran but I'll be playing on the easiest setting anyway. I definitely notice that it was a tad more difficult, but old time players shouldn't have an issue since we know how things work a little.
ME1 was pretty gritty in most places though.
You're probably not going to like M3. It's going to be more of the same, with some refined bits. Same characters, same story. I'd move along, to be honest. | |
Trashy framerates on a well above spec system. I was hitting the mid 20's at points during gameplay. Cutscenes were fine, but gameplay FPS was terrible. | |
my gloves came off when the kid died, and i vowed to kill the reaper that killed the kid!!! on a side note, i found it hilarious, how Wrex treated the female Krogan as helpless, and she just took his gun and blasted a Cerberus guy's face off | |
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I actually shed a tear then.
Spoiler: Click to View